bring back the power pack.
AurOn2
COOKIES! FREEDOM, AND BISCUITS!Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
Ok we've had this problem forever and a day, but i really miss them! not only because it gave marines a chance to do sneaky pg's in unpowered locations, it also gave mappers a reason to have bits of the map intentionally not powered, so, when are we going to have a return of the power pack?
what are powerpacks? Think sentry batteries currently, that didn't only power sentries. they were life-savers to base rushes that werent expected, only needed 3, one on the obs, one on the arms lab, and one on an ip. obs for beacon, armory for upgrades and ip for spawning. though it also gave you a sense of over-confidence.
And i must say, maps with bits of it 'not' powered, were extremely wonderful and refreshing, gameplay wise, it gave you new strategies as marines, also gave aliens more things to omnoms.
Thoughts?
what are powerpacks? Think sentry batteries currently, that didn't only power sentries. they were life-savers to base rushes that werent expected, only needed 3, one on the obs, one on the arms lab, and one on an ip. obs for beacon, armory for upgrades and ip for spawning. though it also gave you a sense of over-confidence.
And i must say, maps with bits of it 'not' powered, were extremely wonderful and refreshing, gameplay wise, it gave you new strategies as marines, also gave aliens more things to omnoms.
Thoughts?
Comments
Maybe yes, if they were rather expensive to build (so you can't spam them before having a lot of map control and really have to consider if it's worth to protect a specific building with a backup power) and had a global limit on the maximum number of packs available. Or restrict it to one pack per room. Or only to rooms with Command Stations in them.
It should be quite expensive, though.
<ol type='1'><li>Require Advanced Armory</li><li>2 Power Packs Per Command Center</li><li>Power Packs are 15 resources</li></ol>
You really don't understand how powerful a power pack can be. Put a power pack on an observatory and you can still beacon, put a power pack on a phase gate and you can still phase. There's also some areas that simply have no power (hallway between ore processing and warehouse never has power even if both nodes are up).
<!--quoteo(post=2044390:date=Dec 12 2012, 04:29 PM:name=buhehe)--><div class='quotetop'>QUOTE (buhehe @ Dec 12 2012, 04:29 PM) <a href="index.php?act=findpost&pid=2044390"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would introduce Power Pack only for rooms with a command station<!--QuoteEnd--></div><!--QuoteEEnd-->
This is exactly the wrong way to go. You would encourage their use for turtle-marines but forbid sneaky phase-gate-tactics. They should not be restricted. An upgrade needed for them would be nice, but others than that, no restrictions. This just restricts creative use.
I think most beta players are well aware of how "powerful" a power pack can be, after all we played with them for quite a while until Charlie decided to just pull them out of the game because they "didn't work with the power node system" or some other lame excuse along that line.
Even back then when they had been removed nobody had a problem with them, people had been confused and puzzled by UWE just removing them, it doesn't help that we got told they will be replaced in some way or another to make up for the lost mobility/expanding options for Marines (which hasn't happened and probably won't happen in a long time).
Now we are talking about bringing them back and the first thing people come up with are dozens of reasons how to nerf them into being utterly useless.
Power packs had been awesome and need to be back...
As of now without power packs, Marines have a really difficult time getting anything ninja up anywhere on the map. It ain't helping that many maps still have bugged parts without any power at all (in these cases power packs used to help out) and power packs helped lessen the constant threat of power node rushes. But cutting features and content out of the game for the sake of some mysterious "balance" seems to be the way to go?