Commander tactics for outclassed marines?

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Comments

  • NeoRussiaNeoRussia Join Date: 2012-08-04 Member: 154743Members
    edited November 2012
    It takes 10 shots to kill a skulk without carapace with w0, about one whole second. Considering perfect hit registry, anyway. Shotgun can 1 shot skulks with carapace and I think lerks with carapace? not sure about lerks anymore. It takes 1-1.5 seconds for a skulk to bite you 3 times, but because of netcode if he bites you 3 times in succession it will look like an instant kill on your screen. Death by shotgun can be instant, but the shotgun fire rate is over 2 seconds.
  • JuomariJuomari Join Date: 2012-11-05 Member: 167141Members
    here's a hint for you :

    Commander's don't win games, it's team that does, and if marineteam < alienteam then it's a natural loss, commander can't win the game no matter how good he is, commander has only power to lose a game if he's bad or screws up, never he has power to win a game, because there is nothing you CAN do to win a game alone, you always need your team.

    so don't take it so serious if you're losing as marine commander, it's not your fault ( unless you screw up something ). And if you lose as marine commander <b>all the time</b>, mayby you should look into the mirror and think what went wrong :D
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    edited November 2012
    I disagree with all the posts here saying that an outclassed team is a guaranteed loss. While it's true that the odds are most certainly not in your favour, there are still strategies you can use that can give you an edge in this case. If the problem is that the enemy players are much more powerful than yours, try to avoid the problem; strike where the enemy is not, and try to end the game with a surprise rush. It may not work, and it rightfully should have a good chance of failing thanks to said skill imbalance, but it's better than sticking it out and slowly watching the fight push back towards your spawn.

    If you're Commanding, get your Marines in vents or try and sneak a forward PG. Have them Axe the hive and SG it when the armor goes down, or just shoot it with rifles. If aliens have two hives, send someone to the 2nd hive to attack first and screw up the wave spawn. Use scan to take out their drifters a few minutes before the attack if you can. Drop a turret in their hive if you can find the free space and are feeling risky; with nobody dying elsewhere, nobody should be spawning in an egg to surprise your Marines.

    If you're a Kham, you probably want some of that sweet, sweet mass-enzyme-on-skulk-on-chair action. 'Nuff said.
  • purephoenixpurephoenix Join Date: 2012-11-17 Member: 172074Members
    Tech, you're assuming that your marines/skulks can get anywhere without being found.
    The whole reason people are saying "an outclassed team loses" is because obviously, they can't pull that off.
    3v1 combat ensues and the 3 lose, i've seen it and especially since my aim is bad after taking a 5 year break from fps; I've BEEN one of those 3.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    <!--quoteo(post=2032740:date=Nov 23 2012, 12:50 AM:name=purephoenix)--><div class='quotetop'>QUOTE (purephoenix @ Nov 23 2012, 12:50 AM) <a href="index.php?act=findpost&pid=2032740"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Tech, you're assuming that your marines/skulks can get anywhere without being found.
    The whole reason people are saying "an outclassed team loses" is because obviously, they can't pull that off.
    3v1 combat ensues and the 3 lose, i've seen it and especially since my aim is bad after taking a 5 year break from fps; I've BEEN one of those 3.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I assume nothing, but it's better to try than to sit in the chair typing "ho, hum" in teamchat. You never know what kind of stupid cheap rushes you can pull off until you try, and at least failing one of those tends to cause the end to arrive swiftly.
  • purephoenixpurephoenix Join Date: 2012-11-17 Member: 172074Members
    ... you're outright retarded, aren't you?

    I just said, if marines <i><b>can't even leave base, </b></i>then you definitely are screwed.
    And your reply is... no? What do you expect, for a phase to appear outside the hive magically by it's own accord?
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    <img src="http://fc08.deviantart.net/fs71/f/2012/100/0/8/profile_picture_by_condescending_wonka-d4vqqut.png" border="0" class="linked-image" />
  • NeoRussiaNeoRussia Join Date: 2012-08-04 Member: 154743Members
    actually the only thing tech was wrong about is that he assumed that marines could follow orders and actually be able to do something like all go and build a forward phase or go through a vent together. I've had so many times like once where there was a hive at 15% completion and told people HEY MAYBE WE SHOULD PUSH THIS AND KILL IT INSTEAD OF GIVING THEM THE GAME but alas that is not possible in pubs, even though I targeted the cysts for them to clear so I can put down a phase. Fortunately I had time to go out of the chair and was kill it myself. Such is the life of a commander.
  • purephoenixpurephoenix Join Date: 2012-11-17 Member: 172074Members
    <!--quoteo(post=2032747:date=Nov 23 2012, 05:40 PM:name=NeoRussia)--><div class='quotetop'>QUOTE (NeoRussia @ Nov 23 2012, 05:40 PM) <a href="index.php?act=findpost&pid=2032747"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Fortunately I had time to go out of the chair and was kill it myself. Such is the life of a commander.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Aye. Frequently i have to get out and shoot a skulk or two. So many people just don't react when i say there's skulks on the power/obs at spawn.

    <!--quoteo(post=2032738:date=Nov 23 2012, 05:11 PM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Nov 23 2012, 05:11 PM) <a href="index.php?act=findpost&pid=2032738"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->strike where the <b>enemy is not,</b> and try to end the game with a <b>surprise rush..</b>...
    If you're Commanding, <b>get your Marines in vents</b> or try and sneak a <b>forward PG.</b>.... If aliens have two hives, send <b>someone to the 2nd hive</b> to attack first and screw up the wave spawn. ...Drop a turret <b>in their hive </b>if you can find the free space and are feeling risky<!--QuoteEnd--></div><!--QuoteEEnd-->

    Pretty sure all of those involve leaving marine spawn alive. So don't <b>wonka.jgp </b>me. You failed to read & comprehend, then tried to tell me you didn't. Unless you're trolling, you can't blame that on ME.
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    <!--quoteo(post=2032274:date=Nov 22 2012, 09:34 AM:name=Mestaritonttu)--><div class='quotetop'>QUOTE (Mestaritonttu @ Nov 22 2012, 09:34 AM) <a href="index.php?act=findpost&pid=2032274"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's a popular misunderstanding that commanders win games. No they don't.<!--QuoteEnd--></div><!--QuoteEEnd-->

    They surely lose games though, if they don't perform up to par. But yeah, the com can only provide communication. The rest is up to the team.
  • LilbitHeartlessLilbitHeartless Join Date: 2012-11-19 Member: 172517Members
    <!--quoteo(post=2032353:date=Nov 22 2012, 10:48 AM:name=NeoRussia)--><div class='quotetop'>QUOTE (NeoRussia @ Nov 22 2012, 10:48 AM) <a href="index.php?act=findpost&pid=2032353"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Don't start building the protolab until you see someone on your team has 60+ resources, they should by now though. Start by researching exo and dual exo unless most people on your team are capable of using jetpacks properly, chances are they are not since you are seeing your team as weak.<!--QuoteEnd--></div><!--QuoteEEnd-->

    From what I've seen when a marine team is not very good, exos seem to make them worse, they tend to go off by themselves, hard to get welders on them, macs are a pain to keep on them.
    I always figured it was best to avoid researching exos and repeatedly mention jetpacks. Even a bad marine and fly around a bit and it doesn't waste much res. A marine with an lmg and a jetpack is a pretty scary thing to aliens and you can repeatedly buy the 10res things even if you suck
  • NeoRussiaNeoRussia Join Date: 2012-08-04 Member: 154743Members
    The plan works because of the sheer number of exosuits, and there has to be at least someone who is without one and is smart enough to weld. If nobody does you can just throw some MACs in the mix. Sure a newbie marine doesn't waste much resources with a jetpack, but he's most of the time not going to accomplish anything which he already didn't accomplish without a jetpack. With a beacon you can force your marines to all group together after the exosuits are done researching.
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    besides exosuits, another one that kinda works with higher player numbers is using arcs and asking your team to grenade shield them.
  • TyrsisTyrsis Join Date: 2002-11-15 Member: 8804Members
    edited November 2012
    You pretty much have only one option with unskilled marines. Hive Rush. Lock down what you can, hope the aliens didn't cragspam their hive, get a ninja phase up somewhere, beacon and rush the hive. Luckily firing at hives makes it really hard to miss, and with enough of them firing at it at once, it will go down. Just make sure to tell them to fire at the hive and at nothing else. Even this will probably fail, but it will at least make the aliens panic a bit. You basically turn your marine team into a blunt object and just try to pound on hives before the aliens can organize.
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