Deaf Commander is not wanted?

Napkin2Napkin2 Join Date: 2013-01-01 Member: 177006Members
Hello, Marines and Aliens


My steamname is Napkin in NS2. I am not just one of guys come out and whine to flood up the forum. I just wanted to come here and tell the situation i've been experiencing a struggle of being a commander to serve for team in either Aliens or Marines. A struggle is is that i am unable to use mic as unable to hear team's voices. In many matches, i tried to be commander and told them to type not mic because i am deaf. Most of the times, they were like "uhh oh my ######, let's kick him out, we cant afford having muted commander..." I am truly frustrating for how it work in a teamwork. This often happen in Marines' side.

Otherwise, In Aliens' side, almost everyone rush down and busy zerging over marines and it doesn't require them to do something for a commander. Of course, indeed, i made clearly that i am unable to hear. they don't mind since i do great work. So, i did; won many matches, i knew i am talented to do great work at commanding. Even, Alien commander's orders are so much easy. It's much easier to communicate with them by pinging with specifc orders such as "Threat!", "Expend!", stuff like that. They obeyed easier. I find that tool is very useful for commander's communication. I don't see anything in Marine commander. I think it should be added like Alien commander's ping tools.

I know you have to click marine players to tell them to move, repair, blah blah like that. Tell you, it's much harder to click them while they r running and jumping wildly lol.

Back to the point, I am asking why players require a commander able to talk and hear the voice from them? i know the communication is important but can't they just accept other way of communicating by pressing M to ping whatever it is? Can't they just type? they can just type in short word like "rg", "reg gen", "arm", "orb" or stuff like that? i can understand what they mean. Also, i'd like to know some specific explanations why marines wanted a commander who can talk/hear? Also, some tips for what stuff would they wanted to tell a commander to do? I am just really looking forward to work with you guys to sorta this out. Thanks!

Please keep this discussion thread clean.
«13

Comments

  • YMICrazyYMICrazy Join Date: 2012-11-02 Member: 165986Members
    Hm you changed your avatar to Dolan. Dunno if trolling. Either way yea most people will not accept people with no mics and who cannot hear. Commanders need to react fast to teammates speaking and if they take the time to type critical information out, you can bet the aliens will not wait for them to finish.
  • Napkin2Napkin2 Join Date: 2013-01-01 Member: 177006Members
    edited January 2013
    <!--quoteo(post=2054499:date=Jan 1 2013, 08:48 PM:name=YMICrazy502)--><div class='quotetop'>QUOTE (YMICrazy502 @ Jan 1 2013, 08:48 PM) <a href="index.php?act=findpost&pid=2054499"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hm you changed your avatar to Dolan. Dunno if trolling. Either way yea most people will not accept people with no mics and who cannot hear. Commanders need to react fast to teammates speaking and if they take the time to type critical information out, you can bet the aliens will not wait for them to finish.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Lol, yes i changed to dolan cuz this avatar is same in my steam profile. Yes i understand what you are talking about. I admit, i think i do react fast too. i Just quickly look over them location to location in mini-map. i do watch over their health and ammo. Tell ya, i saved many, many marines' lives from dying lol. Tell me what were critical info they were likely to type out?
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    edited January 2013
    I'm pretty sure you're trolling. On the off chance you aren't, you're playing a very fast paced FPS where the marines on the ground need to be in near instant communication with the commander. You can't hear ingame orders (like need more health/ammo), you can't hear mics.

    That's a significant disadvantage for your team. You should avoid being commander.

    If you want to continue commanding, you need to be one of the best commanders ever. Don't count on your team to accommodate you. Instead, constantly be looking at the minimap and your marines (or aliens) to anticipate their needs.

    If you had the ability to do that, though, I'd bet you just be doing that instead of making this post.

    To answer your question though: No -- deaf commander is not wanted. Especially if you ask your FPS players to change their habits to accommodate you. If you want to commander, you need to overcome your inability to hear to the point where your FPS players can't even tell.
  • Napkin2Napkin2 Join Date: 2013-01-01 Member: 177006Members
    <!--quoteo(post=2054507:date=Jan 1 2013, 08:56 PM:name=SentrySteve)--><div class='quotetop'>QUOTE (SentrySteve @ Jan 1 2013, 08:56 PM) <a href="index.php?act=findpost&pid=2054507"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm pretty sure you're trolling...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Do you think i am trolling? Tell me how am i trolling? If i was trolling, i wouldn't waste my ###### in making this thread.

    Ya, take a look at my second post, i do look over marines in minimap constantly. i care them by gunning a ######load of medics/ammos over their heads.

    I ask you a straight question, Do you think Marine commander's communication tool is lacking? doesn't have a tool like Alien commander do?
  • FrankerZFrankerZ Join Date: 2012-05-06 Member: 151627Members
  • ShinoShino Join Date: 2012-11-26 Member: 173316Members
    In a pub, you'll be fine. Just make sure your marines aren't waiting on res nodes and you'll be totally fine. Pubs are jokes!
  • Napkin2Napkin2 Join Date: 2013-01-01 Member: 177006Members
    <!--quoteo(post=2054515:date=Jan 1 2013, 09:09 PM:name=FrankerZ)--><div class='quotetop'>QUOTE (FrankerZ @ Jan 1 2013, 09:09 PM) <a href="index.php?act=findpost&pid=2054515"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->goobypls<!--QuoteEnd--></div><!--QuoteEEnd-->

    sure, what can i do for you? just fu your mother? sure, will do
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    edited January 2013
    <!--quoteo(post=2054509:date=Jan 2 2013, 12:01 AM:name=Napkin2)--><div class='quotetop'>QUOTE (Napkin2 @ Jan 2 2013, 12:01 AM) <a href="index.php?act=findpost&pid=2054509"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I ask you a straight question, Do you think Marine commander's communication tool is lacking? doesn't have a tool like Alien commander do?<!--QuoteEnd--></div><!--QuoteEEnd-->

    No; it's fine. There are waypoints, some automatically generated, and when you click certain structures they even issue commands like 'defend.' In addition, the game supports text/voice.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Do you think i am trolling? Tell me how am i trolling? If i was trolling, i wouldn't waste my ###### in making this thread.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I am asking why players require a commander able to talk and hear the voice from them?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm just putting two and two together here man. If that's not a troll post, then it's one of the most stupid I've ever read on this forum.
  • PsympleJesterPsympleJester Join Date: 2008-04-06 Member: 64024Members
    edited January 2013
    <!--quoteo(post=2054493:date=Jan 2 2013, 04:40 AM:name=Napkin2)--><div class='quotetop'>QUOTE (Napkin2 @ Jan 2 2013, 04:40 AM) <a href="index.php?act=findpost&pid=2054493"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Please keep this discussion thread clean.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--quoteo(post=2054517:date=Jan 2 2013, 05:11 AM:name=Napkin2)--><div class='quotetop'>QUOTE (Napkin2 @ Jan 2 2013, 05:11 AM) <a href="index.php?act=findpost&pid=2054517"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->sure, what can i do for you? just fu your mother? sure, will do<!--QuoteEnd--></div><!--QuoteEEnd-->

    Real men break their own pleas.

    <img src="http://www.janitorbros.com/Bro_Fist.gif" border="0" class="linked-image" />
  • SyknikSyknik InversionNS2.com Join Date: 2002-11-01 Member: 2064Members, Constellation, NS2 Map Tester, Reinforced - Supporter, Reinforced - Shadow
    In pub play it definitely should not be an issue. Heck, whenever I play commander, I just place the structures where people are going and play based off of where they are going. Most of the time i'm not even playing with sound, nor do I really speak to them.

    I like to believe that people don't need to be hand held to understand that they need to cap RTs and put pressure on hive locations.

    In competitive play, in some situations the 'field leader' usually does more talking than the commander, and the commander acts accordingly.
  • Napkin2Napkin2 Join Date: 2013-01-01 Member: 177006Members
    edited January 2013
    <!--quoteo(post=2054518:date=Jan 1 2013, 09:11 PM:name=SentrySteve)--><div class='quotetop'>QUOTE (SentrySteve @ Jan 1 2013, 09:11 PM) <a href="index.php?act=findpost&pid=2054518"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm just putting two and two together here man. If that's not a troll post, then it's one of the most stupid I've ever read on this forum.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Ah, indeed, i see your point, i simply ask a question to find a simple answer. if it was a specific reason such as marines ragin out impatience for reg nodes' spawning late? or what? if yes, i could put some focus on that location or whatever like that. to shut their whining mouth.
  • Napkin2Napkin2 Join Date: 2013-01-01 Member: 177006Members
    <!--quoteo(post=2054523:date=Jan 1 2013, 09:17 PM:name=Syknik)--><div class='quotetop'>QUOTE (Syknik @ Jan 1 2013, 09:17 PM) <a href="index.php?act=findpost&pid=2054523"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In pub play it definitely should not be an issue. Heck, whenever I play commander, I just place the structures where people are going and play based off of where they are going. Most of the time i'm not even playing with sound, nor do I really speak to them.

    I like to believe that people don't need to be hand held to understand that they need to cap RTs and put pressure on hive locations.

    In competitive play, in some situations the 'field leader' usually does more talking than the commander, and the commander acts accordingly.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ah, now i am taking a sigh of relief... Gratz, i am not only one, thanks.
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    there are heaps of 'tips on how to be a commander' posts which says that MICs are a must.

    thats probably why people think people without mics can't comm

    I think you did the right thing by stating up front that you wont be able to hear instructions if its not by text

    Personally i wouldn't mind a commander that is deaf, just as I dont' mind a new rookie commander.

    As long as they're doing the right things and communcating (even via text) then all good.
  • StardogStardog Join Date: 2004-10-25 Member: 32448Members
    edited January 2013
    The entire game just needs better on-screen prompts for everything. There are audio cues for "soldier needs order", etc, but they should have some on-screen notification of all of these things too, like the one on the left that shows what structures a comm has placed.

    Maybe there are laws catering to accessibility for deaf people and you could sue UW :P
  • Ness_FrogKingNess_FrogKing Join Date: 2012-10-18 Member: 162628Members
    I don't think it would matter too much, at least in pubs. I played with a Khamm once who was either deaf or didn't have sound for whatever reason (I forget which), and there wasn't really a problem. Most of my communication was with other players on the field anyway. I just had to remember to type out things we needed, like a harvester at such and such a point, cara please, lost celerity, etc. I realize that marines play differently and rely on communication with the Comm much more, but as I don't play them often, I can't really comment on that.

    <!--quoteo(post=2054518:date=Jan 2 2013, 12:11 AM:name=SentrySteve)--><div class='quotetop'>QUOTE (SentrySteve @ Jan 2 2013, 12:11 AM) <a href="index.php?act=findpost&pid=2054518"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No; it's fine. There are waypoints, some automatically generated, and when you click certain structures they even issue commands like 'defend.'<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's also worth noting that you can set waypoints from IPs (select the IP(s), right click somewhere), so spawning marines instantly get an order.

    And don't try to click moving marines to select them; you should be able to draw a box over them. It doesn't matter if you get structures as well (unless it's a robo factory or IP or something that <i>does</i> have waypoints, in which case you'll need to remember to reset them).
  • SavantSavant Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
    Part of the problem is the already crowded interface. Could it be done though? Sure. I'm sure they could put in things like for the aliens with 'threat' and 'expansion' etc. Although the issue is that tactics for the marines are a bit more complicated than aliens with respect to the commander. The alien commander really doesn't interact too much with the aliens. His job is to make sure the aliens have the tools to do their job.

    What I do in games where the commander has no mic is that I will be a 'floor commander'. I don't take over from the commander (he still makes his decisions) but I will take care of watching the map and calling out incomings and other threats. I'll also repeat orders over the mic from what I read in text in case someone misses it. With that done the commander can focus on a more narrow task of taking care of tech and determining which way he wants to expand/attack.

    I really don't think there is any replacement for someone speaking and using their voice though.

    What might be helpful would be to set up some binds that will post certain things to chat in a single keypress. However I haven't been able to get it to work using the console commands listed in the wiki.
  • MakenshiMakenshi Join Date: 2012-10-30 Member: 164681Members
    It's much easier to comm aliens silent because the structures grow themselves. My buddy does it from time to time. Marines, on the other hand, while possible, sounds a lot more painful, partly due to the comm UI but also partly due to the asymmetrical aspect of the two sides.
  • Napkin2Napkin2 Join Date: 2013-01-01 Member: 177006Members
    ogz, Stardog,Ness, and Savant. Thank you for commenting. You are all been very helpful for my future commanding in my next match. I hope that can make things difference. I will update how i am doing.
  • Napkin2Napkin2 Join Date: 2013-01-01 Member: 177006Members
    <!--quoteo(post=2054537:date=Jan 1 2013, 09:38 PM:name=Makenshi)--><div class='quotetop'>QUOTE (Makenshi @ Jan 1 2013, 09:38 PM) <a href="index.php?act=findpost&pid=2054537"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's much easier to comm aliens silent because the structures grow themselves. My buddy does it from time to time. Marines, on the other hand, while possible, sounds a lot more painful, partly due to the comm UI but also partly due to the asymmetrical aspect of the two sides.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ya, Alien comm is so easy! but strangely, I can comm Aliens easy without using orders/pings tool. it is very MUST for marine commander. i wish i could switch that to marine =p
  • ResRes Join Date: 2003-08-27 Member: 20245Members
    edited January 2013
    Comming without using the mic is no problem, however, I can see why some people might take issue with a comm not being able to hear. Some people like to use their mics liberally to give suggestions to the commander and wouldn't want to have to type out everytime.

    If someone states up front they can't hear/are deaf and wants to Comm, the other players should have no qualms with it. However, if the other players are adamant about wanting a comm that can hear/use mic, then you should be willing to step aside for them.

    Of course like the others have said, not typing out anything and just playing comm, most people probably wouldn't even notice.
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    the simple trick is that dun tell people that u r deaf
  • MakenshiMakenshi Join Date: 2012-10-30 Member: 164681Members
    <!--quoteo(post=2054544:date=Jan 2 2013, 12:48 AM:name=Lofung)--><div class='quotetop'>QUOTE (Lofung @ Jan 2 2013, 12:48 AM) <a href="index.php?act=findpost&pid=2054544"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->the simple trick is that dun tell people that u r deaf<!--QuoteEnd--></div><!--QuoteEEnd-->

    This man speaks the truth. Especially in pubs, if people are getting what they want and winning, they could care less if the comm remains silent for the majority of the game. But then there's the issue with people using audio cue pings and mic....
  • measlesmeasles Join Date: 2007-02-26 Member: 60122Members, Constellation
    <!--quoteo(post=2054543:date=Jan 2 2013, 03:47 PM:name=Res)--><div class='quotetop'>QUOTE (Res @ Jan 2 2013, 03:47 PM) <a href="index.php?act=findpost&pid=2054543"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Comming without using the mic is no problem, however, I can see why some people might take issue with a comm not being able to hear. Some people like to use their mics liberally to give suggestions to the commander and wouldn't want to have to type out everytime.

    If someone states up front they can't hear/are deaf and wants to Comm, the other players should have no qualms with it However, if the other players are adamant about wanting a comm that can hear/use mic, then you should be willing to step aside for them.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You're obviously not an expert on social science then. But, ok. If you want to talk about people with 'stunted perceptions', lets talk about the people that RELY on microphones. It's a compound word. cyber-bully!
    This is a combat orientated game and it is of no surprise that it attracts some people with aggressive intentions/personalities. Even to the extent that groups like clans and even just friends on LAN or arranged can use the power of numbers to silence and overwhelm someone who has been 'ostrisized'.


    The ONLY solution I can <u>perceive</u> is that ejection no longer occurs. If the person takes command it is his right to play out his role/right/responsibility in the game as commander. If he chooses to stand down he can (which would happen if he remains outside chair for 15 seconds).

    <!--sizeo:6--><span style="font-size:24pt;line-height:100%"><!--/sizeo--><!--coloro:#8B0000--><span style="color:#8B0000"><!--/coloro--><!--fonto:Impact--><span style="font-family:Impact"><!--/fonto-->I pity the Comm that places an armory in jumping distance from the IP's<!--fontc--></span><!--/fontc-->.<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec-->
  • ResRes Join Date: 2003-08-27 Member: 20245Members
    <!--quoteo(post=2054553:date=Jan 2 2013, 12:59 AM:name=measles)--><div class='quotetop'>QUOTE (measles @ Jan 2 2013, 12:59 AM) <a href="index.php?act=findpost&pid=2054553"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You're obviously not an expert on social science then. But, ok. If you want to talk about people with 'stunted perceptions', lets talk about the people that RELY on microphones. It's a compound word. cyber-bully!
    This is a combat orientated game and it is of no surprise that it attracts some people with aggressive intentions/personalities. Even to the extent that groups like clans and even just friends on LAN or arranged can use the power of numbers to silence and overwhelm someone who has been 'ostrisized'.


    The ONLY solution I can <u>perceive</u> is that ejection no longer occurs. If the person takes command it is his right to play out his role/right/responsibility in the game as commander. If he chooses to stand down he can (which would happen if he remains outside chair for 15 seconds).<!--QuoteEnd--></div><!--QuoteEEnd-->


    What are you talking about?... most of what you said had nothing to do with what I posted.
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    i'd only care if you were blind.

    It's basically to your favour that your deaf. Saves you the effort of having to mute every annoying backseat commander.

    And basically what syknik said.
  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below) Join Date: 2012-10-31 Member: 165262Members, Reinforced - Shadow
    edited January 2013
    As long as you know what the hell you are doing, I won't mind a damn bit. (Type out really important orders)
  • measlesmeasles Join Date: 2007-02-26 Member: 60122Members, Constellation
    <!--quoteo(post=2054554:date=Jan 2 2013, 04:04 PM:name=Res)--><div class='quotetop'>QUOTE (Res @ Jan 2 2013, 04:04 PM) <a href="index.php?act=findpost&pid=2054554"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What are you talking about?... most of what you said had nothing to do with what I posted.<!--QuoteEnd--></div><!--QuoteEEnd-->


    <!--quoteo(post=2054566:date=Jan 2 2013, 04:32 PM:name=Squishpoke)--><div class='quotetop'>QUOTE (Squishpoke @ Jan 2 2013, 04:32 PM) <a href="index.php?act=findpost&pid=2054566"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As long as you know what the hell you are doing, I won't mind a damn bit.<!--QuoteEnd--></div><!--QuoteEEnd-->

    A persons ability to command has no relevance to the physical disabilities they have IRL. Even a blind person might posees the technology to accurately relay the data the game transmits! It's superfluous..
    What counts is that the game dynamics work WITHOUT a mic.
    A harmless way to test this would be to have a (micless) server.

    On a personal note, I don't want to hear anybodys voices. And I presume noone wants to hear mine, so I use my mic sparingly.
  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below) Join Date: 2012-10-31 Member: 165262Members, Reinforced - Shadow
    <!--quoteo(post=2054569:date=Jan 1 2013, 11:41 PM:name=measles)--><div class='quotetop'>QUOTE (measles @ Jan 1 2013, 11:41 PM) <a href="index.php?act=findpost&pid=2054569"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What counts is that the game dynamics work WITHOUT a mic.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The game <i>can</i> go on without anyone using a mic. Problem is, most people are oblivious and lack "gamesense" and thus some talking over the mic is definitely appreciated.

    99% of my talking over the mic is something that should already be known through the mini-map (where the enemy is attacking). Seems to me that not many pubbers use the map, so voice is often needed to say "hey, our base is bein' sacked bro"
  • IAMKINGIAMKING Join Date: 2012-09-14 Member: 159328Members
    honestly, with most of the yahoos that pass for "commanders" in this game, you could easily be better than almost all of them without a mic. The RTS element, at the end of the day, is very easy and if you're good enough you don't really need to hear what the peons on the field are saying. You should be glad you don't have to mute every one of the idiots that think they understand how the game works (which is basically everyone in a pub) and yell at you to get their favorite upgrade every 30 seconds.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Having a commander who neither speaks nor responds to spoken requests is frustrating. Especially if they also do not properly respond to command issued requests. By enlarge, if someone were to tell me they were deaf on a public server and proceed to jump in the chair, I'd probably assume they were someone just trolling to aggravate the rest of the players and vote eject them. Unfortunately, there are more ######s than legitimately disabled people you encounter on a day to day basis on the internet.

    If I had been playing with you for a while and I knew your disability was legitimate, or if you had buddies on the server as well backing you up, then I'd be more patient.

    Your best bet is to play as a regular somewhere where other players can get to know you better and advocate for you when you want to be more brave stepping into roles of more responsibility with a handicap to communication.

    You want to make converts of at least a significant chunk of respected players in the community, post a video of yourself on you tube signing something NS2 related. At very least if you catch one of us in a server then we'll come to bat for you when you hop in the chair.
Sign In or Register to comment.