<!--quoteo(post=2043835:date=Dec 11 2012, 01:38 PM:name=AFireInAsa)--><div class='quotetop'>QUOTE (AFireInAsa @ Dec 11 2012, 01:38 PM) <a href="index.php?act=findpost&pid=2043835"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->1. F4 2. Go spectate 3. Locate camo veil 4. Go back to Marines and rush it
Seriously, this is the only good counter I can figure out without having a really good commander who's on top of his scans and observatories. Camo rush is a complete pub stomping tactic that wins games far too often. Nerf camo please. I'd say if you even want to keep it in the game, make it like TF2's where they have to uncloack before attacking.<!--QuoteEnd--></div><!--QuoteEEnd-->
really? you need to F4 into spectate mode just to find the veil when Aliens don't have a shade @ the start? really?
Getting it stuck in the ceiling is mostly random. I've managed to purposely get observations stuck into walls, pretty funny sometimes. Aliens come in looking everywhere then just give up and start eating something else.
Works very well in the first 5-6minutes then becomes insignificant as you now know they don't have cara or celerity. You know that a gorge isn't going to have adren/shift making the second hive slower to come up, your weapons/armour will scale past the benefits of camo and providing you survive the initial period of play with a base or two and some res nodes, you'll be fine.
More importantly is the marines knowing that camo has gone up so they can adjust their play and the commander can babysit. I think if a team loses to early camo, they would have lost regardless of the first upgrade.
<!--quoteo(post=2043918:date=Dec 12 2012, 12:55 AM:name=hus)--><div class='quotetop'>QUOTE (hus @ Dec 12 2012, 12:55 AM) <a href="index.php?act=findpost&pid=2043918"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Works very well in the first 5-6minutes then becomes insignificant as you now know they don't have cara or celerity. You know that a gorge isn't going to have adren/shift making the second hive slower to come up, your weapons/armour will scale past the benefits of camo and providing you survive the initial period of play with a base or two and some res nodes, you'll be fine.
More importantly is the marines knowing that camo has gone up so they can adjust their play and the commander can babysit. I think if a team loses to early camo, they would have lost regardless of the first upgrade.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah because the 20 seconds you win with adren/shift gorge really make or break games. :|
Your weapons/armour won't scale past the benefits of camo unless you succeed in preventing kharaa from getting a 3rd hive. Gl doing that when they're pumping out Onoses in 10min because they don't lose a single harvester.
Celerity doesn't work in combat. Adren is just extra energy. Not having either doesn't make kharaa horrible. Having camo scanned does not make skulks horrible.
<!--quoteo(post=2043855:date=Dec 11 2012, 09:51 PM:name=AFireInAsa)--><div class='quotetop'>QUOTE (AFireInAsa @ Dec 11 2012, 09:51 PM) <a href="index.php?act=findpost&pid=2043855"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is there a place to report spots like these?
<a href="http://i.imgur.com/niAhW.jpg" target="_blank">http://i.imgur.com/niAhW.jpg</a><!--QuoteEnd--></div><!--QuoteEEnd--> your infestation....
<!--quoteo(post=2043927:date=Dec 12 2012, 09:03 AM:name=Mestaritonttu)--><div class='quotetop'>QUOTE (Mestaritonttu @ Dec 12 2012, 09:03 AM) <a href="index.php?act=findpost&pid=2043927"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah because the 20 seconds you win with adren/shift gorge really make or break games. :|
Your weapons/armour won't scale past the benefits of camo unless you succeed in preventing kharaa from getting a 3rd hive. Gl doing that when they're pumping out Onoses in 10min because they don't lose a single harvester.
Celerity doesn't work in combat. Adren is just extra energy. Not having either doesn't make kharaa horrible. Having camo scanned does not make skulks horrible.
<!--quoteo(post=2043855:date=Dec 11 2012, 03:51 PM:name=AFireInAsa)--><div class='quotetop'>QUOTE (AFireInAsa @ Dec 11 2012, 03:51 PM) <a href="index.php?act=findpost&pid=2043855"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is there a place to report spots like these?
<a href="http://i.imgur.com/niAhW.jpg" target="_blank">http://i.imgur.com/niAhW.jpg</a><!--QuoteEnd--></div><!--QuoteEEnd--> It's a little awkward to report those spots... Reporting stuck locations is easier. There's an ingame reporting system for maps, if you can manage, here's what you do.
Find the location where things are able to be built in the ceiling/wall, run over there, open your console, type something along the lines of "annotate I was able to build in the ceiling here"
the use of the keyword "annotate" uploads a note to the UWE data tracking servers that records your player information, time stamp, and location on the map, as well as the text you reported.
The mapper will then at some point get all these messages and they can address those issues in the next version of the map. I know this is a bit of a hassle, because it requires you to do the reporting in game... and if you're a commander it's not feasible to jump out of the chair just to run over and make a report. It would be nice to have an easier method of just submitting screenshots are reports... but I believe currently you have to contact a user who has access to the NS2 bug tracker to do things that way.
<!--quoteo(post=2043951:date=Dec 12 2012, 01:24 AM:name=hus)--><div class='quotetop'>QUOTE (hus @ Dec 12 2012, 01:24 AM) <a href="index.php?act=findpost&pid=2043951"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Having a bunch of wall creeping skulks caught with their pants down has no negative impact? Hm.<!--QuoteEnd--></div><!--QuoteEEnd-->
What the f* does "pants down" mean. Give a scenario, not some theory mambo jambo. 9/10 scans you're either close enough to attack with decent results or near enough a corner to escape for 10 seconds till scan is over.
Unless it was changed in the past few builds, you don't lose all your PRES over 20 for F4ing. Maybe for spectating, I don't know. But I've switched teams often enough with 70+ res, and kept it.
Why waste all that time when you can just get a scan? or just run into the hive room and find it yourself. Going into spectator to spy on the enemy seems a little unsportsmanlike, Fire.
By the way, the best counter for camo is to not be alone. As long as you and your teammates can aim/react skulks will die before they can get a second bight off. Also ask for scans when you feel aliens are around.
<!--quoteo(post=2043962:date=Dec 12 2012, 09:39 AM:name=Mestaritonttu)--><div class='quotetop'>QUOTE (Mestaritonttu @ Dec 12 2012, 09:39 AM) <a href="index.php?act=findpost&pid=2043962"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What the f* does "pants down" mean. Give a scenario, not some theory mambo jambo. 9/10 scans you're either close enough to attack with decent results or near enough a corner to escape for 10 seconds till scan is over.<!--QuoteEnd--></div><!--QuoteEEnd-->
Group of marines walking down corridor. Couple of skulks cloaked on a wall waiting for group of marines. Scan reveals stationary/slow skulks and are mopped. Marines consolidate position.
<!--quoteo(post=2043968:date=Dec 11 2012, 11:44 PM:name=BVKnight)--><div class='quotetop'>QUOTE (BVKnight @ Dec 11 2012, 11:44 PM) <a href="index.php?act=findpost&pid=2043968"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Unless it was changed in the past few builds, you don't lose all your PRES over 20 for F4ing. Maybe for spectating, I don't know. But I've switched teams often enough with 70+ res, and kept it.<!--QuoteEnd--></div><!--QuoteEEnd-->
I got stuck in the window between Landing Pad and Terminal after evoling to a Gorge. I had enough res to go Onos which could have won the match at that point because marines were all in Departures and Generator. So I hit F4 to get unstuck and respawn. When I did, I had only 20 res left and we eventually lost the game because I couldn't force them to beacon to Terminal.
Might have been because someone else took my spot on the alien team in the meanwhile, but it still sucks to get robbed of your res that you saved for 20 minutes.
<!--quoteo(post=2044006:date=Dec 12 2012, 10:43 AM:name=CrushaK)--><div class='quotetop'>QUOTE (CrushaK @ Dec 12 2012, 10:43 AM) <a href="index.php?act=findpost&pid=2044006"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I got stuck in the window between Landing Pad and Terminal after evoling to a Gorge. I had enough res to go Onos which could have won the match at that point because marines were all in Departures and Generator. So I hit F4 to get unstuck and respawn. When I did, I had only 20 res left and we eventually lost the game because I couldn't force them to beacon to Terminal.
Might have been because someone else took my spot on the alien team in the meanwhile, but it still sucks to get robbed of your res that you saved for 20 minutes.<!--QuoteEnd--></div><!--QuoteEEnd-->
Camo is difficult to counter if your team is terribad. It can be easily countered if your team is watching your back but this requires an attentive team that sticks together and does not go chasing a single skulk half the map. Good commanders always throw in a scan in important areas that are being held by marines until the base is ready with phase and such. Other than that camo is a risky move that needs to be taken advantage on early or it becomes a weakness later on when marines are moving into alien hives. Plus you have the ultimate camo counter the observatory which is great for main bases as well where camo becomes useless.
<!--quoteo(post=2044063:date=Dec 12 2012, 02:05 AM:name=Ghosthree3)--><div class='quotetop'>QUOTE (Ghosthree3 @ Dec 12 2012, 02:05 AM) <a href="index.php?act=findpost&pid=2044063"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why not just type kill?<!--QuoteEnd--></div><!--QuoteEEnd-->
Because the game doesn't tell new players about that anywhere, d'uh?
<!--quoteo(post=2044150:date=Dec 12 2012, 01:45 PM:name=CrushaK)--><div class='quotetop'>QUOTE (CrushaK @ Dec 12 2012, 01:45 PM) <a href="index.php?act=findpost&pid=2044150"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Because the game doesn't tell new players about that anywhere, d'uh?<!--QuoteEnd--></div><!--QuoteEEnd-->
That command isn't exactly unique to NS2, but I get your point.
<!--quoteo(post=2044006:date=Dec 11 2012, 06:43 PM:name=CrushaK)--><div class='quotetop'>QUOTE (CrushaK @ Dec 11 2012, 06:43 PM) <a href="index.php?act=findpost&pid=2044006"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I got stuck in the window between Landing Pad and Terminal after evoling to a Gorge. I had enough res to go Onos which could have won the match at that point because marines were all in Departures and Generator. So I hit F4 to get unstuck and respawn. When I did, I had only 20 res left and we eventually lost the game because I couldn't force them to beacon to Terminal.
Might have been because someone else took my spot on the alien team in the meanwhile, but it still sucks to get robbed of your res that you saved for 20 minutes.<!--QuoteEnd--></div><!--QuoteEEnd-->
Hmm as gorge I realised another easy way to get unstuck other than kill in cnosole.. and that is to clog your way out..the clogs will bump you free most if not all of the time.
<!--quoteo(post=2043978:date=Dec 12 2012, 01:59 AM:name=hus)--><div class='quotetop'>QUOTE (hus @ Dec 12 2012, 01:59 AM) <a href="index.php?act=findpost&pid=2043978"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Group of marines walking down corridor. Couple of skulks cloaked on a wall waiting for group of marines. Scan reveals stationary/slow skulks and are mopped. Marines consolidate position.<!--QuoteEnd--></div><!--QuoteEEnd-->
Great scenario man -NOT, just as ambiguous as before. The second Skulks are scanned they become highly mobile and ANYTHING but stationary. You're not going to mop any floors. Walls. Anything. Unless you've a 100% kill ratio against Skulks doing their best to simply avoid bullets and escape, from FULL HEALTH.
Gah.
Oh well, I might as well stop complaining. Winning all games with camo and when someone thinks it's OP I can just bitterly laugh and tell 'em forums disagree. And the forums get one more OPsayer more. A win-win situation.
Comments
2. Go spectate
3. Locate camo veil
4. Go back to Marines and rush it
Seriously, this is the only good counter I can figure out without having a really good commander who's on top of his scans and observatories. Camo rush is a complete pub stomping tactic that wins games far too often. Nerf camo please. I'd say if you even want to keep it in the game, make it like TF2's where they have to uncloack before attacking.<!--QuoteEnd--></div><!--QuoteEEnd-->
really? you need to F4 into spectate mode just to find the veil when Aliens don't have a shade @ the start? really?
Getting one scan from your commander is cheaper.
This spot. -_-
Getting one scan from your commander is cheaper.<!--QuoteEnd--></div><!--QuoteEEnd-->
Hmm, didn't even know that. Yea, getting a scan is cheaper. I like to know exactly where it is myself, though.
<a href="http://i.imgur.com/niAhW.jpg" target="_blank">http://i.imgur.com/niAhW.jpg</a>
More importantly is the marines knowing that camo has gone up so they can adjust their play and the commander can babysit. I think if a team loses to early camo, they would have lost regardless of the first upgrade.
More importantly is the marines knowing that camo has gone up so they can adjust their play and the commander can babysit. I think if a team loses to early camo, they would have lost regardless of the first upgrade.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah because the 20 seconds you win with adren/shift gorge really make or break games. :|
Your weapons/armour won't scale past the benefits of camo unless you succeed in preventing kharaa from getting a 3rd hive. Gl doing that when they're pumping out Onoses in 10min because they don't lose a single harvester.
Celerity doesn't work in combat. Adren is just extra energy. Not having either doesn't make kharaa horrible. Having camo scanned does not make skulks horrible.
There's no magic.
Yours truly: 11 camo khammed wins 0 losses.
<a href="http://i.imgur.com/niAhW.jpg" target="_blank">http://i.imgur.com/niAhW.jpg</a><!--QuoteEnd--></div><!--QuoteEEnd-->
your infestation....
Your weapons/armour won't scale past the benefits of camo unless you succeed in preventing kharaa from getting a 3rd hive. Gl doing that when they're pumping out Onoses in 10min because they don't lose a single harvester.
Celerity doesn't work in combat. Adren is just extra energy. Not having either doesn't make kharaa horrible. Having camo scanned does not make skulks horrible.
There's no magic.
Yours truly: 11 camo khammed wins 0 losses.<!--QuoteEnd--></div><!--QuoteEEnd-->
Having a bunch of wall creeping skulks caught with their pants down has no negative impact? Hm.
this is why we can't have nice things <a href="http://i.imgur.com/3KWt1.jpg" target="_blank">like autumn themed infestation</a> :[
<a href="http://i.imgur.com/niAhW.jpg" target="_blank">http://i.imgur.com/niAhW.jpg</a><!--QuoteEnd--></div><!--QuoteEEnd-->
It's a little awkward to report those spots... Reporting stuck locations is easier. There's an ingame reporting system for maps, if you can manage, here's what you do.
Find the location where things are able to be built in the ceiling/wall, run over there, open your console, type something along the lines of "annotate I was able to build in the ceiling here"
the use of the keyword "annotate" uploads a note to the UWE data tracking servers that records your player information, time stamp, and location on the map, as well as the text you reported.
The mapper will then at some point get all these messages and they can address those issues in the next version of the map. I know this is a bit of a hassle, because it requires you to do the reporting in game... and if you're a commander it's not feasible to jump out of the chair just to run over and make a report. It would be nice to have an easier method of just submitting screenshots are reports... but I believe currently you have to contact a user who has access to the NS2 bug tracker to do things that way.
What the f* does "pants down" mean. Give a scenario, not some theory mambo jambo. 9/10 scans you're either close enough to attack with decent results or near enough a corner to escape for 10 seconds till scan is over.
Expand quickly and drop Obs.
By the way, the best counter for camo is to not be alone. As long as you and your teammates can aim/react skulks will die before they can get a second bight off. Also ask for scans when you feel aliens are around.
Group of marines walking down corridor.
Couple of skulks cloaked on a wall waiting for group of marines.
Scan reveals stationary/slow skulks and are mopped.
Marines consolidate position.
I got stuck in the window between Landing Pad and Terminal after evoling to a Gorge. I had enough res to go Onos which could have won the match at that point because marines were all in Departures and Generator. So I hit F4 to get unstuck and respawn. When I did, I had only 20 res left and we eventually lost the game because I couldn't force them to beacon to Terminal.
Might have been because someone else took my spot on the alien team in the meanwhile, but it still sucks to get robbed of your res that you saved for 20 minutes.
Try camping places where skulks would normally be running at full speed like the vents on Veil
You'd be amazed how many kills you will rack up when camo is up
Might have been because someone else took my spot on the alien team in the meanwhile, but it still sucks to get robbed of your res that you saved for 20 minutes.<!--QuoteEnd--></div><!--QuoteEEnd-->
Why not just type kill?
2. turtle
3. survive for 6 minutes
4. ???????????/
5. gg close game.
Because the game doesn't tell new players about that anywhere, d'uh?
That command isn't exactly unique to NS2, but I get your point.
Might have been because someone else took my spot on the alien team in the meanwhile, but it still sucks to get robbed of your res that you saved for 20 minutes.<!--QuoteEnd--></div><!--QuoteEEnd-->
Hmm as gorge I realised another easy way to get unstuck other than kill in cnosole.. and that is to clog your way out..the clogs will bump you free most if not all of the time.
This spot. -_-<!--QuoteEnd--></div><!--QuoteEEnd-->
lol @ mathacks
There is a reason the TF2 spy has a noisy uncloaking sound, that has a duration of .5 - 1 second before you can attack.
Couple of skulks cloaked on a wall waiting for group of marines.
Scan reveals stationary/slow skulks and are mopped.
Marines consolidate position.<!--QuoteEnd--></div><!--QuoteEEnd-->
Great scenario man -NOT, just as ambiguous as before. The second Skulks are scanned they become highly mobile and ANYTHING but stationary. You're not going to mop any floors. Walls. Anything. Unless you've a 100% kill ratio against Skulks doing their best to simply avoid bullets and escape, from FULL HEALTH.
Gah.
Oh well, I might as well stop complaining. Winning all games with camo and when someone thinks it's OP I can just bitterly laugh and tell 'em forums disagree. And the forums get one more OPsayer more. A win-win situation.
Cheers.