ARCs won't fire when given an order?

ScuzballScuzball Join Date: 2003-09-08 Member: 20657Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">but will if left idle</div>Pretty self explanatory. If I deploy ARCs, scan, and don't tell them to fire, they will auto fire just fine.

If I scan and tell them to attack a specific target, they seem to charge up and never fire, even if I cancel the order.

Anyone else seeing this?

Comments

  • LocklearLocklear [nexzil]kerrigan Join Date: 2012-05-01 Member: 151403Members, NS2 Playtester, NS2 Map Tester, WC 2013 - Shadow
    The bug is known and submitted.
  • daisycutter469daisycutter469 Join Date: 2012-11-05 Member: 167317Members
    Yes I saw this problem too last night.
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    edited November 2012
    It might have to do with the cursor being called "move" instead of "attack" when you hover over structures with the arcs selected... lol.

    But yeah, IMO you should actually be able to set the arcs to blindly "fire ground," or at least they should refire on the same position indefinitely without scanning. The whole scanning and rescanning mechanic is undesirable imo. There was a building there a second ago? Oh, we forgot and the flash memory with the coordinates got wiped...
  • kalakujakalakuja Join Date: 2012-09-11 Member: 159045Members, NS2 Map Tester, Reinforced - Supporter
    <!--quoteo(post=2032517:date=Nov 22 2012, 02:50 PM:name=HeatSurge)--><div class='quotetop'>QUOTE (HeatSurge @ Nov 22 2012, 02:50 PM) <a href="index.php?act=findpost&pid=2032517"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It might have to do with the cursor being called "move" instead of "attack" when you hover over structures with the arcs selected... lol.

    But yeah, IMO you should actually be able to set the arcs to blindly "fire ground," or at least they should refire on the same position indefinitely without scanning. The whole scanning and rescanning mechanic is undesirable imo. There was a building there a second ago? Oh, we forgot and the flash memory with the coordinates got wiped...<!--QuoteEnd--></div><!--QuoteEEnd-->
    It worked great in ns1 with the old obs that required energy for scans.
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