[WIP: Model/Animation] NS1 Knife

Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
<div class="IPBDescription">Just needs a skin!</div>Hey all, been a few weeks since I brought anything new to the table, but as mentioned in my other thread I've been busy with work-related stuff, in fact, I'm at work as I type to you now through the holiday season. Alas, I have brought some form of update at last!

This guy now deserves it's own thread, as it nears completion:

<img src="http://ice.annihilation.info/NS2/NS1Knife05.jpg" border="0" class="linked-image" />
<img src="http://ice.annihilation.info/NS2/NS1Knife07.jpg" border="0" class="linked-image" />

I modeled a nice modernized version of the original Natural Selection knife, for anyone needing a dose of nostalgia. Then I baked some pretty normal maps onto the low poly mesh, and then I made a brand new custom animation rig for NS2's marine arms. Then I started to reanimate the knife.

Today I essentially finished reanimating the knife, admittedly I had accomplished %90 of this task prior to leaving out on this mission, and only just now got the opportunity to work on it again. It is complete with all currently utilized animations ingame: idle, TWO draw/equips, walk/run, sprint, two attack combo, jump/fall, land, and flinch/gore. I made two draw animations because I like variety, depending on which is more popular I may compile the model with one or the other for the final publification. I also intend to make an alternate set of attack animations as well, but right now I just made some boring plain left-right hack/slash attacks for the sake of completion.

Now to the point of this thread: The only thing holding back the completion of this knife is a new skin! I have created normal maps, AND ambient occlusion bakes from the high poly mesh for this knife, it just needs base texture and color (Albedo/diffuse) and a specular map made to match!

Working from my laptop with no wacom or stylus greatly hinders my ability to finish this myself, and I was never a huge fan of texturing anyway, and could use a hand producing a quality skin for it.

This is an excellent chance to get in on a nearly completed collaboration, and be a part of the first fully custom and community-created model and animation replacement for NS2. I'm severely limited on bandwidth and internet speed right now in my current 'remote' location, so forgive the lack of previews or animation video upload, but you are very unlikely to be disappointed with any of the work completed so far if you want to try your hand at skinning the knife!

Here are some fun links if you want to help me out:

Compiled Knife on new animations with placeholder skins:
<a href="http://ice.annihilation.info/NS2/NS1KnifeAnims.rar" target="_blank">http://ice.annihilation.info/NS2/NS1KnifeAnims.rar</a>

Knife model UVW maps in PSD format with AO layer:
<a href="http://ice.annihilation.info/NS2/NS1Knife_UVW.rar" target="_blank">http://ice.annihilation.info/NS2/NS1Knife_UVW.rar</a>

I don't remember what I put in this, but it probably has something relevant in it!:
<a href="http://ice.annihilation.info/NS2/NS1KnifeStuff.rar" target="_blank">http://ice.annihilation.info/NS2/NS1KnifeStuff.rar</a>


Once completed this will of course be permitted for other mods usage pending proper credit is granted to the original authors. Seems like it would be a fair fit for the NS Classic mod, and maybe others that want more weapon variety.

Stay tuned for more slow updates, and I will get back to the Revolver soon!

Comments

  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    edited December 2012
    Here is a short video I just recorded with this awsome mod, I hope one of our talented community texture artists here help finish this bad boy.
    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/rSH2p1zYtTg"></param><embed src="http://www.youtube.com/v/rSH2p1zYtTg" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
  • CodeineCodeine Join Date: 2010-11-22 Member: 75155Members
  • Zomb3hZomb3h Join Date: 2011-01-27 Member: 79241Members, Reinforced - Shadow
    Very exciting news. VERY EXCITE-a.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Marines with Knives? I've never heard of such a thing, I mean even Rambo had a... Oh wait, blast you UWE!!!
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
    I think knife didn't fit to NS2 :D

    this video of "wounding" the harvester reminds me next video:
    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/xVdwe6FvwVw"></param><embed src="http://www.youtube.com/v/xVdwe6FvwVw" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    Haha, well that's a good point, however, the point of this replacement isn't functionality or realism, it's nostalgia! The original Natural Selection mod utilized this knife, based on a tactical knife called a pathfinder, and so with some help I've modernized it and brought it back to NS2!

    Massive thanks cannot even begin to express my appreciation for the wonderful surprise I just received from EZJamin, a fellow ex-NS modder from years long past!

    Unfortunately my FTP is giving me issues at this time, so imgur will have to make do with some quick previews while I sort out the steam workshop publishing issue I'm having from my laptop.

    <img src="http://i.imgur.com/xlLpf.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/t6Jic.jpg" border="0" class="linked-image" />

    It was like opening my only christmas gift this year to get this in a PM! It's spot-on perfect with what I would have wanted to make myself, and better still it's of higher quality than what I could have come up wth!

    Look forward to a new fully custom axe replacement soon!
  • DerAkademikerDerAkademiker Join Date: 2012-12-19 Member: 175540Members
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    edited January 2013
    Bad news! Although everything is working fine, and looking fantastic, I cannot publish this mod, as it fails consistency even when hosting your own server!

    I cannot figure this out for the life of me, but when hosting my own listen server, or utilizing training, it will not allow me to enable this mod, as it fails consistency checks. I even attempted to rename the files to match the old axe_view naming convention to no avail! Anyone have any clue on why a simple clientside cosmetic view model replacement would be causing some drastic consistency failure?

    There aren't really any exploits that come to mind by replacing a simple melee weapon, and what is stranger still is that my SMG hack passes consistency fine! The model file is new on the SMG, but reuses the base textures, so am I to believe that a new texture file is more cause for a potential exploit than a new model? I'm frustrated and baffled! What the hell UWA?

    [EDIT]

    I can, however, occasionally join a modded server and it will pass consistency... so I can't pass my own internal consistency check but I can pass some online servers consistency? The console consistency reporting is wonky right now, and it doesn't always report what failed, why it failed or anything reliable. In fact, only once did it mention that the mod failed because of axe_view.material failing consistency, which was during a test where I renamed all of the knife textures to match the pre-existing axe textures just in case... no luck...

    What is going on here?!
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    Meh, so I am able to get into some public servers alright, some I can't... I fail consistency on MY OWN servers and Training/Exploration... but some public servers play alright, and that is where it matters anyway....

    So whatever... until consistency checking makes more sense, here is the very first public release version of the knife!

    <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=118621791&searchtext=" target="_blank">http://steamcommunity.com/sharedfiles/file...amp;searchtext=</a>
  • Zomb3hZomb3h Join Date: 2011-01-27 Member: 79241Members, Reinforced - Shadow
    Turned out nice man, loving it.
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    There are default consistency checks in place, even on listen servers. It's pretty retarded.

    Nice work on this. :D
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    edited April 2014
    I think you just need to delete the game_setup.xml file from your mod...

    And then also duplicate the axe_view.model file with all the other names:

    axe_view_assault.model
    axe_view_deluxe.model
    axe_view_eliteassault.model
    axe_view_special.model
    female_axe_view.model
    female_axe_view_assault.model
    female_axe_view_deluxe.model
    female_axe_view_eliteassault.model
    female_axe_view_special.model

    edit:
    Oh, last post was January last year. Well, mod seems broken now too due to the above.
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