Rocketfist

PaajtorPaajtor Join Date: 2012-11-09 Member: 168634Members
edited January 2013 in NS2 General Discussion
<div class="IPBDescription">cancelled for coming updates</div>From NS2's facebook page:

<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->In late Jan / early Feb we are going to be adding lots of new content to the game. One feature that didn't make the cut was the ability to shoot your Exosuit fist off your arm, with a rocket motor (Rocketfist!) What do you think, should this be in the game?<!--QuoteEnd--></div><!--QuoteEEnd-->

<img src="https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn1/47609_10151234917643105_1147023768_n.png" border="0" class="linked-image" />

I like the idea I think..wonder what it will do, squeeze on impact? Quite a punch :P

<a href="https://www.facebook.com/NaturalSelection2" target="_blank">https://www.facebook.com/NaturalSelection2</a>
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Comments

  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    B-but... What does it do? Lol.
  • BensonBenson Join Date: 2012-03-07 Member: 148303Members, Reinforced - Shadow, WC 2013 - Shadow
    now you can BROFIST from accross the room!

    BROFIST 4 LIFE
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=2057540:date=Jan 7 2013, 09:01 PM:name=Mestaritonttu)--><div class='quotetop'>QUOTE (Mestaritonttu @ Jan 7 2013, 09:01 PM) <a href="index.php?act=findpost&pid=2057540"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->B-but... What does it do? Lol.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Awesome stuff of course!
  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    as long as there is a tether for it: <a href="http://chrono.lunar-net.com/cc/trigger/info/techs/robo/01-rocketpunch.gif" target="_blank">yes</a>
  • YMICrazyYMICrazy Join Date: 2012-11-02 Member: 165986Members
    edited January 2013
    When I first got in the fist exo I though it could launch like Megaman's fist when combined with rush. But then I got swarmed by skulks and saw how it feels a lot better attached. Unless it does more damage and or has a degree of slight homing launched it would not be very useful.

    But I mean it does not have to be left out completely. Just assign it to a button like 2 while in an exo so you can do both. And switch it if you need it for range. Of course more damage would make launching it appealing. Or make it so that you can charge it up by holding left mouse button and release for a quick projectile with massive damage.

    Still it feels like it was a joke concept but it would make the 50 res cost exo more useful as I find it lacking adequate firepower for 50 res when for 25 more res you can get the terminator exo.

    Btw it seems to have the rail gun. I wonder if it'll come in a dual rail gun variant along with the fist rail gun exo. And the arm launching the fist seems an awful lot like a grenade launcher too.
  • CrushaKCrushaK Join Date: 2012-11-05 Member: 167195Members, NS2 Playtester
    edited January 2013
    Well, would it include a way to retrieve the fist? Otherwise it would really have to pack a massive punch in one hit, like 600+ Heavy Damage.

    Still, I'd much prefer to see a mechanic added where you can buy exoskeleton and weapons separately, so you can get your own combination of weapons that you prefer on the exo.
  • YMICrazyYMICrazy Join Date: 2012-11-02 Member: 165986Members
    <!--quoteo(post=2057632:date=Jan 7 2013, 07:28 PM:name=CrushaK)--><div class='quotetop'>QUOTE (CrushaK @ Jan 7 2013, 07:28 PM) <a href="index.php?act=findpost&pid=2057632"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, would it include a way to retrieve the fist? Otherwise it would really have to pack a massive punch in one hit, like 600+ Heavy Damage.

    Still, I'd much prefer to see a mechanic added where you can buy exoskeleton and weapons separately, so you can get your own combination of weapons that you prefer on the exo.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I like that idea. Especially if you could trade arm parts anything you visit a proto lab. I mean who wouldn't want to go dual fisto?
  • CrushaKCrushaK Join Date: 2012-11-05 Member: 167195Members, NS2 Playtester
    Having a dual fist wrecking exo with a lot more HP than a marine that can be kept alive by one or two MACs for the price of 25 pres doesn't actually seem that bad at all. Escort him with your marines and you can do some serious damage to aliens and buildings if the exo gets close enough to punch them. It would be completely helpless against Lerks and Gorges, though.

    Suggested that a while back already, though:
    <a href="http://goo.gl/mod/V8TB" target="_blank">http://goo.gl/mod/V8TB</a>
  • sharnrocksharnrock Join Date: 2012-11-02 Member: 166084Members
    why not just get rid of the single exo altogether? Then you would have enough spots to let the comm drop duals.
  • TripleZeroTripleZero Join Date: 2012-11-06 Member: 167764Members, Reinforced - Shadow
    fists... why do we not get chainsaws?
  • kalakujakalakuja Join Date: 2012-09-11 Member: 159045Members, NS2 Map Tester, Reinforced - Supporter
    How about you fix your game 1st and then add more of your silly unworkable ideas like illusion rts
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=2057685:date=Jan 8 2013, 02:23 AM:name=kalakuja)--><div class='quotetop'>QUOTE (kalakuja @ Jan 8 2013, 02:23 AM) <a href="index.php?act=findpost&pid=2057685"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How about you fix your game 1st and then add more of your silly unworkable ideas like illusion rts<!--QuoteEnd--></div><!--QuoteEEnd-->
    Hey there Mr. Sunshine

    How about you fix your attitude 1st and then add some "read before posting" to your repertoire...
  • Warrior JWarrior J Join Date: 2012-11-19 Member: 172431Members, Reinforced - Diamond, Reinforced - Shadow
    While I enjoy the prospect of a rocket fist.. I don't think it's what an EXO is lacking.

    A friend of mine suggested that the fist be able to grapple things, maybe to hold a fade in place, or even an Onos. A grapple fist would give the EXO a utility, something it's currently lacking imo.

    I wonder, if maybe the EXO was given some kind of aura. Or if there was a way to make the EXO something more of a mobile forward base. If marines are going to be huddled around it repairing it, it should provide some kind of blanket buff to nearby marines. So that, if marines decide to go all in on a couple exos, the strategy itself is reinforced with game mechanics.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    <!--quoteo(post=2057689:date=Jan 7 2013, 10:29 PM:name=Warrior J)--><div class='quotetop'>QUOTE (Warrior J @ Jan 7 2013, 10:29 PM) <a href="index.php?act=findpost&pid=2057689"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->While I enjoy the prospect of a rocket fist.. I don't think it's what an EXO is lacking.

    A friend of mine suggested that the fist be able to grapple things, maybe to hold a fade in place, or even an Onos. A grapple fist would give the EXO a utility, something it's currently lacking imo.

    I wonder, if maybe the EXO was given some kind of aura. Or if there was a way to make the EXO something more of a mobile forward base. If marines are going to be huddled around it repairing it, it should provide some kind of blanket buff to nearby marines. So that, if marines decide to go all in on a couple exos, the strategy itself is reinforced with game mechanics.<!--QuoteEnd--></div><!--QuoteEEnd-->

    lelolelolel aura exodin, next we give them holy hammers that he can throw in circles around his head and damage everyone in the room
  • Warrior JWarrior J Join Date: 2012-11-19 Member: 172431Members, Reinforced - Diamond, Reinforced - Shadow
    edited January 2013
    <!--quoteo(post=2057697:date=Jan 7 2013, 09:40 PM:name=Wheeee)--><div class='quotetop'>QUOTE (Wheeee @ Jan 7 2013, 09:40 PM) <a href="index.php?act=findpost&pid=2057697"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->lelolelolel aura exodin, next we give them holy hammers that he can throw in circles around his head and damage everyone in the room<!--QuoteEnd--></div><!--QuoteEEnd-->

    IMAGINE.

    Aura could be anything really. Maybe a periodical scan like in Combat. Or some kind of emp blast like the macs.
  • PimpToadPimpToad Join Date: 2012-11-02 Member: 166005Members
    Would be interesting to have a 1-shot rocket fist that stuns any hit lifeform for 3-5s. Would be the best form of anti-Onos weapon while at the same time cutting the firepower of an Exo by half. Trading firepower for utility...I can live with that.
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    +1 for fisting.

    <a href="http://postimage.org/" target="_blank"><img src="http://s14.postimage.org/obaoypgdd/fisting.jpg" border="0" class="linked-image" /></a>
    <a href="http://postimage.org/" target="_blank">image ru</a>
  • OnosFactoryOnosFactory New Zealand Join Date: 2008-07-16 Member: 64637Members
  • xen32xen32 Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
    But does it have nuclear warhead attached to it's wrist?
  • NousWandererNousWanderer Join Date: 2010-05-07 Member: 71646Members
    edited January 2013
    I'm really not sure what the purpose of a rocket-fist would be (if that image is anything to go by). One-time damage? Would it explode on impact? Would it bore into an onos and cause some kind of long-term effect? I agree with the people who think that it's likely a joke. The image is pretty hokey.

    I think a more interesting mechanic would be some kind of electric/nano 'lasso' (for lack of a better term) which would spool out from a modified glove, coil around an enemy upon a successful hit, slow them down, do slight damage over time and - most importantly - lock the exo onto the target even as it moves around wildly. This would require some real accuracy to pull off and the enemy would need to be in melee range, meaning that a successful 'link' would be easiest on a large, charging onos or a gorge caught by surprise. There would have to be some kind of mechanic to break the tether, too, and it might be as simple as running away until the link severs (albeit against some resistance/slowdown).

    Alternately, some kind of slowdown 'nano net' which could be blasted down (with a recharge timer) to blanket an area with a movement reduction penalty for non-marines. This would especially help with skulks spazzing out at an exo's feet.

    For either option, I imagine an aesthetic which matches the cool, blue nano-style found elsewhere for marines; a glowing grid of light for the net, a tentacle of blue light for the lasso, etc.
  • RautapalliRautapalli Join Date: 2010-07-23 Member: 72710Members, Reinforced - Shadow
    I'd imagine the rocketfist is just a joke, it's just a sneaky reveal of the railgun.
  • kespeckespec Join Date: 2012-11-18 Member: 172279Members
    i see alien nuts destroyed
  • zenatsuzenatsu Join Date: 2012-12-26 Member: 176363Members
    <!--quoteo(post=2057544:date=Jan 7 2013, 03:05 PM:name=Benson)--><div class='quotetop'>QUOTE (Benson @ Jan 7 2013, 03:05 PM) <a href="index.php?act=findpost&pid=2057544"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->now you can BROFIST from accross the room!

    BROFIST 4 LIFE<!--QuoteEnd--></div><!--QuoteEEnd-->

    I support this. Because it would be awesome.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited January 2013
    Make it have a cable attached to it and a winch inside, so you can rocket punch lerks from across the room then shout "GET OVER HERE!" and drag them back to you, where you then proceed to punch them some more/shoot them in the face with your minigun.

    Edit:

    Also need the option for dual rocketfist exo.
  • SilverAxSilverAx Join Date: 2003-10-26 Member: 21976Members
  • |strofix||strofix| Join Date: 2012-11-01 Member: 165453Members
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    I would prefer a "grab-a-skulk" to a "rocketfist" feature.
  • BensonBenson Join Date: 2012-03-07 Member: 148303Members, Reinforced - Shadow, WC 2013 - Shadow
    WTB extendo-punch that staggers on hit after you charge your puch for a couple seconds.

    Also, extendo-punch = dead skulks at your feet
  • TweadleTweadle Join Date: 2005-02-03 Member: 39686Members, NS2 Map Tester
    ideas and suggestions
  • OnosFactoryOnosFactory New Zealand Join Date: 2008-07-16 Member: 64637Members
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