Game balance thought experiment

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Comments

  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    - build 233

    remove aliens
  • includeinclude aka RpTheHotrod Dallas, TX Join Date: 2003-01-08 Member: 12027Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    This game was far easier to balance when only one team had a commander. Face it, marines require teamwork and aliens require little. In NS1, both teams required teamwork to succeed but in different ways. You needed competent gorges just as marines needed a competent commander. In NS2, you only have one team that relys on competent "leadership". Of course the other team wins easier. I really wish they'd move back to a no commander model. The argument is that what if you have sucky Gorges or a lackthereof? Well, what happens when you have a sucky commander or a lackthereof?

    Wishful thinking, I suppose. They've invested too much effort into designing the alien commander. I do have a lot of fun with him, but he's far more of a caretaker than a commanding role.
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