"Resource Point at isn't in a valid location" but nothing exists in that location?

ozbirdboyozbirdboy Join Date: 2007-08-07 Member: 61827Confirm Email
Hi,

I'm getting a weird error when running my map:

<img src="http://i.imgur.com/DSgDa.png" border="0" class="linked-image" />

However i went to the mentioned locations and there is absolutely nothing there :S

Any ideas what might cause this?

Thanks

Comments

  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Ingame locations use meters, by default, the editor uses inches.

    In any case, that error is telling you is that you haven't configured location volumes correctly, or don't have any. You need to enclose rooms with the location entity, and give it a proper name.
  • ozbirdboyozbirdboy Join Date: 2007-08-07 Member: 61827Confirm Email
    ahhh Mendasp you legend.

    After changing the editor measurements to meters I found the res points. There was a location entity covering the res points; however there was a tiny tiny bit at the bottom missing the location entity hence my problem :)

    Much appreciated.
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    omg omg omg, i think you may have just fixed skyfalls... i will check it tonight and if so RELEASE
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    This fixed my error message (my resource point was partly below my location entity) but did not correct my pathing issues. Is there a thread that details the pathing entity? I'm gonna take a crack at fixing this after work today.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Have you used nav_debug ingame and tried to see where the pathing breaks?
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    <!--quoteo(post=2057916:date=Jan 8 2013, 10:49 AM:name=Mendasp)--><div class='quotetop'>QUOTE (Mendasp @ Jan 8 2013, 10:49 AM) <a href="index.php?act=findpost&pid=2057916"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Have you used nav_debug ingame and tried to see where the pathing breaks?<!--QuoteEnd--></div><!--QuoteEEnd-->

    yup, it breaks down the vertical center of my entire map. left side works great, right side is non existent on the mesh, so anything tied to the mesh like being able to place buildings fails. also, my arcs are having trouble with some stair sets.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    If you send me your map I can take a look.
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    <!--quoteo(post=2058787:date=Jan 10 2013, 05:41 AM:name=Mendasp)--><div class='quotetop'>QUOTE (Mendasp @ Jan 10 2013, 05:41 AM) <a href="index.php?act=findpost&pid=2058787"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If you send me your map I can take a look.<!--QuoteEnd--></div><!--QuoteEEnd-->

    i will do that when i get home from work, thanks mendasp
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    I got it fixed, thanks anyway mendasp. I had outdated values. I forgot the golden rule: when in doubt, copy from summit. Is there a big penalty performance-wise for using a tile size of 8 vs. 16?
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    I'm not 100% sure if it has any impact on performance, but the pathing gets generated in the loading process, and right now it is being cached, so as far as I know, it shouldn't actually hurt performance.
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