Revise Auto Balance
HotelErotica
Join Date: 2004-07-14 Member: 29919Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">My personal beef with auto balance</div>I posted something very similar in a thread just a couple minutes ago but i think it deserves its own thread to see peoples opinions and feelings on it.
Alright here's my beef with auto balance it causes unneeded extending of lost games and generally just ruins the mood. A game i played last night and this has happens more then once was on veil marines managed to lock down sub and pipe we were completely boned we tried for a good 10 minutes to get one of them back but it was all fruitless in the end the marines never left four steps away from a phase gate and any push was instantly squashed. So a big chunk of the team decided to f4 to just get onto the next round instead of waiting for marines to tech up and march exos into a hive with no resistance at all. Some aliens remained and good old auto balance kicked in to drag out an already lost game.
I've been on the flip side of this, we were destroying aliens, and the aliens started f4ing or quitting and suddenly most of our team was in limbo, and we lost most of our pushing force, so instead of the game swiftly coming to an end it dragged on for another fifteen minutes when it could of ended much faster.
So my suggestion is either completely do away with auto balance or a good middle ground would be put a time limit on it the first ten or fifteen minutes of the game it'll auto balance and anything after that it'll just let the game run its course.
tl;dr Auto balance should be removed or limited by time due to prolonging games.
Alright here's my beef with auto balance it causes unneeded extending of lost games and generally just ruins the mood. A game i played last night and this has happens more then once was on veil marines managed to lock down sub and pipe we were completely boned we tried for a good 10 minutes to get one of them back but it was all fruitless in the end the marines never left four steps away from a phase gate and any push was instantly squashed. So a big chunk of the team decided to f4 to just get onto the next round instead of waiting for marines to tech up and march exos into a hive with no resistance at all. Some aliens remained and good old auto balance kicked in to drag out an already lost game.
I've been on the flip side of this, we were destroying aliens, and the aliens started f4ing or quitting and suddenly most of our team was in limbo, and we lost most of our pushing force, so instead of the game swiftly coming to an end it dragged on for another fifteen minutes when it could of ended much faster.
So my suggestion is either completely do away with auto balance or a good middle ground would be put a time limit on it the first ten or fifteen minutes of the game it'll auto balance and anything after that it'll just let the game run its course.
tl;dr Auto balance should be removed or limited by time due to prolonging games.
Comments
The choice of whether to use it and how aggressive to make it (#of player difference) is left up to server operators to decide.
you know what happens in tf2?
good players stack the same team. then if a scramble vote is passed and the teams get randomized, often a good player will end up on the weak team. then the good player starts to die/lose because his team sucks and therefore leave the game.
at least in NS2 the good players press f4 and join the next game... without this system you just lose good players through the cracks and they're usually replaced by chaff which lowers the skill level of the server, making it less fun and less competitive.
the auto-balance works for casual players, average players and good players... it only doesn't work for impatient players.
Add an option to vote for your team's defeat. This prevents frustration on the smaller team (you can decide to end the game if that's what the majority wants)
I never understood why people would just idle in the readyroom instead of playing, though. If the game bores you, change server.
Add an option to vote for your team's defeat. This prevents frustration on the smaller team (you can decide to end the game if that's what the majority wants)
I never understood why people would just idle in the readyroom instead of playing, though. If the game bores you, change server.<!--QuoteEnd--></div><!--QuoteEEnd-->
I do it a lot actually, mostly because I'm a smoker. It's not uncommon for me to finally join in around the six minute mark (if I'm not kicked sooner). It's one of the few times I don't command. If you made me auto-join a losing team, my AFK skulk won't help in any meaningful way.
Ha I've played with you multiple times
And forcing people to join is silly, Some people call servers home they aren't likely to go anywhere else. If people feel as if they lost why force or drag on the game? If it happens early like in the game i described your just waiting for marines to tech up which can take ages, and those games the marines tend to not end it just enjoy the winning.
While that can be true i think that's kind of a short sighted comment, people who are good tend to push more which also raises your chances of death no matter how good you are.
<!--quoteo(post=2029200:date=Nov 19 2012, 01:10 PM:name=Imbalanxd)--><div class='quotetop'>QUOTE (Imbalanxd @ Nov 19 2012, 01:10 PM) <a href="index.php?act=findpost&pid=2029200"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Autobalance saves games that are still salvageable, and does nothing for ones that aren't.<!--QuoteEnd--></div><!--QuoteEEnd-->
Exactly why it should be revised 85% of the time an auto balance is just slowing the game down from finishing, rarely do you see a team thats down recover unless its early game, exactly why i mentioned the time limit.
Add an option to vote for your team's defeat. This prevents frustration on the smaller team (you can decide to end the game if that's what the majority wants)
I never understood why people would just idle in the readyroom instead of playing, though. If the game bores you, change server.<!--QuoteEnd--></div><!--QuoteEEnd-->
actually you're penalizing the smaller team... because they have to play against literally overwhelming odds when they're already likely in a bad spot.
if people on the larger team want to play, they are free to join the losing/smaller team.
Can you come back? Yes. Is it likely? Not given the past performance of your team if you're in this situation.
I will F4 to avoid a painful egg-locked end game every time. Call me lame if you must, but sometimes the Marines plain old take too long camping both exits from a hive waiting for those Exo's to roll out. If we aren't so terrible that the Marines have turrets set up outside every possible exit from the one hive, maybe. If things are that bad? You better believe I'm hitting the lobby. Especially once enough people have left to kick in autobalance.
The alternative is either forcing a team switch (undesirable since no one likes a forced team switch) or limiting the number of active players alive to keep it fair. I actually like autobalance since it allows for team balance without forced team switches.
If there is an issues with ending games, then we need to fix THAT problem. In this case autobalance is the symptom of a completely different problem
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