ns2_mineshaft Arc'ing from central drilling

RiCexEaTeRRiCexEaTeR Join Date: 2010-05-10 Member: 71700Members, Reinforced - Shadow
It dosent look as if this was an intentional design element but...


It is possible to siege Deposit from Central drilling due to the expanded area made for moved RT spot.

Comments

  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    Just experienced this myself today also. I will report it.
  • JoseppeJoseppe Join Date: 2012-01-21 Member: 141497Members
    edited December 2012
    Some (maybe "dirty") Arc-Siegepoints (shoot from behind walls) - i know of:

    == Mineshaft:
    Deposit:
    1.) left-upper corner (harvester) from central-drilling
    <img src="http://i.imgur.com/h04FA.jpg" border="0" class="linked-image" />

    2.) directly south! in gap
    <img src="http://i.imgur.com/MewG0.jpg" border="0" class="linked-image" />

    Sorting:
    1.) northest point in Brewroom on the railing
    <img src="http://i.imgur.com/3gS1y.jpg" border="0" class="linked-image" />

    == Docking:
    Locker Rooms:
    1.) From Courtyard on the entrance to Maintenance Access
    <img src="http://i.imgur.com/IkYOM.jpg" border="0" class="linked-image" />

    FORCE aliens to setup a hive in locker room... and secure departures!.
    Later: arc locker room from courtyard by marines covering the arcs (= unfair Easy win).
    (tactic only works if aliens DONT start in departures - in 2/3 of matches it should be an easy win for marines)


    == Tram:
    Warehouse:
    1.) from between central hub and warehouse
    <img src="http://i.imgur.com/9S7L6.jpg" border="0" class="linked-image" />

    2.) from ore extraction on the upper right side - - not anymore! (solved)
    (only if 1 arc glitches trough wall to the right side... had this 1 time)

    Elevator transfer:
    1.) from observation (left upper corner)
    <img src="http://i.imgur.com/nNKyP.jpg" border="0" class="linked-image" />

    2.) from central hub (east side)
    <img src="http://i.imgur.com/MlAX7.jpg" border="0" class="linked-image" />

    BTW:
    a) if you have warehouse - you can take down the harvester in mezzanine (south east of warehouse) and platform (east of warehouse)
    b) if you have shipping - you can take down the harvester in observation

    on Refinery, Summit... i dont know "dirty arc placement" / "shoot from behind a wall placement".
  • DestroidDestroid Join Date: 2011-10-25 Member: 129240Members
    Uhhh isn't that the entire point of arcs?
  • JoseppeJoseppe Join Date: 2012-01-21 Member: 141497Members
    edited December 2012
    <!--quoteo(post=2039988:date=Dec 4 2012, 02:45 PM:name=Destroid)--><div class='quotetop'>QUOTE (Destroid @ Dec 4 2012, 02:45 PM) <a href="index.php?act=findpost&pid=2039988"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Uhhh isn't that the entire point of arcs?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes, if the alien team can reach the arcs somehow easily (in maybe 3-4 seconds to have a chance to counter it),
    but NOT always...

    Examples:
    mineshaft - deposit by arcs in central drilling (you have to walk through 2 rooms to reach the arcs)
    docking - locker room by arcs in courtyard (coutyard is wide open for marine attacks especially when marines have jetpacks)

    This is somehow unfair... you cant react so fast / so well to save the hive.
    If everybody would use arcs at these specific siege points... you would never easily drop a hive at certain techpoints again ;)
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=2039999:date=Dec 4 2012, 02:01 PM:name=Joseppe)--><div class='quotetop'>QUOTE (Joseppe @ Dec 4 2012, 02:01 PM) <a href="index.php?act=findpost&pid=2039999"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes, if the alien team can reach the arcs somehow easily (in maybe 3-4 seconds to have a chance to counter it),
    but NOT always...

    Examples:
    mineshaft - deposit by arcs in central drilling (you have to walk through 2 rooms to reach the arcs)
    docking - locker room by arcs in courtyard (coutyard is wide open for marine attacks especially when marines have jetpacks)

    This is somehow unfair... you cant react so fast / so well to save the hive.
    If everybody would use arcs at these specific siege points... you would never easily drop a hive at certain techpoints again ;)<!--QuoteEnd--></div><!--QuoteEEnd-->


    I thought both of those were completely intentional since they have been in for so long and are constantly used.
  • nSidianSidia Join Date: 2012-08-15 Member: 155651Members
    Yeah this isn't new at all lol. In fact im pretty sure you could do this when the map was released.
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