Server updaterate

ScatterScatter Join Date: 2012-09-02 Member: 157341Members, Squad Five Blue
Is it possible to modify this through the lua files or is it engine side ? I would be interested in raising it from the 30 (?) it is currently set atm.

Comments

  • DghelneshiDghelneshi Aims to surpass Fana in post edits. Join Date: 2011-11-01 Member: 130634Members, Squad Five Blue, Reinforced - Shadow
    It is engine side and most likely won't do anything you might think it does.
  • VitdomVitdom Join Date: 2012-04-30 Member: 151345Members, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    edited December 2012
    The current server->client update rate is at 20 Hz. I'd like this to be increased as well, say 30 Hz instead. Interpolation + the update delay would together decrease lag by <u>at least</u> 30% depending on what kind of frame interpolation ratio is used. This would be awesome for <18 p servers. Some servers run up to 24 players with decent performance though, maybe the update rate should be selectable due to performance concerns? It sounds to me like a nice solution.

    The server tick rate of 30 Hz is very balanced, it should not be increased. The tick rate is the rate by which the server executes all game logic.
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