Request: OnTag documentation
I've recently been working on some things with Exosuits, which use the OnTag function to manage a number of things, including when they shoot.
However, I've hit a bit of a road block. I can't for the life of me find any information on how the game knows to send a tag to the function, and which tag to send.
At present, I've identified in BaseModelMixin, that it identifies a specific tag from the animation graph and calls the function with that tag. However, I can't find anything on how it knows which tag to send.
The exact issue I've been having is that OnTag on my custom Exosuit weapon hasn't been recieving the l_shoot and r_shoot tags, for some unknown reason. I've made sure it's loading the exosuit_cm_view animation graph, so that isn't the issue. I'm recieving the start, stop, deploy, view_update (View_something, I can't remember exactly what), it genuinely is just the l_shoot and r_shoot procs.
Any help would be appreciated. As it is, I intend to try and use timed callbacks as a dodgy workaround.
Thanks.
However, I've hit a bit of a road block. I can't for the life of me find any information on how the game knows to send a tag to the function, and which tag to send.
At present, I've identified in BaseModelMixin, that it identifies a specific tag from the animation graph and calls the function with that tag. However, I can't find anything on how it knows which tag to send.
The exact issue I've been having is that OnTag on my custom Exosuit weapon hasn't been recieving the l_shoot and r_shoot tags, for some unknown reason. I've made sure it's loading the exosuit_cm_view animation graph, so that isn't the issue. I'm recieving the start, stop, deploy, view_update (View_something, I can't remember exactly what), it genuinely is just the l_shoot and r_shoot procs.
Any help would be appreciated. As it is, I intend to try and use timed callbacks as a dodgy workaround.
Thanks.