Ns_caged
Y3ti
Join Date: 2002-11-09 Member: 7853Members
<div class="IPBDescription">Somethign needs to be done.</div> Ns_cage(I think) is a awful map, in the sense that marine have a huge disadvantage.
these include
-Nozzles too far away for the start point
-I think there a bug that allow alien to go into vent after they've been welded
-The map has way to many level, and pipes and overall clutter for the commander to be effective while placing things down..
Maybe a new version of the map can be released in a later version?
these include
-Nozzles too far away for the start point
-I think there a bug that allow alien to go into vent after they've been welded
-The map has way to many level, and pipes and overall clutter for the commander to be effective while placing things down..
Maybe a new version of the map can be released in a later version?
This discussion has been closed.
Comments
(It could...but...)
ive won my first matches as command on this map, because its small and easy to learn.. and i had no probs w/ placing buildings or securing nozzles, after all there are only 4 nodes which are not inside a hive/ marine start.
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=20&t=12423' target='_blank'>http://www.unknownworlds.com/forums/in...ST&f=20&t=12423</a>
It may help you out a bit.
After vents have been welded, there's usually still an open side of the vent. For example, After the marines weld the vent that leads directly into their spawn, I usually go skulk, leap across the base, and hide in the vent... then I evolve to lerk, get some upgrades, and spike/umbra attack the base (or spore cloud if we have it). This could explain your 'bug', but Aliens are definitely not able to get into vents from the welded end post-weld.
I've lost many times on caged as an alien. The commanders don't have any trouble building things if they know what they're doing.
<span style='color:red'>***Locked.*** </span>