<!--quoteo(post=2041279:date=Dec 6 2012, 07:15 PM:name=reasa)--><div class='quotetop'>QUOTE (reasa @ Dec 6 2012, 07:15 PM) <a href="index.php?act=findpost&pid=2041279"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->[*]A carapace skulk can run right through one with ease.<!--QuoteEnd--></div><!--QuoteEEnd--> That's the entire point of carapace; if it didn't reduce the skulks chance of being instagibbed (and making other life forms more survivable) then there would be no reason for it to exist.
Allowing MACs to place a limited number of mines would be interesting as well, give the commander a few options to do more than watch resources collect and buy upgrades.
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That's the entire point of carapace; if it didn't reduce the skulks chance of being instagibbed (and making other life forms more survivable) then there would be no reason for it to exist.
@Doppy: +1 to you
but then theres been heaps of arguments on skulks not scaling to end-game either