Some changes I would like to see

[TGL]Thunderhorse[TGL]Thunderhorse Join Date: 2012-03-04 Member: 148134Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow
<u><b>Protolab</b></u>

-2 command stations to build

-2 command stations to research
*If command station is destroyed while researching, research completes

-1 command station does not allow PRES purchases and requires the commander to drop the equipment via TRES

This should help marines out in the late game. As of right now if a marine team loses their 2nd base they lose the game. This change I feel will give them a fighting chance against fades and onos while on one base.

<u><b>Shade</b></u>

-Allow ink cloud to instantly cancel scan as it used to

The shade cloak radius was nerfed and I think that includes the ink cloud so this change would not be as powerful as it used to be. This whole idea is to help with arc pushes. Marines are forced to move into the hive to spot the structures (good use of a flamethrower) or find and kill the shade to allow the commander to scan. The ink cloud, when used around marines, sort of shows it's location so it is not impossible to find without scanning. Also if the commander scans and the center of the scan is right outside the radius of the ink cloud the scan still sees everything(bug?).

The way it works now with it slowly cloaking means the scan will still allow the arcs to shoot and is basically useless.

<u><b>Drifter</b></u>

-Requires shade hive to cloak

-Builds resource towers

You need to either scan or damage a drifter to find them in the current state they are at. I feel that is ok as long as the alien commander has decided to go the cloaking tech route (shade hive).
The drifter used to build all alien structures. I can see the reasons that was removed but I feel like the drifter should still travel to a resource point and morph into a resource tower. It just feels. . . right.
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