Difference between lighting in editor and in-game

ozbirdboyozbirdboy Join Date: 2007-08-07 Member: 61827Confirm Email
Hello,

Can anyone explain why there appears to be a big difference in lighting in the below pics? I wan't the lighting to appear how I have it in the editor; however it seems to come out all crappy when in game with the blotchy shadows, etc.

Cheers

<img src="http://i.imgur.com/WypNL.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/dXrqo.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/Ve0Cu.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/nbEWj.jpg" border="0" class="linked-image" />

Comments

  • ozbirdboyozbirdboy Join Date: 2007-08-07 Member: 61827Confirm Email
    Nevermind; worked it out. The models had cast shadows on and that was causing it.
  • bp2008bp2008 Join Date: 2012-11-28 Member: 173581Members, Reinforced - Shadow, WC 2013 - Gold
    You may find this in-game lighting editor useful: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=115410" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=115410</a>
  • ozbirdboyozbirdboy Join Date: 2007-08-07 Member: 61827Confirm Email
    I may? Hell yeah I would!

    Much appreciated for that :)
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    don't know if its still the case, but modify your fog controls entity. the default used to be set to a smokey grey which wasn't reflected in the editor. If you change it to black it will be more like what you see.
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