Model Request

MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
<div class="IPBDescription">Portable Tech Point & Portable Power Point</div>There's one thing that's always confused me about Mineshaft. Why is there a well-established tech point in the middle of a cave? Similarly, in my map ns2_drydosity, one of the tech points is supposed to be underground, in a cavity below the main building. Again, it makes little sense for a well-established tech point to be there.

However, one thing that would make an amount of sense is that the marines would have some sort of portable/emergency response tech point that they could set up in emergencies when there aren't any existing tech points in the area.

So, these are the models I'm requesting:
- A shell/casing for the current tech point model
Some sort of sci-fi crate (perhaps with treads or wheels, like the ARC) that the current tech point model could fit within.

<img src="http://i52.photobucket.com/albums/g29/ThornedVenom/BoxCrate_HP.jpg" border="0" class="linked-image" />


- A frame/stand for the current power point model
Something similar to a diesel generator that the current power point model could fit within or up against

<img src="http://www.bentleyimports.com.au/images/catalogue/Generators/portable-diesel-power-inverter-generators-for-sale-gensets-lighting-towers12.jpg" border="0" class="linked-image" />

Comments

  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    This seems like a pretty legit request... Are you a mapper though? Or someone that is going to be utilizing these assets in maps? My plate is already pretty full right now, but in case I had the time, I'd like to think the work would go to good use and not just sit stagnant in the workshop due to obscurity.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I am indeed. I'm working on ns_drydosity (<a href="http://www.unknownworlds.com/ns2/forums/index.php?s=&showtopic=120900&view=findpost&p=2056843" target="_blank">Forum thread</a>, <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=119859273" target="_blank">Workshop download</a>). About half the map is underground and maybe 10% of it is in caverns & on dirt.
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