Extended Alien Upgrades

RedTalonRedTalon Join Date: 2012-11-14 Member: 171203Members
To put it simply it's something similar to weapons and armour upgrades for marines except in a non symmetrical way. It's easier to show the whole list to you guys first.


<b>Upgrades</b>

<i>Shift - Adv. Adrenaline (epinephrin *wink*)</i>
- increase attack rate by 15%

<i>Shift - Adv. Celerity</i>
- increase stamina regeneration by 20%

<i>Shade - Adv. Silence</i>
- slow target by 10% for 0.8 seconds
OR
- undetectable by radar

<i>Shade - Adv. Camouflage</i>
- decrease cloaking time by 25%

<i>Crag - Adv. Carapace</i>
- increase resistance to explosives by 20%

<i>Crag - Adv. Regeneration</i>
- regenerate at 40% capacity during combat


<b>Notes</b>

Firstly I do know some upgrades seem to be compensating for the lack of the other (eg. adrenaline vs celerity). I only did this for not a very good but a vague balancing reason. I hope you can see it my way but I do understand this suggestion is completely hypothetical.

Now, let me tell you how you get the upgrades. You get advanced (adv.) upgrades when you reach second hive and another upgrade building such as another shell. For example, aliens have a shell with carapace. Aliens must build another shell to upgrade to adv. carapace. If in the event that the shell with carapace dies the adv. carapace does NOT replace the lost carapace upgrade. So therefore you do not get carapace nor the adv. version in the aliens evolution list. Players will always get the adv. upgrade (which adds onto the previous upgrade stats) if it is available with the previous upgrade. This is a no-brainer but if your building with adv. upgrade is dead aliens lose the adv. upgrade too.

The resource cost will be in between 20 to 30. This excludes the upgrade buildings which cost separately (that means you need to add 15 res to the upgrade cost).

I have another alternate version of this but I don't know if I should suggest it. It'll confuse people reading this.
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