Marine Commander Change Warp Gate Travel Order
Al_Ka_Pwn
Join Date: 2007-12-26 Member: 63264Members
Could there be an option for the marine commander to choose which gateway goes to which other gateway? Warpgates are supposed to be a huge powerful thing for marines that gives them a bit of mobility but more than 3 of them, they suddenly become as cumbersome as driving an RV in a hurricane. Just let the comm click on one and then click on another to say that those two are linked.
Comments
Phase gates would be more expensive since you would need two. One in base and the other at the destination, for each destination. So we would have up to 5 phasegates in base for some maps.
Maybe this was not such a good idea after all? I mean wouldn't five gates create more chaos than having one PG in base. Cycling time until you get to the desired destination is probably shorter than figuring out which goes where (color coding them maybe, like one has a little yellow on the sides), especially if the commander is disorganized.
Now that I think about it. It comes down to the difference between experienced (competitive players) and new (public games) players. The first would know how to use this, but the second would need to learn. That way it would be adding to the already steep learning curve of this game.
In the end it's the devs choice.
You approach it, a big map appears, and there are highlighted lines between each place where you can port.
After a moment, you're there. BOOM! If a phase gate is undamaged and has a working energy node near, it shows a green line toward it.
If it's damaged or without power node, it shows orange.
When selecting a path, the line is doubly highlighted.
Sure it would make using the PG a little bit slower but that pretty much evens out when you got 3+ PG's and instantly phase where you need to be, instead of having to cycle trough all of them until you arrive at the one that got build last.
Imho any other solution would be all kinds of confusing and too complicated to implement. Especially the idea of manually keying PG's to each other sounds like a receipt for major disaster and chaos, just like the idea of having an extra building. Keep it simple, keep it practical.
Just a small UI popping up that shows all the available locations (maybe bound to number keys 1-9 for quick selection) should probably be enough to tone down the chaos and confusion that 3+ PG's usually lead to. It would also help new players getting around... As of right now there is always a period of confusion after phasing, to find out where one actually is (gets worse with bad PG placement). Having a neat selection screen with full location names spelled out should make it easier for new players to get where they are actually needed.
Here's <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=114580" target="_blank">what I came up with a while ago</a>.
but currently marines use them for escape also so the instant teleport would be nice, if the commander could choose the order that would be great, since it would also allow the commander to funnel forces to different parts of the map.
since if you noticed people new to the game don't really listen well, but seem to always jump on the gate when they see one, and it isnt always obvious there is more than 1 destination so quite often i see new people takeing the phase gate to some base far from where the fight is.