Even as an alien player i'm tired of hearing "rush the we win button!"
I wouldn't say as to remove them completely, their destruction will should inflict a large debuff in the base but killing them shouldn't horribly maim it.
The way I see it:
Functions regardless of power:
CC, sentries
"Partial" functionality w/o power:
Adv./Armory-still dispenses HP & armor, but no weapon purchases
Obs-No beacon, Inconsistent detection, but is off more than it is on
Arms lab: 'Power save mode' where the comm can choose two slots to remain active when the power is down: Either A1W1, W2, or A2.
EDIT: BERt0r's idea: slow down the spawing rate of IP's (by how much I dunno)
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