Not accurate cursor movement.

AlthathweAlthathwe Join Date: 2013-01-05 Member: 177618Members
In Windows:
<img src="http://i.imgur.com/eAw9I.png" border="0" class="linked-image" />

In game:
i_accel 1
i_sensitivity 5
i_rawinput false/true (similar results)
<img src="http://i.imgur.com/4KAKe.png" border="0" class="linked-image" />
<img src="http://i.imgur.com/q3eI6.png" border="0" class="linked-image" />

Comments

  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    "i_accel 1" is mouse accel.
    That mouse movement recorder program is looking for mouse acceleration.

    I.e. run that test again with i_accel 0
  • SeppelSeppel Join Date: 2013-01-17 Member: 180289Members
    i_accel is the acceleration multiplier, so a value of 1 should disable all acceleration. In fact you can not set it lower than 1.

    I have the same problem as op, the mouse movement in this game just dont feel right, tested different things already.
  • xDragonxDragon Join Date: 2012-04-04 Member: 149948Members, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow
    edited January 2013
    Hadnt thought of testing this with MMR - I have always felt input in NS2 was messed up somehow, it has always just felt incorrect. This is definitely a big issue when trying to have consistent tracking and also for making snap shots.

    I do however think that the discrepencies with MMR are normal when running many games, as they reposition the cursor to the middle of the screen.
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