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Hello Subnauts!
We’re writing to you today to let you know that we have made the difficult decision to close the Unknown Worlds forums.
We want to thank you all for your support here in reporting bugs, and providing feedback on both Subnautica and Below Zero, during the course of Early Access and beyond.
Your support remains, as always, incredibly important and valuable to us, and with that in mind, we would like to invite you to continue to interact with us and the wider community on some of our more active platforms, especially
our official Discord
.
All of the content on the forums will remain available in read-only mode, but it will no longer be possible to create new topics or posts as of June 21st 2021.
We hope to welcome you all on our Discord and
other community platforms very soon
.
Keep diving,
Unknown Worlds Team.
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Aiming is (too) hard
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Canucck
Join Date:
2010-07-26
Member:
72987
Members
January 2013
edited January 2013
<!--quoteo(post=2053525:date=Dec 30 2012, 11:59 PM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Dec 30 2012, 11:59 PM) <a href="index.php?act=findpost&pid=2053525"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A skulk dies in 9 bullets. 14 with carapace. (at weapons 0)<!--QuoteEnd--></div><!--QuoteEEnd-->
Now correct for hit detection/hitbox issues... ~25-30 shots.
Maybe if you're lucky you'll do 160 dmg to a skulk, -30hp should be easy for the next guy to take care of
Also adding spread would do anything but make aiming easier... :/
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Comments
Now correct for hit detection/hitbox issues... ~25-30 shots.
Maybe if you're lucky you'll do 160 dmg to a skulk, -30hp should be easy for the next guy to take care of
Also adding spread would do anything but make aiming easier... :/