Yeah I've noticed this. I just recently had a game and put at least 10 bullets into a skulk running in a straight line towards me and nothing but the last few bullets hit. In addition, it might just be me but I'm having an insanely difficult time hitting jumping skulks but playing as a skulk is now really easy, either marines can't aim for ###### or they aren't getting full registered hits because if I'm evasive, one marine doesn't stand much of a chance unless I screw up horribly on my bites or they have godlike accuracy.
Why does it also seem that some skulks, particularly evasive ones seem to take a lot more damage? I can put out 150 damage and they still won't die. I know cara gives effective 130 hp vs the lmg and I've noticed no gorges around. Might just be me but skulks seem so much harder to kill since the recent patch.
Isn't a marine squad of say 5 players supposed to be superior and come out almost every time vs 5 skulks of equal skill? I saw that occur almost everytime in the previous build but recently, all I ever see is groups of marines getting absolutely decimated.
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Why does it also seem that some skulks, particularly evasive ones seem to take a lot more damage? I can put out 150 damage and they still won't die. I know cara gives effective 130 hp vs the lmg and I've noticed no gorges around. Might just be me but skulks seem so much harder to kill since the recent patch.
Isn't a marine squad of say 5 players supposed to be superior and come out almost every time vs 5 skulks of equal skill? I saw that occur almost everytime in the previous build but recently, all I ever see is groups of marines getting absolutely decimated.