Is it possible to modify this through the lua files or is it engine side ? I would be interested in raising it from the 30 (?) it is currently set atm.
The current server->client update rate is at 20 Hz. I'd like this to be increased as well, say 30 Hz instead. Interpolation + the update delay would together decrease lag by <u>at least</u> 30% depending on what kind of frame interpolation ratio is used. This would be awesome for <18 p servers. Some servers run up to 24 players with decent performance though, maybe the update rate should be selectable due to performance concerns? It sounds to me like a nice solution.
The server tick rate of 30 Hz is very balanced, it should not be increased. The tick rate is the rate by which the server executes all game logic.
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The server tick rate of 30 Hz is very balanced, it should not be increased. The tick rate is the rate by which the server executes all game logic.