Alien specialization slot
Keldorn
Join Date: 2012-05-05 Member: 151587Members
<div class="IPBDescription">Something to spend pres on.</div>Greetings,
What I'd like to see are specializations slots for aliens alongside the normal crag, shift and shade upgrades.
The idea behind this is that gorges are able to build structures that represent specific specialization upgrades. Players can purchase these upgrades using pres (and it requires to be repurchased everytime an alien dies) to fill in 1 specific specialization slot. This is to prevent skulks from becoming too powerful and allow higher lifeforms to gain additional strength and survivability at the cost of even more pres. Furthermore, these upgrades are not hive related and can be in fact build at 1 hive.
Examples of these upgrades could be a return of the Focus upgrade, a Carapace upgrade (so it stacks with normal carapace or you can gain carapace despite the fact that you went a different hive, but it costs pres) or an increase in energy regeneration upgrade (the old adrenaline but less powerful).
Obviously this will need to be balanced in the current game, so its not because it will possibly unbalance the game right now that extra options and builds are bad. If people spend pres on this, there will be less higher lifeforms later on. I think diversity in strategies should be a focus point in this game.
Feedback is welcome.
What I'd like to see are specializations slots for aliens alongside the normal crag, shift and shade upgrades.
The idea behind this is that gorges are able to build structures that represent specific specialization upgrades. Players can purchase these upgrades using pres (and it requires to be repurchased everytime an alien dies) to fill in 1 specific specialization slot. This is to prevent skulks from becoming too powerful and allow higher lifeforms to gain additional strength and survivability at the cost of even more pres. Furthermore, these upgrades are not hive related and can be in fact build at 1 hive.
Examples of these upgrades could be a return of the Focus upgrade, a Carapace upgrade (so it stacks with normal carapace or you can gain carapace despite the fact that you went a different hive, but it costs pres) or an increase in energy regeneration upgrade (the old adrenaline but less powerful).
Obviously this will need to be balanced in the current game, so its not because it will possibly unbalance the game right now that extra options and builds are bad. If people spend pres on this, there will be less higher lifeforms later on. I think diversity in strategies should be a focus point in this game.
Feedback is welcome.
Comments
+ More options on hive 1
+ More things for gorges to build
+ Pres sink for every alien, aside from purchasing higher lifeforms
+ More scalability in terms of armor and attack upgrades in the late game or just general utility upgrades.
+ More options on hive 1
+ More things for gorges to build
+ Pres sink for every alien, aside from purchasing higher lifeforms
+ More scalability in terms of armor and attack upgrades in the late game or just general utility upgrades.<!--QuoteEnd--></div><!--QuoteEEnd-->
Not even worth trying any more, its all been said these are things that the community mostly (entirely for point 2) want and weve had no response on it positive or negative
No they have said the gorge still needs some love, some sort of web ability has been hinted at at the very least but they had put all that stuff on hold a couple of months back when we went into "feature lockdown" for launch.
Since launch they are probably still catching up on sleep and trying to wort out some of the issues causing crashes and finding optimisation tweaks.
We just need to be patient, the gorge will be getting some loving.
But adding new things into games can cause all sort of issues...balance is a big thing that takes time...they need to get that right or you get the early FT.
Those who did not see the FT in the beta dont really understand how much of an instagib machine it was.
Aliens where running around unable to see the moment they go torched and thus quickly died doing little to no damage in return.
Sure was fun to play marines as you blinded and slowly damaged the skulk just by waving your cursor around whilst hopping about dodging flaming skulks.
Aliens blew total chunks and the minute you got torched you lost almost all visibility with a little bit of a graphical overkill.
Took a while to get it to where it is now visually, but is about right with not too much intrusion when your playing candle
I am sure they will start work on things soon if they have not already, sure we would all agree that fixing the server bug would be a nice thing to do first...or the feign death and hypermutaiton evolutions bug (well they can take as long as they want on hyper...)
Currently as I see it, the aliens can accumulate Pres too quickly and evolve in to a Fade / Onos long before the marines have JPs / Arcs / Exos. In theory the Marines should be holding more RTs than Aliens over the course of the game to choke the Alien's Res intake whilst being able to afford all their own upgrades, but in practice this very rarely happens.