Ammo
Hida_Tsuzua
Lamarck's Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
<div class="IPBDescription">Fire away!</div>I was going to work on NS weapons for Shadowrun, when I realized something. Will the LMG and HMG use the same rounds or different ones? What about rounds in clip? Can I get a belt for a HMG?
I have a similar question for aliens. Will aliens have to buy ammo also, regen it, or don't need it? Since the aliens use biological weapons, any of the three choices could work. So how's the ammo for the game?
I have a similar question for aliens. Will aliens have to buy ammo also, regen it, or don't need it? Since the aliens use biological weapons, any of the three choices could work. So how's the ammo for the game?
Comments
I am currently running an old school D&D PBeM so could give you some tips.
Playing NS as a roleplaying game would be wicked!
* five salivating bob's sickel-like arms swinging in a dance of death run toward the "Marine" characters *
==Team Mage "I cast a level 8 HellBlast" *Roll* reults make 5 ToastyBobs==
sounds interesting to me
I love SR (am currently GMing a session) and after looking through the sourcebook it shouldn't be too much of a problem to adjust the rules. Heck, even the alien powers could be treated as natural magic.
If you decide to take this in the net, <b>count me in!</b>
If you get NS Shadowrun I’m interested so count me in
(For the record it’s “Shadowrun” with out the space <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> )