<!--quoteo(post=2050711:date=Dec 24 2012, 09:47 AM:name=Champlo0)--><div class='quotetop'>QUOTE (Champlo0 @ Dec 24 2012, 09:47 AM) <a href="index.php?act=findpost&pid=2050711"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why bother saving for fade when you could wait 3 more minutes for Onos unless your team just direly needs a fade at that moment<!--QuoteEnd--></div><!--QuoteEEnd-->
fade makes you one of the l33t cool people ? maybe ? i dunno
<!--quoteo(post=2050711:date=Dec 24 2012, 10:47 AM:name=Champlo0)--><div class='quotetop'>QUOTE (Champlo0 @ Dec 24 2012, 10:47 AM) <a href="index.php?act=findpost&pid=2050711"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why bother saving for fade when you could wait 3 more minutes for Onos unless your team just direly needs a fade at that moment<!--QuoteEnd--></div><!--QuoteEEnd-->
A couple reasons. Some games are actually close, and you'll start out with 4-5 extractors, but around the 6 minute mark the marines will cut you down to 2-3. You'll get to 50 resources pretty fast, but if your team is all skulks, the wait between 50 to 75 resources is long enough to lose the game.
Another issue, fades can move around the map much faster. If you have fade(s) on your team, they can easily defend all of the territory you own. The onos are free to just focus attack on a tech point or whatever.
I've always been a lerk specialist in builds. A lerk can be very effective from 30 res point to umbra end game.
When I have changed it up and gone fade, I am much more wary of shotgun marines. If you encounter marines with just rifles you can do effective hit and runs. But shotguns will ruin your day quick if you stick around to long after a blink. One of the effective strategies I used as a marine with a shotgun? Let others marines be bait for the fade. Sit in the corner or a few feet out of view and point your aim in front of the bait marine. Fades blink in and you pump a round into them for 200 damage. If your bait can shoot at all he may have done enough rifle dmg to kill the retreating fade. Sloppy fade play will reward you as a shotgun marine.
<!--quoteo(post=2050706:date=Dec 24 2012, 11:41 AM:name=ItAx)--><div class='quotetop'>QUOTE (ItAx @ Dec 24 2012, 11:41 AM) <a href="index.php?act=findpost&pid=2050706"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That is actually how you should not play fade. Fade abilities require quite alot of energy so you have to conserve it and use it wiselly. If you blink around like a maniac, you will die pretty fast because you will drain your energy pool.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=2050653:date=Dec 24 2012, 08:06 AM:name=Kasperle)--><div class='quotetop'>QUOTE (Kasperle @ Dec 24 2012, 08:06 AM) <a href="index.php?act=findpost&pid=2050653"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Never use blink to engage marines, use shadowstep on the ground + jump before the speed gained by shadowstep fades away ( doublejump if needed ). Allways shadowstep jump jump into a position where u can directly hit the marine and then continue shadowstepping while swiping. I only use blink if i have to bail out and only when the surroundings prevent me from using shadowstep jump effectivly ( u can easily get stuck with that technique ).
With shadowstep jump u fly around with a speed of 20 making it very hard for the marines to aim.
A well played fade is nearly impossible to kill.
*edit* crouch shadowstep jumping to really master the fade and cara would help too ;)<!--QuoteEnd--></div><!--QuoteEEnd-->
As a fade u can travell through the whole map at a speed of 20 without losing any energy at all. Blink is only for JPs when they are to high above for shadowstep jump.
<!--quoteo(post=2050578:date=Dec 23 2012, 11:43 PM:name=Fappuchino)--><div class='quotetop'>QUOTE (Fappuchino @ Dec 23 2012, 11:43 PM) <a href="index.php?act=findpost&pid=2050578"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->OP doesn't seem to realize that the line between Fade "sux" and "overpowered" is in a touchy place for this class. They're fine as they are, I don't kill Fades very often, quite the opposite when I run into one, and that's the way it should be.<!--QuoteEnd--></div><!--QuoteEEnd--> I realize now it looks like I'm saying fade sux, especially because that seems to be a lot of posts on the forum, saying something should be nerfed or buffed. Although I think fades probably could use some love, when I said this is why -I- don't go fade, I really just meant this is why I don't go fade. Not saying that no one should go fade because they sux0rs. I've been trying to work on fade, specially now with rookies around, and that's on a rookie friendly server. <!--quoteo(post=2050653:date=Dec 24 2012, 05:06 AM:name=Kasperle)--><div class='quotetop'>QUOTE (Kasperle @ Dec 24 2012, 05:06 AM) <a href="index.php?act=findpost&pid=2050653"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Never use blink to engage marines, use shadowstep on the ground + jump before the speed gained by shadowstep fades away ( doublejump if needed ). Allways shadowstep jump jump into a position where u can directly hit the marine and then continue shadowstepping while swiping. I only use blink if i have to bail out and only when the surroundings prevent me from using shadowstep jump effectivly ( u can easily get stuck with that technique ).
With shadowstep jump u fly around with a speed of 20 making it very hard for the marines to aim.
A well played fade is nearly impossible to kill.
*edit* crouch shadowstep jumping to really master the fade and cara would help too ;)<!--QuoteEnd--></div><!--QuoteEEnd-->
Been trying to do this sort of thing, but I didn't even know you could keep swiping while engaging shadow step so that will help! Thinking of playing combat to practice fade for awhile but just tend to join normal games where 50 res is a lot to work on learning something.
<!--quoteo(post=2050653:date=Dec 24 2012, 08:06 AM:name=Kasperle)--><div class='quotetop'>QUOTE (Kasperle @ Dec 24 2012, 08:06 AM) <a href="index.php?act=findpost&pid=2050653"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A well played fade is nearly impossible to kill.<!--QuoteEnd--></div><!--QuoteEEnd-->
Especially when one is coming right at you and your Shotgun refuses to do more than 20/40dmg a shot or shoots out blanks. Sometimes I feel like the Shotguns I buy either have a low pellet count or got themselves a vasectomy without telling me. That's not the kind of thing one should hide from their partner, but the Shotgun is one ice cold sob.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=2050695:date=Dec 24 2012, 03:49 PM:name=ItAx)--><div class='quotetop'>QUOTE (ItAx @ Dec 24 2012, 03:49 PM) <a href="index.php?act=findpost&pid=2050695"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I almost always take celerity as a fade but if you want to use vortex then it's probably better to take adrenaline<!--QuoteEnd--></div><!--QuoteEEnd--> Don't use Vortex :P
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
Well it means keep using shadowstep while swiping :P
Shadowstep is quite a good tool compared to blink as it has faster acceleration, is more economical in energy use and can be use very effectively in combination with double jump as well. Not to mention it is multi directional vs blink only being a forward movement skill
I always advocated taking celerity but I just tested it and it gives no advantages as far as I can tell, whoops. Kind of sucks since adrenaline is a boring upgrade for fades too.
<!--quoteo(post=2050498:date=Dec 24 2012, 05:43 AM:name=LilbitHeartless)--><div class='quotetop'>QUOTE (LilbitHeartless @ Dec 24 2012, 05:43 AM) <a href="index.php?act=findpost&pid=2050498"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just had something happen yesterday that I wanted to share. I tend to avoid going fade because it feels like such a waste of res if I randomly die and this was that exact situation. Plus included is something else that can suck, a marine shooting you when it doesn't even look like he's facing you. I asked and they said they had weapons 2. <a href="http://twitch.tv/lilbitheartless/c/1794533" target="_blank">Video</a><!--QuoteEnd--></div><!--QuoteEEnd-->
Are you blind or didnt you see the 2. Marine? And the Marine you see slightly turns to yoû, well with not full HP and AP the MArine on the LEFT, PBed you and got a 1 hit kill.
<!--quoteo(post=2050833:date=Dec 24 2012, 01:04 PM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Dec 24 2012, 01:04 PM) <a href="index.php?act=findpost&pid=2050833"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Are you blind or didnt you see the 2. Marine? And the Marine you see slightly turns to yoû, well with not full HP and AP the MArine on the LEFT, PBed you and got a 1 hit kill.<!--QuoteEnd--></div><!--QuoteEEnd-->
Nope, I saw him. I just mentioned the getting hit by someone that looks like they are looking the other way as a side thing. I realize two marines shotgunned me, I had already damaged the marine that you see me go for and was hoping to dive in again and finish him off. Didn't share the video thinking one marine 1 shot me, was more to show what I think is a pretty rare occurrence but sucked, well was kind of funny but still sucked. If there is a third marine like someone else thought then I did not see him.
Fade feels a little on the expansive site to me 50 res is 2/3 to onos. i remember fade from ns 1 where it had a ranged attack that more then justified the price, but now it seems it's pure melee and with all the changes i have seen so far and from my pub perspective it comes a little too late in game.
imo 45 res would be a better price, i think that way we would see more fades and to balance this i would raise onos to 80 res just to make the gap a bit larger.
How do you swipe while shadowstepping? Or keep shadowstepping while swiping?
This seems to be a surprisingly hard question.<!--QuoteEnd--></div><!--QuoteEEnd-->
U are most likely confusing shadowstep with blink. U have to stop blinking to swipe. But shadowstep just gives a speed of 20 for a short amount of time and while u have that speed, u can swipe. Its just a short immediate speed boost.
So, press the key for shadowstep and get the speed boost then swipe when the target is in range ... thats all.
i play with all life forms as equally as i possibly can, the problems i find with lifeforms are Lerk: i think lerk is ALMOST perfect, it just needs a slight buff, instead of 125/75 with carapace i think the hp needs to be 150 and i think carapace should be 100 if not i think lerk should have ranged spores back with a slight damage nerf, i remember lerks base armor was only 25 and if you got carapace it goes to 75 tripling the base armor, not it only does 50% armor boost after the buff? why? did they forget to add more armor after carapace?
Fade: fade imo needs the biggest buff of all the life forms, im sorry but i find fade very fragile, i cant count how many times me and a fade were going at it 1v1 and i was the one that lived, as long as i had a shotty, i even recall 1v1 with a level 3 LMG i unloaded my clip into him, *some of my shots missed) then pulled out my pistol and finished him, this to me is unacceptable, i laugh at the fact that happened as it was silly, i think fade hp should be 350 just like in the first natural selection, fades are also not very good against exos,
onos: onos imo is almost perfect but i find onos a bit too slow without celerity, i find it so slow to the point where an onos is basically pointless, you run into an empty base to harrass, you head becon, you start to run ASAP, but your slowness will kill you as 5 marines are chasing you down, someimtes getting celerity is not possible, i always get celerity when i go onos if i can
Gorge: i think gorges should be able to build 5 hydras total, or 3 hydras per room or something... 3 hydras doesnt really do any good mid-late game
overall fade is most broken, i remember fades were the ###### now as FPS gets better, marines can aim, fades are a joke if you give a marine with level 3 shotgun who can aim
Fade is 50 res which basically means you are staying skulk all game until you are fade and if you die you are back to skulk until the game ends. Fade should be very powerful vs marines since he cant really end games like a onos or gorge or even skulks can(he is ###### vs buildings) I feel he needs a 2nd attack of some sort maybe something that plays with the marines vision so he can blink in attack a bit and blink out with out them one shotting him Blink is decent but I am not convinced its worth the res since you have maybe 2-3 people going fade and they normally die off quick. After that no one else goes fade again. Maybe blink should be moved to default(along with shadow and his normal attack) and add in some sort of new ability. I know he has vortex on 3 hive tech but if you are that far along in the game fades become rather useless.
Fade or lerk at the <i>same</i> rest cost would be a hard choice on which one to pick late game Bile might need a nerf as well Maybe increase energy cost or something
<!--quoteo(post=2050937:date=Dec 24 2012, 10:44 PM:name=OnosFactory)--><div class='quotetop'>QUOTE (OnosFactory @ Dec 24 2012, 10:44 PM) <a href="index.php?act=findpost&pid=2050937"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"Well it means keep using shadowstep while swiping :P"
I thought they removed in-step swiping during beta?<!--QuoteEnd--></div><!--QuoteEEnd--> They removed the praying mantis alternate attack thing. I kinda miss it now, even if it was skilless. Looked and sounded really cool
you can shadowstep and swing at the same time, like doing a flyby and hit the marine at the same time. Glancing blows aren't that bad for fades. I almost never run out of energy when shadowstepping, I find that you end up running out of health faster than you do energy, and when you run out to regenerate you also get your energy back. If you have a shift anywhere around, you have pretty much infinite energy. Against good players you won't find yourself engaging in fights as much as any amount more than 1-2 marines will demolish a fade without skulk support, so you have plenty of time to regenerate energy and health between fights.
<!--quoteo(post=2050876:date=Dec 25 2012, 12:56 AM:name=Kasperle)--><div class='quotetop'>QUOTE (Kasperle @ Dec 25 2012, 12:56 AM) <a href="index.php?act=findpost&pid=2050876"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->U are most likely confusing shadowstep with blink. U have to stop blinking to swipe. But shadowstep just gives a speed of 20 for a short amount of time and while u have that speed, u can swipe. Its just a short immediate speed boost.
So, press the key for shadowstep and get the speed boost then swipe when the target is in range ... thats all.<!--QuoteEnd--></div><!--QuoteEEnd-->
Not exactly, I'm just interested how do you "keep swiping" while shadowstepping. Either shadowstep makes you bump into the marine or it makes you go past the marine, thus missing or glancing your swipe? So how do you "keep swiping" while shadowstepping? The second shadowstep will take you away from the marine, won't it? Since you already shadowstepped into him.
I've never tried to turn mid shadowstep for a full swipe though, but I doubt that's what people are talking about in this thread... Gonna see what happens when you do that tho...
<!--quoteo(post=2051021:date=Dec 25 2012, 05:20 PM:name=NeoRussia)--><div class='quotetop'>QUOTE (NeoRussia @ Dec 25 2012, 05:20 PM) <a href="index.php?act=findpost&pid=2051021"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->you can shadowstep and swing at the same time, like doing a flyby and hit the marine at the same time. Glancing blows aren't that bad for fades. I almost never run out of energy when shadowstepping, I find that you end up running out of health faster than you do energy, and when you run out to regenerate you also get your energy back. If you have a shift anywhere around, you have pretty much infinite energy. Against good players you won't find yourself engaging in fights as much as any amount more than 1-2 marines will demolish a fade without skulk support, so you have plenty of time to regenerate energy and health between fights.<!--QuoteEnd--></div><!--QuoteEEnd-->
Sounds like a very slow way to kill a marine though. Not to mention you're keeping yourself in the optimal shooting range, while you could be blinking to go vertical, making you a lot harder to hit...
<!--quoteo(post=2051025:date=Dec 25 2012, 07:21 AM:name=Mestaritonttu)--><div class='quotetop'>QUOTE (Mestaritonttu @ Dec 25 2012, 07:21 AM) <a href="index.php?act=findpost&pid=2051025"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sounds like a very slow way to kill a marine though. Not to mention you're keeping yourself in the optimal shooting range, while you could be blinking to go vertical, making you a lot harder to hit...<!--QuoteEnd--></div><!--QuoteEEnd-->
It's situational, bro. He's just trying to say the Shadow Step is the Fade's main fighting skill, for reasons previously mentioned. You can use very little energy by using shadowstep(+jump) to get in close and then blinking vertically and shadow stepping down to the marine for the killing blows. Most marines won't be expecting that, and chances are you're not going to be blinking straight down into multiple shotguns. It's all about the situation you're in.
<!--quoteo(post=2051024:date=Dec 25 2012, 10:21 AM:name=Mestaritonttu)--><div class='quotetop'>QUOTE (Mestaritonttu @ Dec 25 2012, 10:21 AM) <a href="index.php?act=findpost&pid=2051024"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not exactly, I'm just interested how do you "keep swiping" while shadowstepping. Either shadowstep makes you bump into the marine or it makes you go past the marine, thus missing or glancing your swipe? So how do you "keep swiping" while shadowstepping? The second shadowstep will take you away from the marine, won't it? Since you already shadowstepped into him.
I've never tried to turn mid shadowstep for a full swipe though, but I doubt that's what people are talking about in this thread... Gonna see what happens when you do that tho...<!--QuoteEnd--></div><!--QuoteEEnd-->
So its more about, how to hit and not how to swipe after shadowstepping. Thus questioning wether its effective or not. Well, everything u stated in your questions can be the case depending on how dumb or smart u use shadowstep. Since the OPs main issue is avoiding dmg, this is how u can do it. It makes it a bit harder to actually hit the marine but u can get used to it pretty fast. In the video u can see that the fade walked up the marine to hit him (after a slightly too short blink), giving the marines too much time to aim and shoot it. Its actually no reason to avoid going fade, its a reason to play the fade more often and expand the techniques on how to play the fade. As soon as u master it, the fade is freakin awesome.
"Either shadowstep makes you bump into the marine or it makes you go past the marine, thus missing or glancing your swipe?" both but i rarely miss
"So how do you "keep swiping" while shadowstepping?" - only swiping when the marine is in range ( maybe my expression "continue shadowstepping while swiping" is not that good :) ) ... one swipe while shadowstepping as soon as the marine is in range
"The second shadowstep will take you away from the marine, won't it? Since you already shadowstepped into him." Given the case, that i shadowstepped into him, its only the second shadowstep, which will be kinda useless to hit the marine, but all following shadowsteps could be used to hit the marine. But thats highly situational and takes a lot of practice.
Comments
fade makes you one of the l33t cool people ? maybe ? i dunno
A couple reasons. Some games are actually close, and you'll start out with 4-5 extractors, but around the 6 minute mark the marines will cut you down to 2-3. You'll get to 50 resources pretty fast, but if your team is all skulks, the wait between 50 to 75 resources is long enough to lose the game.
Another issue, fades can move around the map much faster. If you have fade(s) on your team, they can easily defend all of the territory you own. The onos are free to just focus attack on a tech point or whatever.
When I have changed it up and gone fade, I am much more wary of shotgun marines. If you encounter marines with just rifles you can do effective hit and runs. But shotguns will ruin your day quick if you stick around to long after a blink. One of the effective strategies I used as a marine with a shotgun? Let others marines be bait for the fade. Sit in the corner or a few feet out of view and point your aim in front of the bait marine. Fades blink in and you pump a round into them for 200 damage. If your bait can shoot at all he may have done enough rifle dmg to kill the retreating fade. Sloppy fade play will reward you as a shotgun marine.
<!--quoteo(post=2050653:date=Dec 24 2012, 08:06 AM:name=Kasperle)--><div class='quotetop'>QUOTE (Kasperle @ Dec 24 2012, 08:06 AM) <a href="index.php?act=findpost&pid=2050653"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Never use blink to engage marines, use shadowstep on the ground + jump before the speed gained by shadowstep fades away ( doublejump if needed ). Allways shadowstep jump jump into a position where u can directly hit the marine and then continue shadowstepping while swiping. I only use blink if i have to bail out and only when the surroundings prevent me from using shadowstep jump effectivly ( u can easily get stuck with that technique ).
With shadowstep jump u fly around with a speed of 20 making it very hard for the marines to aim.
A well played fade is nearly impossible to kill.
*edit* crouch shadowstep jumping to really master the fade and cara would help too ;)<!--QuoteEnd--></div><!--QuoteEEnd-->
As a fade u can travell through the whole map at a speed of 20 without losing any energy at all. Blink is only for JPs when they are to high above for shadowstep jump.
I realize now it looks like I'm saying fade sux, especially because that seems to be a lot of posts on the forum, saying something should be nerfed or buffed. Although I think fades probably could use some love, when I said this is why -I- don't go fade, I really just meant this is why I don't go fade. Not saying that no one should go fade because they sux0rs. I've been trying to work on fade, specially now with rookies around, and that's on a rookie friendly server.
<!--quoteo(post=2050653:date=Dec 24 2012, 05:06 AM:name=Kasperle)--><div class='quotetop'>QUOTE (Kasperle @ Dec 24 2012, 05:06 AM) <a href="index.php?act=findpost&pid=2050653"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Never use blink to engage marines, use shadowstep on the ground + jump before the speed gained by shadowstep fades away ( doublejump if needed ). Allways shadowstep jump jump into a position where u can directly hit the marine and then continue shadowstepping while swiping. I only use blink if i have to bail out and only when the surroundings prevent me from using shadowstep jump effectivly ( u can easily get stuck with that technique ).
With shadowstep jump u fly around with a speed of 20 making it very hard for the marines to aim.
A well played fade is nearly impossible to kill.
*edit* crouch shadowstep jumping to really master the fade and cara would help too ;)<!--QuoteEnd--></div><!--QuoteEEnd-->
Been trying to do this sort of thing, but I didn't even know you could keep swiping while engaging shadow step so that will help! Thinking of playing combat to practice fade for awhile but just tend to join normal games where 50 res is a lot to work on learning something.
Especially when one is coming right at you and your Shotgun refuses to do more than 20/40dmg a shot or shoots out blanks. Sometimes I feel like the Shotguns I buy either have a low pellet count or got themselves a vasectomy without telling me. That's not the kind of thing one should hide from their partner, but the Shotgun is one ice cold sob.
Don't use Vortex :P
Shadowstep is quite a good tool compared to blink as it has faster acceleration, is more economical in energy use and can be use very effectively in combination with double jump as well. Not to mention it is multi directional vs blink only being a forward movement skill
I always advocated taking celerity but I just tested it and it gives no advantages as far as I can tell, whoops. Kind of sucks since adrenaline is a boring upgrade for fades too.
<a href="http://twitch.tv/lilbitheartless/c/1794533" target="_blank">Video</a><!--QuoteEnd--></div><!--QuoteEEnd-->
Are you blind or didnt you see the 2. Marine? And the Marine you see slightly turns to yoû, well with not full HP and AP the MArine on the LEFT, PBed you and got a 1 hit kill.
Yes, please elaborate?
How do you swipe while shadowstepping? Or keep shadowstepping while swiping?
This seems to be a surprisingly hard question.
How do you swipe while shadowstepping? Or keep shadowstepping while swiping?
This seems to be a surprisingly hard question.<!--QuoteEnd--></div><!--QuoteEEnd-->
Are you confusing blink and shadowstep?
Nope, I saw him. I just mentioned the getting hit by someone that looks like they are looking the other way as a side thing. I realize two marines shotgunned me, I had already damaged the marine that you see me go for and was hoping to dive in again and finish him off. Didn't share the video thinking one marine 1 shot me, was more to show what I think is a pretty rare occurrence but sucked, well was kind of funny but still sucked. If there is a third marine like someone else thought then I did not see him.
i remember fade from ns 1 where it had a ranged attack that more then justified the price, but now it seems it's pure melee and with all the changes i have seen so far and from my pub perspective it comes a little too late in game.
imo 45 res would be a better price, i think that way we would see more fades and to balance this i would raise onos to 80 res just to make the gap a bit larger.
How do you swipe while shadowstepping? Or keep shadowstepping while swiping?
This seems to be a surprisingly hard question.<!--QuoteEnd--></div><!--QuoteEEnd-->
U are most likely confusing shadowstep with blink. U have to stop blinking to swipe. But shadowstep just gives a speed of 20 for a short amount of time and while u have that speed, u can swipe. Its just a short immediate speed boost.
So, press the key for shadowstep and get the speed boost then swipe when the target is in range ... thats all.
Not in pubs, and maybe if your very good in comp too.
It is also annoying to die around corners.
Lerk: i think lerk is ALMOST perfect, it just needs a slight buff, instead of 125/75 with carapace i think the hp needs to be 150 and i think carapace should be 100 if not i think lerk should have ranged spores back with a slight damage nerf, i remember lerks base armor was only 25 and if you got carapace it goes to 75 tripling the base armor, not it only does 50% armor boost after the buff? why? did they forget to add more armor after carapace?
Fade: fade imo needs the biggest buff of all the life forms, im sorry but i find fade very fragile, i cant count how many times me and a fade were going at it 1v1 and i was the one that lived, as long as i had a shotty, i even recall 1v1 with a level 3 LMG i unloaded my clip into him, *some of my shots missed) then pulled out my pistol and finished him, this to me is unacceptable, i laugh at the fact that happened as it was silly, i think fade hp should be 350 just like in the first natural selection, fades are also not very good against exos,
onos: onos imo is almost perfect but i find onos a bit too slow without celerity, i find it so slow to the point where an onos is basically pointless, you run into an empty base to harrass, you head becon, you start to run ASAP, but your slowness will kill you as 5 marines are chasing you down, someimtes getting celerity is not possible, i always get celerity when i go onos if i can
Gorge: i think gorges should be able to build 5 hydras total, or 3 hydras per room or something... 3 hydras doesnt really do any good mid-late game
overall fade is most broken, i remember fades were the ###### now as FPS gets better, marines can aim, fades are a joke if you give a marine with level 3 shotgun who can aim
I thought they removed in-step swiping during beta?
Fade should be very powerful vs marines since he cant really end games like a onos or gorge or even skulks can(he is ###### vs buildings)
I feel he needs a 2nd attack of some sort maybe something that plays with the marines vision so he can blink in attack a bit and blink out with out them one shotting him
Blink is decent but I am not convinced its worth the res since you have maybe 2-3 people going fade and they normally die off quick. After that no one else goes fade again.
Maybe blink should be moved to default(along with shadow and his normal attack) and add in some sort of new ability.
I know he has vortex on 3 hive tech but if you are that far along in the game fades become rather useless.
Fade or lerk at the <i>same</i> rest cost would be a hard choice on which one to pick late game
Bile might need a nerf as well
Maybe increase energy cost or something
I thought they removed in-step swiping during beta?<!--QuoteEnd--></div><!--QuoteEEnd-->
They removed the praying mantis alternate attack thing. I kinda miss it now, even if it was skilless. Looked and sounded really cool
So, press the key for shadowstep and get the speed boost then swipe when the target is in range ... thats all.<!--QuoteEnd--></div><!--QuoteEEnd-->
Not exactly, I'm just interested how do you "keep swiping" while shadowstepping. Either shadowstep makes you bump into the marine or it makes you go past the marine, thus missing or glancing your swipe? So how do you "keep swiping" while shadowstepping? The second shadowstep will take you away from the marine, won't it? Since you already shadowstepped into him.
I've never tried to turn mid shadowstep for a full swipe though, but I doubt that's what people are talking about in this thread... Gonna see what happens when you do that tho...
Sounds like a very slow way to kill a marine though. Not to mention you're keeping yourself in the optimal shooting range, while you could be blinking to go vertical, making you a lot harder to hit...
It's situational, bro. He's just trying to say the Shadow Step is the Fade's main fighting skill, for reasons previously mentioned. You can use very little energy by using shadowstep(+jump) to get in close and then blinking vertically and shadow stepping down to the marine for the killing blows. Most marines won't be expecting that, and chances are you're not going to be blinking straight down into multiple shotguns. It's all about the situation you're in.
I've never tried to turn mid shadowstep for a full swipe though, but I doubt that's what people are talking about in this thread... Gonna see what happens when you do that tho...<!--QuoteEnd--></div><!--QuoteEEnd-->
So its more about, how to hit and not how to swipe after shadowstepping. Thus questioning wether its effective or not. Well, everything u stated in your questions can be the case depending on how dumb or smart u use shadowstep.
Since the OPs main issue is avoiding dmg, this is how u can do it. It makes it a bit harder to actually hit the marine but u can get used to it pretty fast.
In the video u can see that the fade walked up the marine to hit him (after a slightly too short blink), giving the marines too much time to aim and shoot it.
Its actually no reason to avoid going fade, its a reason to play the fade more often and expand the techniques on how to play the fade.
As soon as u master it, the fade is freakin awesome.
"Either shadowstep makes you bump into the marine or it makes you go past the marine, thus missing or glancing your swipe?" both but i rarely miss
"So how do you "keep swiping" while shadowstepping?" - only swiping when the marine is in range ( maybe my expression "continue shadowstepping while swiping" is not that good :) ) ... one swipe while shadowstepping as soon as the marine is in range
"The second shadowstep will take you away from the marine, won't it? Since you already shadowstepped into him." Given the case, that i shadowstepped into him, its only the second shadowstep, which will be kinda useless to hit the marine, but all following shadowsteps could be used to hit the marine. But thats highly situational and takes a lot of practice.
PS: damn language barrier ...