NS2 build 234
douchebagatron
Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
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- upon joining game, either team has a 50% chance to win instantly, thus balancing marine to alien win ratio 1:1
- added santa hats to gorges
edit:
- fixed the server browser so that you can actually see what boxes you check for fliters (AWESOME)
voogru needs to remove RFK from their servers
- upon joining game, either team has a 50% chance to win instantly, thus balancing marine to alien win ratio 1:1
- added santa hats to gorges
edit:
- fixed the server browser so that you can actually see what boxes you check for fliters (AWESOME)<!--QuoteEnd--></div><!--QuoteEEnd-->
you forgot
- Added random updates to this update, to randomly update this update with updates.. randomly..
Queue conspiracy theories.
<a href="http://cloud.steampowered.com/ugc/578976070487484823/A9B99B56926AD548F7236057E182C8AABF1F20C5/" target="_blank">http://cloud.steampowered.com/ugc/57897607...82C8AABF1F20C5/</a>
and, you can <i><b>throw snowballs</b></i>
Didn't check for the other double, since I was just booting it up to see the Christmas. Which comes with accompanying music!
^
gg 5min onos for anyone that can manage like 4 kills
Patchnotes?
But FFS! Can you at least TRY to tell us what you're changing so we don't have to sort through mountains of data files to identify little changes that may or may not be responsible for significant bugs either being repaired or introduced to the game?
This actually IS unacceptable!
edit: loaded
Feature
Improved Favorites functionality in the server browser. Favorites are now displayed at the top of the list by default and will refresh much faster.
Snowballs.
Optimization
New graphics option for particle quality - if you experience low frame rate during combat-heavy scenarios, keep this at LOW (the default).
Changed .polygons files for particle materials to only be loaded once.
Streamlined access of the material polygons for particle systems.
Change
Diabled IP and JP knockback until a better method of applying those has been implemented.
Moved the spectator follow camera closer to the followed player.
Improvement
Added time out to Stomp per Marine, to prevent animations going crazy and Onos being able to disable a Marine permanently when next to a shift.
Easier application of Fade vortex.
Editor
Added prop_dynamic_animator entity used to affect animation state on dynamic props based off messages received from other entities.
Increased the size of the handles on the resize gizmo to make it more clear they are handles.
Added the ability to select between global space and local space for the move and rotate tools.
Vertex Welding should be much faster now. Only triangulating affected faces.
Added Button Emitter entity to the Editor. This can be setup to emit messages into the world to start a sound effect for example.
Huge re-factoring of mesh datastructures - should eliminate a lot of bugs related to crashes/freezes with deleting, welding, etc.
Props with no model will now show up as red boxes.
Fixed undo bug with extrusion. Added selection stats on top right of viewport. Added preliminary "check mesh" tool to help trouble shoot levels.
Fixed low speed when camera accel is on.
Added shift/alt modifiers for camera speed (works both in accel/normal modes); Fixed subtle undo-bug with weld/merge-face.
Fix
Fixed bug causing the follow camera to not follow players anymore if an Infantry Portal or Egg was destroyed right before the spectating player was going to spawn.
Added Recycle icon for recycle kill messages.
Fixed bug where mods would sometimes appear with no name in the mod list.
Fixed "PhysX: Particle data read not allowed while simulation is running" bug when multi-core rendering was disabled.
Fixed bug preventing some structures from displaying the hurt effects (smoke, fire, etc)
Fixed bug where armor / weapon upgrade in Marine HUD is displayed red at the beginning of a round.
Units behind closed doors wont get revealed on the minimap anymore.
Fixed cysts not getting uncloaked by observatories.
Fixed umbra ability not affected by silence upgrade.
Shifts show now the correct echo radius for Alien Commander.
Fixed bone wall being visible to Marine Commander without LOS.
Fixed UI blood effect covering health / energy display at Alien HUD.
Fixed bug where Alien Commander did not properly unlock abilities for himself.
Fixed bug where clogs would not fall down anymore when they previously detached from another clog.
Whip Bombard will no longer damage their owner (Alien Commander)
Fixed bug where blink continued and was showing the trail effect when the Fade was already dead.
Fixed recycling ARC Robotics Factory giving back 0 res (uses now the amount of robotic factory + upgrade cost)
Fixed bug where structures were allowed to perform actions which would be allowed only under specific circumstances (like building ARCs at unupgraded robotics factories)
Fixed Client error caused by the Flamethrower shoot sound effect.
Fixed bug causing loss of resources while spamming build MAC commands at the Robotics Factory.
Fixed exploit allowing a cloaked Alien to run at full speed if they were holding down the jump button.
Special characters such as new line no longer allowed in player names.
Fixed Builder always starting up in verbose mode.
Crash when playing an invalid sound effect.
Changed fog to default to off.
Fixed bug where mods could not be installed if the operating system's temporary directory contained UNICODE characters.
Sdk
Added the ability to specify which object "zones" are rendered in a particular stage of the pipeline with the zones_mask parameter.
Added Shared.ReportStatistics function.
Added compatibility mechanism for handling changes to the SDK.
Patch notes are on news page
and yea one res node in lava now? how could that be not in changelog? huh?
But FFS! Can you at least TRY to tell us what you're changing so we don't have to sort through mountains of data files to identify little changes that may or may not be responsible for significant bugs either being repaired or introduced to the game?
This actually IS unacceptable!<!--QuoteEnd--></div><!--QuoteEEnd-->
Hugh made a video about snowball fights and map changes. Did someone stick a carrot up your butt or what? I hope this isn't going to be recurring sour grapes for every patch!
<a href="http://www.youtube.com/watch?v=Gv_ODuEKRWA" target="_blank">http://www.youtube.com/watch?v=Gv_ODuEKRWA</a>
<a href="http://www.unknownworlds.com/ns2/news/2012/12/build_234_is_now_live_on_steam" target="_blank">http://www.unknownworlds.com/ns2/news/2012...w_live_on_steam</a>
Closing this topic.