The Spawnsystem need to be Fixed

13»

Comments

  • WhiteWeaselWhiteWeasel Join Date: 2012-11-25 Member: 173197Members
    edited January 2013
    Old idea from other thread:
    Even as an alien player i'm tired of hearing "rush the we win button!"
    I wouldn't say as to remove them completely, their destruction will should inflict a large debuff in the base but killing them shouldn't horribly maim it.

    The way I see it:

    Functions regardless of power:
    CC, sentries

    "Partial" functionality w/o power:
    Adv./Armory-still dispenses HP & armor, but no weapon purchases
    Obs-No beacon, Inconsistent detection, but is off more than it is on
    Arms lab: 'Power save mode' where the comm can choose two slots to remain active when the power is down: Either A1W1, W2, or A2.
    EDIT: BERt0r's idea: slow down the spawing rate of IP's (by how much I dunno)

    Everything else will be disabled like normal.
  • bakkotobakkoto Join Date: 2012-12-19 Member: 175575Members
Sign In or Register to comment.