Ns_caged

Y3tiY3ti Join Date: 2002-11-09 Member: 7853Members
edited November 2002 in NS General Discussion
<div class="IPBDescription">Somethign needs to be done.</div> Ns_cage(I think) is a awful map, in the sense that marine have a huge disadvantage.

these include

-Nozzles too far away for the start point
-I think there a bug that allow alien to go into vent after they've been welded
-The map has way to many level, and pipes and overall clutter for the commander to be effective while placing things down..

Maybe a new version of the map can be released in a later version?

Comments

  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    Not gonna happen.

    (It could...but...)
  • virusvirus Join Date: 2002-04-01 Member: 370Members
    hmm i like caged alot <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
    ive won my first matches as command on this map, because its small and easy to learn.. and i had no probs w/ placing buildings or securing nozzles, after all there are only 4 nodes which are not inside a hive/ marine start.
  • InjuryInjury Mahou Shoujo Join Date: 2002-11-10 Member: 7992Banned
    Caged is one of my favorite maps, a very useful Marine tactic is to use jetpacks and strike the aliens from the vents. If you look carefully, there's a vent near every Hive..
  • Ben128Ben128 Join Date: 2002-06-21 Member: 808Members, Constellation
    Caged in my opinion is the best early commander level. Its small size and realitivly simple design make for an esaier time finding troops and organizing attacks.
  • MindmeldmeMindmeldme The Evil One Join Date: 2002-10-27 Member: 1637Members
    Cage is one of those...make or break maps. I think as a small simple map it's a good one to learn on. It can be diffucult but like all maps depends on the team and commander as well. A poor commander can be held up and helped by the team however...a poor team, even a good commander can lose.
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    If you're having trouble on the map, like a lot of people are, try this guide that I wrote:

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=20&t=12423' target='_blank'>http://www.unknownworlds.com/forums/in...ST&f=20&t=12423</a>

    It may help you out a bit.
  • Lord_FrodoLord_Frodo Join Date: 2002-09-26 Member: 1333Members
    hmmmmm... I love caged. Having played on both the marine and alien side, I'd have to say that the resource nozzles are about equidistant from the respective spawn points.

    After vents have been welded, there's usually still an open side of the vent. For example, After the marines weld the vent that leads directly into their spawn, I usually go skulk, leap across the base, and hide in the vent... then I evolve to lerk, get some upgrades, and spike/umbra attack the base (or spore cloud if we have it). This could explain your 'bug', but Aliens are definitely not able to get into vents from the welded end post-weld.

    I've lost many times on caged as an alien. The commanders don't have any trouble building things if they know what they're doing.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    If you have issues with a map, contact the mapper and give him feedback. Do not drag it in the public.

    <span style='color:red'>***Locked.*** </span>
This discussion has been closed.