What is meaning of Particle quality option ?

Equinox123Equinox123 Join Date: 2012-11-01 Member: 165465Members
<b>Can someone please tell me what Particle option change in game ?</b>

Comments

  • TripleZeroTripleZero Join Date: 2012-11-06 Member: 167764Members, Reinforced - Shadow
    urr... the amount and/or detail of particle effects?
  • Equinox123Equinox123 Join Date: 2012-11-01 Member: 165465Members
    i dont understand what particle change in game, is that effect ? what is that ? i know what is particle on my language but i dont understand what is "particle" in game ?

    P.S. sorry for bad english, im from Croatia :P
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    Basicly they are effects. Examples would be muzzleflash or spawn effects. You can start the cinematic editor and play with the particle emitter if you want to see exactly what they are
  • PodPod Join Date: 2002-11-03 Member: 5745Members
    edited December 2012
    <!--quoteo(post=2048048:date=Dec 19 2012, 03:01 PM:name=Equinox123)--><div class='quotetop'>QUOTE (Equinox123 @ Dec 19 2012, 03:01 PM) <a href="index.php?act=findpost&pid=2048048"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i dont understand what particle change in game, is that effect ? what is that ? i know what is particle on my language but i dont understand what is "particle" in game ?

    P.S. sorry for bad english, im from Croatia :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    Things like the Lurk's cloud are particles, as our bullet hits and so on.
  • SolaritySolarity Join Date: 2012-11-13 Member: 170515Members, Reinforced - Shadow
    So if you want to limit your visibility, then use it? Pretty shiny thigs are nice so long as they dont obscure the game.
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    Armory buy effects dont obscure much?
  • goblingoblin Join Date: 2004-09-05 Member: 31412Members
    <a href="https://www.google.com/search?hl=pt-BR&q=particle%20effects&psj=1&bav=on.2,or.r_gc.r_pw.r_cp.r_qf.&bvm=bv.1355534169,d.eWU&bpcl=40096503&biw=1360&bih=636&um=1&ie=UTF-8&tbm=isch&source=og&sa=N&tab=wi&ei=d-TRUMi-HMrj0QHs2oC4BQ" target="_blank">https://www.google.com/search?hl=pt-BR&...-HMrj0QHs2oC4BQ</a>
  • SteveRockSteveRock Join Date: 2012-10-01 Member: 161215Members, NS2 Developer, Subnautica Developer
    Particles are things like explosions, flames, mists, sprays, splashes, etc. etc - some heavy combat produces tons of them. The LOW option just makes them a bit blurrier - but they are much faster. So if you experience heavy slow downs in combat with HIGH quality, just turn it to LOW and it should be better. The visual difference is barely noticeable, but the frame rate difference can be dramatic in heavy combat.
  • CrushaKCrushaK Join Date: 2012-11-05 Member: 167195Members, NS2 Playtester
    Personally, I don't get any performance improvement at all when turning those low. Actually it feels like the game gets even slower that way as soon as you have two guys with flamethrowers firing at the same time.
  • SteveRockSteveRock Join Date: 2012-10-01 Member: 161215Members, NS2 Developer, Subnautica Developer
    <!--quoteo(post=2048088:date=Dec 19 2012, 08:16 AM:name=CrushaK)--><div class='quotetop'>QUOTE (CrushaK @ Dec 19 2012, 08:16 AM) <a href="index.php?act=findpost&pid=2048088"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Personally, I don't get any performance improvement at all when turning those low. Actually it feels like the game gets even slower that way as soon as you have two guys with flamethrowers firing at the same time.<!--QuoteEnd--></div><!--QuoteEEnd-->

    For your machine, two guys with flamethrowers may not be sufficient to notice the difference. And it's even possible that it gets a little bit slower (hopefully not much). It really depends on the combat scenario and your machine. Performance is usually a complex trade off, and you just hope you make the right one and give people options. So maybe for you keeping it at high is the way to go, but try it at low in a real game and see how it is.
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