Vortex needs to be replaced or fixed
Solarity
Join Date: 2012-11-13 Member: 170515Members, Reinforced - Shadow
The fade is a difficult class to play good and I play that as my main class. Vortrex is a 3rd hive ability, which is also the least used ability. Stomp and umbra are the two best 3rd hive abilities. I know most comms dont bother with xeno or vortex.
It costs a lot of energy to use it and during a turtle it can leave you with barely enough energy to get out. Also the class being as squishy as it is wont be able to really take advantage of the 4 second ability. While the concept is cool, it is not all that usable at the present time. I know some people might like to stop an ip by vortex, though the times i vortex the arms lab it was to short to have any real impact.
Please give us metabolize and/or acid rocket!
It costs a lot of energy to use it and during a turtle it can leave you with barely enough energy to get out. Also the class being as squishy as it is wont be able to really take advantage of the 4 second ability. While the concept is cool, it is not all that usable at the present time. I know some people might like to stop an ip by vortex, though the times i vortex the arms lab it was to short to have any real impact.
Please give us metabolize and/or acid rocket!
Comments
It costs a lot of energy to use it and during a turtle it can leave you with barely enough energy to get out. Also the class being as squishy as it is wont be able to really take advantage of the 4 second ability. While the concept is cool, it is not all that usable at the present time. I know some people might like to stop an ip by vortex, though the times i vortex the arms lab it was to short to have any real impact.
Please give us metabolize and/or acid rocket!<!--QuoteEnd--></div><!--QuoteEEnd-->
We dont need Metabolize, acid rocket would just be toooo much!
I dont know man, I can vortex 1 exo and take a marine out and escape, mabey your just not using your energy properly.
Blink in with carapace, adrenaline and silence.
Vortex the Arms lab.
Suddenly the Marines were running round wondering where their Arms lab and their upgrades went when suddenly Onos rush and they got swamped with less armour and basic weapons.
Its a shame Vortex doesn't work on everything only certain built things [so no sending power nodes to the void :( ].
Using the fade as hit and run alien works well and I think Vortex fits as its designed for targeted strikes. say you send the fade in and remove the obs this gives your team time to move in before so when they can finally beacon its chaos in the base.
If vortex was a 2nd hive ability and blink third hive ability, I bet ppl would start trying to find out the clever ways you can use vortex to gain advantage and turn the game around. I'm only saying that to show you guys why, no matter how good a third hive upg is, if used right, it will always just stay a gimmick that never really plays any crucial role and therefor we will never be able to ever discover its real power.
The fade would greatly benefit from acid rockets as a tier three ability, as that's when the base sieging moves are needed the most unlike vortex.
But yes Vortex is very rarely worth using. Considering it's a Hive 3 ability it should be amazingly useful and something that frequently turns the tides. I just don't see the disable mechanic being something that will ever be good enough, because anything that would make it reliably useful would also make it too abusable. It's important to remember that Hive 3 aliens generally have only a single objective, and that is to break the marine base. Any ability that doesn't significantly contribute to that is not doing its job.
The fade and the person vortex(ed) into a position that only they can hurt each other for 10-20 seconds.. makes more sense to me.
Otherwise, I agree, remove the dang thing.. its rather pointless at the state it is in..
When you have a known enemy, coming from a predictable location, and the entire team is rallying together, vortex becomes incredibly useful for phasing out priority targets at just the right time.
The problem is that, in normal mode, this scenario never occurs if the aliens have vortex. By the time the aliens have vortex up the game is already over, and now the fade <i>is</i> being compared to oni with stomp and lerks with umbra. You want to effectively implement vortex in a plan to defeat turtling marines? Unlikely, that isn't anywhere close to what its good for. You need to use it against an advancing group of marines with a key piece of heavy technology. Of course, at that stage of the game, marines are never advancing.
That's a turtle breaker and a half there
Might be cool, but there's too much visibility obstruction as it is. Lerks can do that with both Spores and Umbra.
If vortex was a 2nd hive ability and blink third hive ability, I bet ppl would start trying to find out the clever ways you can use vortex to gain advantage and turn the game around. I'm only saying that to show you guys why, no matter how good a third hive upg is, if used right, it will always just stay a gimmick that never really plays any crucial role and therefor we will never be able to ever discover its real power.<!--QuoteEnd--></div><!--QuoteEEnd-->
I would be interested in seeing this. People rely on Blink far too much as it is and it would make the push for the 3rd hive even more critical.
The ultra-narrow utility Vortex currently has (Vortex exo; kill welder) doesn't justify the ability's current role.
The ultra-narrow utility Vortex currently has (Vortex exo; kill welder) doesn't justify the ability's current role.<!--QuoteEnd--></div><!--QuoteEEnd-->
+1
The only use ive had from vortex is to use against an exo to kill a welder, but it requires so much energy that you generally need a teammate to help anyway.
Today i used vortex on their obs during a base rush, while teammates took down the PG. It helped a little, but the cost of vortex + a tres fade would have given me an onos which would have been more effective in that situation. It was also the only situation in the game that vortex was useful.
Trying to vortex in a marine turtle vs l3 weapons (against marines that can aim) is suicide.
Also, vortex seems clunky. When marines and buildings are bunched up it sometimes seems to hit something next to my crosshair rather than directly underneath it, perhaps a slightly closer unit. Im fairly sure this has happened to me several times. For example, i'll be aiming right on a stationary marine sitting at an armory, vortex him, and the armory will catch the vortex instead.
I've only seen vortex used reliably to troll by vortexing the CC or last marine over and over and due to 90% of people not understanding why the CC/marine won't die I think most people don't use AV or know what vortex does. It's intended purpose is dangerous as well, it's all well and good to write "Just vortex the exo and clean up gg" but odds are that exo is surrounded by 3/3 marines with sg/jp, the exo is probably a dual and it's probably shooting at you as you come in. And if that exo was by itself or with little/no marine support odds are it was going to be cleaned up by 3-4 roaming skulks
It feels like an after thought, a badly implemented after thought to removing 2 known abilities that compliment the fade quite well for the sake of "It's not NS1 anymore!!1".
edit: I can see it being useful for cutting a beacon signal (if it does) or vortexing the pg while the team takes down power but that seems so specialised and 9/10 just attacking whatever object you would vortex gives the same results.
That would provide fades with a useful endgame ability.
>neutralize EXO
>use vortex to
>aliens have vortex and marines have EXOs
idontthinksotim.jpg
Considering an arendaline fade can cast it, what, 4 times? That's 4 players removed from the game for 5 seconds. Half the cost and you have 4 players removed from the game for 10 seconds. Does that sound fair?
Yes, I'm sure you can just Blink into four W3/A3 Marines and Vortex all of them no problem and get out alive. There's a good chance you'll die if you Blink into four W3/A3 Marines and just try to swipe a few times.
Single fade can have only one single target vortexed at any given moment.
Really? Does it unvortex the first target when you vortex the second one? I did not know that.
Yup.
Suddenly, Vortex becomes amazing! Exo train coming in? Vortex ball! Break a turtle by disabling the arms lab? VORTEX BALL! Troll a guy trying to kill a harvester from a vent? VOR-TEX-BAAAAALLL!
i've played ns2 for 200 hours.
i have never researched it as khammander unless i'm swimming in res and marines are making "laststand".
i have NEVER seen it being used.
i have NEVER used it my self, tho i rarely use fade.
i have NEVER seen it being upgraded when i have played kharaa and someone else was khammander. ( okay, i'm not 100% sure about this one but most of the times anyways, and there has never been vortex when i was playing fade )
so i kind a agree that something needs to be done.
one fun thing could be that vortex would work on powernode, making powers go out from room for 5sec or so, but this should have somekind of cooldown before vortex could be used on powernode again.