NS2 needs something for winning
JW360
Join Date: 2012-11-03 Member: 166478Members
I like this game for the teamwork, and the strategy you have to use, but everything builds up to taking out the last hive, or command station, then boom nothing. All that build up just to go back to waiting room. There needs to be awards, stats, or something to make it all worth it. I'm not bored of NS2 yet, but it's definitely not as fun when I first started. Stats, awards, upgrades, character unlocks, or something would make a win actually feel like a win! Take killing floor for example. You can play that game forever, and your always upgrading and achieving something, and after you kill the last boss on the final wave you feel acomplishment and everyone is excited etc. On NS2 it's back to the waiting room whether you win or lose, and no one really cares.
Comments
Oh, the CoD generation!
But in all seriousness isn't that what a lot of multiplayer games are like? You have an objective you meet, it you win. Start again.
Although I did have an idea of having all the maps placed on to a larger "world map" you win at one location and that becomes the property of that faction. move on to the next map. The idea was to be sort of like Dawn of war soulstorm where if you attack a territory already owned by a faction it will be slightly mroe fortified etc.
<!--quoteo(post=2017234:date=Nov 9 2012, 11:59 AM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Nov 9 2012, 11:59 AM) <a href="index.php?act=findpost&pid=2017234"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That "draw" you're talking about is the endorphins released from satisfying your addictive behavior. The desire to get more shiney skins, make more numbers go up, to keep advancing and pushing the lever in your skinner box in hopes of constant reward. You're not looking for a game; you're looking for a fix.
The reward for playing NS2 is fun. The accomplishment for playing it repeatedly is getting better. The draw is doing something you love. If you want something to satisfy the addiction to constant reinforcement that modern games have psychologically impressed into you, I recommend Halo 4, Warfighter, or the new CoD game coming out; NS2 isn't that kind of game.
NS2 is like football or rock paper scissors. It's like chess or running a race. It's something people do in their free time to have fun; either with friends they know or to test themselves against people they don't. The reward for doing well is winning, and the losing team still gets to have a fun game and a learning experience. It's not designed to draw you in or keep you playing if you don't want to, but for those of us who like gaming, it's a great way to relax or even do the opposite. Little Susie, Apple Pie, Troops, Picket Fences, rabble rabble rabble, etc.<!--QuoteEnd--></div><!--QuoteEEnd-->
By the way, I'm being sarcastic.
<a href="http://www.youtube.com/watch?v=6dU8jWmL5fM" target="_blank">http://www.youtube.com/watch?v=6dU8jWmL5fM</a>
However unlocks? Thats just counter productive to the RTS side of the game, and is only artificially extending the life of the game (like COD or MMOs). Achievements also cause players to do stupid things in order to reach them. Best to just avoid.
-Average unspent resources per team
-Average resources over time
-Player kills over time
-Point distributions
-Units/upgrades built
More of a postgame might be kind of fun, and help people learn from their mistakes.
-Average unspent resources per team
-Average resources over time
-Player kills over time
-Point distributions
-Units/upgrades built
More of a postgame might be kind of fun, and help people learn from their mistakes.<!--QuoteEnd--></div><!--QuoteEEnd-->
Building on this, just had a thought.
Age of Empires 2 has graphs showing population over time of both sides, territorial control (sort of) and research progress. I would love to see this in NS2. You could actually see where the game start to go wrong.
Though the stat screens wouldn't have much meaning anyway because the game currently has no concept of assists and of course doesn't reflect on a player's actual usefulness. I can pile up the most deaths of my team but was actually one of the most valuable players in the match because the rest was just holding positions and afraid of a confrontation with the enemy. Or I can build 90% of a structure and then a team mate comes and starts building as well and he gets all the credit for building it because he got the last tick to finish it and I get nothing in return.
Healing your alien friends as Gorge or protecting other players with Umbra as Lerk isn't rewarded either. Instead you get ridiculous amounts of score once you start throwing some Bile Bombs into the enemy base. But UWE already said that they wanted to do something about the score system at some point but never got to it thus far.
that is possibly the greatest idea in the history of the universe.