Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited January 2013
<!--quoteo(post=2061661:date=Jan 16 2013, 11:26 PM:name=DrDopehat)--><div class='quotetop'>QUOTE (DrDopehat @ Jan 16 2013, 11:26 PM) <a href="index.php?act=findpost&pid=2061661"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->, suddenly upon a map-change we all crash, we all receive this mystery "update",<!--QuoteEnd--></div><!--QuoteEEnd--> 236 had a map crash bug, which has been hotfixed in 237 (basically the whole patch). So in your case it was just bad luck, because you can't receive a new NS2 build while playing.
<!--quoteo(post=2061666:date=Jan 17 2013, 01:33 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Jan 17 2013, 01:33 AM) <a href="index.php?act=findpost&pid=2061666"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->236 had a map crash bug, which has been hotfixed in 237 (basically the whole patch). So in your case it was just bad luck, because you can't receive a new NS2 build while playing.<!--QuoteEnd--></div><!--QuoteEEnd-->
Okay, now how do I get my server patched? Its still running the old version and no amount of restarting, re-configuring etc etc. seems to do anything. I keep getting the "Server and client differ" (or something like that) notation.
<!--quoteo(post=2061649:date=Jan 16 2013, 04:00 PM:name=ironhorse)--><div class='quotetop'>QUOTE (ironhorse @ Jan 16 2013, 04:00 PM) <a href="index.php?act=findpost&pid=2061649"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can you give more precise reproduction steps on this please? trying to visualize what you are saying is difficult here.. but i get the gist that you cannot place a cyst when you should be able to (in range of another)<!--QuoteEnd--></div><!--QuoteEEnd-->
It was my fault for bad cyst placement. A marine killed the cyst connecting the chain, and the one I dropped was not close enough to the rest of the chain to reconnect, but was close enough to prevent me from placing another... a method of killing cysts would be all that was needed to fix it.
Another issue occurred in the new departures map, just north of terminal, and happened because a cyst was near the wall on the side of the tunnel that leads to east wing, preventing me from dropping a cyst on the side that leads to courtyard. I could not expand the chain in that direction. Any room or corridor that shares a wall with another can have this problem.
<!--quoteo(post=2061648:date=Jan 16 2013, 11:56 PM:name=Darka)--><div class='quotetop'>QUOTE (Darka @ Jan 16 2013, 11:56 PM) <a href="index.php?act=findpost&pid=2061648"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->are you sure you werent just placing the cysts on different levels?
also anyone know when the content patch is coming out? thougth 236 was supposed to be it<!--QuoteEnd--></div><!--QuoteEEnd-->
The bug is extremely common in some areas. It can easily happen that some building (like the cyst itself) is obstructing a narrow path so that the cyst pathfinding considers the area blocked. If they can't fix that bug, they should at least finally add an option to self-destruct alien buildings or at least cysts. You can explode a matured cyst to blind the marine with an effect that is worse than Gorge spit and has a shorter duration (i.e. an ability that is even in combat utterly useless and requires extreme situational micromanagement) but that only removes the maturity of the cyst without killing it. The entrance from North Tunnels to Deposit on Docking where the ceiling crashed down is such a spot since the update.
There are also other flaws related to obstructing buildings, such as MACs being unable to fly over IPs or Drifters being unable to fly over alien buildings in general (not even over tiny trait structures, which already caused a Drifter for me to get stuck in the Generator Hive on Docking because I had stuff around the Hive and the Drifter was spawning at the wall side.
EDIT: Seems like they introduced a new issue with the minimum range of cysts. But there still remains the issue that the cyst pathfinding sometimes just has basically invisible walls in the way of a cyst that prevent you from expanding in a certain direction, which can lock entire parts of the map from the khammander.
<!--quoteo(post=2061640:date=Jan 16 2013, 05:48 PM:name=Fappuchino)--><div class='quotetop'>QUOTE (Fappuchino @ Jan 16 2013, 05:48 PM) <a href="index.php?act=findpost&pid=2061640"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm sure they do it on purpose /sarcasm.
The beta thing is there so people can try it out and help out the developers. Not many people try out the beta, in other words, not many computers do; and so when the game goes public, these issues occur.
The devs obviously have a much greater dependence on crowd feedback about these issues than your average mammoth triple A FPS, because they're a small group, and they need a lot of system specs confirming any bugs (which people can always facilitate if they're so concerned).<!--QuoteEnd--></div><!--QuoteEEnd-->
If not many people try out the beta and game breaking bugs still make it out of the beta build, then what is the point of having a beta build to begin with? Do they take the code verbatim from the (stable) beta build or alter it before release; therefore introducing issues that may not have been present in the beta build? Don't they have an internal playtester group working out all the kinks and balance issues in the game? Why keep something when it doesn't serve its purpose at all?
Ah well I suppose I can just make excuses for them by saying they are a small dev team and need our help to ensure anything they tinker with doesn't break my copy.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited January 2013
Bugs can elude the devs and the PT-team, but they are usually dealt with quickly though hotfixes. So it can indeed happen from time to time that a game breaking bug goes unnoticed and then suddenly comes crashing down when it is released to the masses (multiple/more computer configurations). And it's obviously all part of the process...
<!--quoteo(post=2061722:date=Jan 17 2013, 12:05 PM:name=Lofung)--><div class='quotetop'>QUOTE (Lofung @ Jan 17 2013, 12:05 PM) <a href="index.php?act=findpost&pid=2061722"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->but we are still in beta. stop whining.<!--QuoteEnd--></div><!--QuoteEEnd--> This guy gets it
<!--quoteo(post=2061649:date=Jan 17 2013, 10:00 AM:name=ironhorse)--><div class='quotetop'>QUOTE (ironhorse @ Jan 17 2013, 10:00 AM) <a href="index.php?act=findpost&pid=2061649"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can you give more precise reproduction steps on this please? trying to visualize what you are saying is difficult here.. but i get the gist that you cannot place a cyst when you should be able to (in range of another)<!--QuoteEnd--></div><!--QuoteEEnd-->
Not OP but, I can cause this bug in some areas of a map that have a really tight hallway, if you cyst halfway through the hallway, then put a shift RIGHT in the middle of it, it blocks the pathing, and you can't cyst on the other side of it, I believe this is because cysts follow the same pathing as drifters and mac's which are blocked by buildings.
tl;dr buildings blocking an entire hallway will cut a cyst chain
<b>Day 2:</b> Still haven't received an explanation / clarification about steps to take in regards to my server, feeling a bit abandoned, my gaming community becoming restless about me not having "fixed things" yet. Hoping to hear from "high command" soon.
<!--quoteo(post=2061944:date=Jan 17 2013, 04:56 AM:name=DrDopehat)--><div class='quotetop'>QUOTE (DrDopehat @ Jan 17 2013, 04:56 AM) <a href="index.php?act=findpost&pid=2061944"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><b>Day 2:</b> Still haven't received an explanation / clarification about steps to take in regards to my server, feeling a bit abandoned, my gaming community becoming restless about me not having "fixed things" yet. Hoping to hear from "high command" soon.<!--QuoteEnd--></div><!--QuoteEEnd-->
Might be best to make a post in the Server forums with as much detail as you can provide and I am sure some of the experts there can help you out.
<!--quoteo(post=2061944:date=Jan 17 2013, 12:56 PM:name=DrDopehat)--><div class='quotetop'>QUOTE (DrDopehat @ Jan 17 2013, 12:56 PM) <a href="index.php?act=findpost&pid=2061944"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><b>Day 2:</b> Still haven't received an explanation / clarification about steps to take in regards to my server, feeling a bit abandoned, my gaming community becoming restless about me not having "fixed things" yet. Hoping to hear from "high command" soon.<!--QuoteEnd--></div><!--QuoteEEnd-->
Have you setup your server yourself? If yes, follow the exact same instructions to update it. If not, ask the people that manage your ns2 server to update.
<!--quoteo(post=2061693:date=Jan 16 2013, 04:43 PM:name=CrushaK)--><div class='quotetop'>QUOTE (CrushaK @ Jan 16 2013, 04:43 PM) <a href="index.php?act=findpost&pid=2061693"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There are also other flaws related to obstructing buildings, such as MACs being unable to fly over IPs or Drifters being unable to fly over alien buildings in general (not even over tiny trait structures, which already caused a Drifter for me to get stuck in the Generator Hive on Docking because I had stuff around the Hive and the Drifter was spawning at the wall side.<!--QuoteEnd--></div><!--QuoteEEnd-->
This. I had the same issue with drifters being stuck on the back of the hive in Gen because I had placed a upgrade structure at the back of the hive location.
Guys has anyone noticed shades are visible from a alien perspective? They dont have the transparent look anymore. I don't know if marines can see them though.
<!--quoteo(post=2061627:date=Jan 16 2013, 02:27 PM:name=PimpToad)--><div class='quotetop'>QUOTE (PimpToad @ Jan 16 2013, 02:27 PM) <a href="index.php?act=findpost&pid=2061627"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm confused as to why beta builds exist when actual game-breaking issues manages to slip through the cracks like this. Since the beta builds are supposedly all about stability rather than any balance changes, this kind of thing should not happen at all. Ah well kudos to the prompt response and hopefully we won't have a repeat occurrence again so soon.<!--QuoteEnd--></div><!--QuoteEEnd-->
Because beta builds are only tested with a smaller amount of configurations. Official build, more people, more bug reports.
This client crash bug was actually pretty rare, but enough people bothered to send crash reports that allowed UWE to fix the problem.
<!--quoteo(post=2061667:date=Jan 16 2013, 03:33 PM:name=YMICrazy502)--><div class='quotetop'>QUOTE (YMICrazy502 @ Jan 16 2013, 03:33 PM) <a href="index.php?act=findpost&pid=2061667"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not sure if just me but in either 236/237 did the lerk spore trail get darker? It seems different.<!--QuoteEnd--></div><!--QuoteEEnd-->
A previous build made the spores lighter, which was unintended.
Infestation is broken. It doesn't graphically cover the places that it according to the game covers. This can be sample-tested by e.g. dropping Gorge hydras and letting them auto-build. Some places doesn't have infestation, although the hydras auto-build anyway if they're near enough the graphically covered area. This functioned properly until the latest patch.
Note: Both Low and Rich infestation is equally broken but the images only show Low.
Example images (All hydras grow automatically, even if they aren't placed on infestation): <img src="http://imageshack.us/a/img694/5043/2013011700001v.jpg" border="0" class="linked-image" /> <img src="http://imageshack.us/a/img692/8452/2013011700002iu.jpg" border="0" class="linked-image" /> <img src="http://imageshack.us/a/img194/3572/2013012000001i.jpg" border="0" class="linked-image" />
atleast your infestation is visible at all, mine looks like dried lawn trimmings even after a reinstall since the new update sometimes i barely notice it at all when its in the cave area or anything brown in color
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Build 236 was full of great improvements. One of them was an occasional client-side crash on map load. We received your feedback, and apparently you did not like this feature.<!--QuoteEnd--></div><!--QuoteEEnd--> I am deeply upset that this feature was removed.
To continue talks on the cyst chain: I have seen where the cysts become disconnected when the hive goes down, but if that same hive is rebuilt, the cysts do not reconnect until you drop another cyst in the hive's range.
<!--quoteo(post=2061175:date=Jan 15 2013, 10:09 PM:name=Strayan (NS2HD))--><div class='quotetop'>QUOTE (Strayan (NS2HD) @ Jan 15 2013, 10:09 PM) <a href="index.php?act=findpost&pid=2061175"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Please post comments on the topic Natural Selection 2 News Update - Build 236 is now live on Steam! here<!--QuoteEnd--></div><!--QuoteEEnd-->
Not even 1 day later and:
<!--quoteo(post=2061579:date=Jan 16 2013, 01:35 PM:name=Strayan (NS2HD))--><div class='quotetop'>QUOTE (Strayan (NS2HD) @ Jan 16 2013, 01:35 PM) <a href="index.php?act=findpost&pid=2061579"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Please post comments on the topic Natural Selection 2 News Update - Build 237 is live on Steam! here<!--QuoteEnd--></div><!--QuoteEEnd-->
Even though it's nice to get updates, I guess the play testers still aren't quite doing their jobs.
<!--quoteo(post=2065384:date=Jan 23 2013, 01:49 PM:name=Know pain)--><div class='quotetop'>QUOTE (Know pain @ Jan 23 2013, 01:49 PM) <a href="index.php?act=findpost&pid=2065384"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Even though it's nice to get updates, I guess the play testers still aren't quite doing their jobs.<!--QuoteEnd--></div><!--QuoteEEnd-->
We do actually do our jobs well, but sometimes really odd or hard to reproduce bugs find a way in. We don't have a multi-mega-corporation's QA Department testing the game. We have a really dedicated bunch of volunteers who spend 100s of hours a week testing. Feel free to find and submit bugs to us to help if you wish.
Can anyone please explain why starting at build 236 that I can barely kill anything with a shotgun? Before 236 a good shotgun blast at 6 foot distance would kill a skulk easy. And I would say that I was getting a pretty good shot to kill ratio with the shotgun.
Now it feels like I might get 1 kill in 30 with a shotgun. Is anyone have this happening? Somebody said to me in game they also had this experience.
Comments
236 had a map crash bug, which has been hotfixed in 237 (basically the whole patch). So in your case it was just bad luck, because you can't receive a new NS2 build while playing.
Okay, now how do I get my server patched? Its still running the old version and no amount of restarting, re-configuring etc etc. seems to do anything. I keep getting the "Server and client differ" (or something like that) notation.
trying to visualize what you are saying is difficult here.. but i get the gist that you cannot place a cyst when you should be able to (in range of another)<!--QuoteEnd--></div><!--QuoteEEnd-->
It was my fault for bad cyst placement. A marine killed the cyst connecting the chain, and the one I dropped was not close enough to the rest of the chain to reconnect, but was close enough to prevent me from placing another... a method of killing cysts would be all that was needed to fix it.
Another issue occurred in the new departures map, just north of terminal, and happened because a cyst was near the wall on the side of the tunnel that leads to east wing, preventing me from dropping a cyst on the side that leads to courtyard. I could not expand the chain in that direction. Any room or corridor that shares a wall with another can have this problem.
also anyone know when the content patch is coming out? thougth 236 was supposed to be it<!--QuoteEnd--></div><!--QuoteEEnd-->
The bug is extremely common in some areas. It can easily happen that some building (like the cyst itself) is obstructing a narrow path so that the cyst pathfinding considers the area blocked. If they can't fix that bug, they should at least finally add an option to self-destruct alien buildings or at least cysts. You can explode a matured cyst to blind the marine with an effect that is worse than Gorge spit and has a shorter duration (i.e. an ability that is even in combat utterly useless and requires extreme situational micromanagement) but that only removes the maturity of the cyst without killing it.
The entrance from North Tunnels to Deposit on Docking where the ceiling crashed down is such a spot since the update.
There are also other flaws related to obstructing buildings, such as MACs being unable to fly over IPs or Drifters being unable to fly over alien buildings in general (not even over tiny trait structures, which already caused a Drifter for me to get stuck in the Generator Hive on Docking because I had stuff around the Hive and the Drifter was spawning at the wall side.
EDIT: Seems like they introduced a new issue with the minimum range of cysts. But there still remains the issue that the cyst pathfinding sometimes just has basically invisible walls in the way of a cyst that prevent you from expanding in a certain direction, which can lock entire parts of the map from the khammander.
Having AVG as your AV is your first problem.
The beta thing is there so people can try it out and help out the developers. Not many people try out the beta, in other words, not many computers do; and so when the game goes public, these issues occur.
The devs obviously have a much greater dependence on crowd feedback about these issues than your average mammoth triple A FPS, because they're a small group, and they need a lot of system specs confirming any bugs (which people can always facilitate if they're so concerned).<!--QuoteEnd--></div><!--QuoteEEnd-->
If not many people try out the beta and game breaking bugs still make it out of the beta build, then what is the point of having a beta build to begin with? Do they take the code verbatim from the (stable) beta build or alter it before release; therefore introducing issues that may not have been present in the beta build? Don't they have an internal playtester group working out all the kinks and balance issues in the game? Why keep something when it doesn't serve its purpose at all?
Ah well I suppose I can just make excuses for them by saying they are a small dev team and need our help to ensure anything they tinker with doesn't break my copy.
This guy gets it
trying to visualize what you are saying is difficult here.. but i get the gist that you cannot place a cyst when you should be able to (in range of another)<!--QuoteEnd--></div><!--QuoteEEnd-->
Not OP but, I can cause this bug in some areas of a map that have a really tight hallway, if you cyst halfway through the hallway, then put a shift RIGHT in the middle of it, it blocks the pathing, and you can't cyst on the other side of it, I believe this is because cysts follow the same pathing as drifters and mac's which are blocked by buildings.
tl;dr buildings blocking an entire hallway will cut a cyst chain
Hoping to hear from "high command" soon.
Hoping to hear from "high command" soon.<!--QuoteEnd--></div><!--QuoteEEnd-->
Might be best to make a post in the Server forums with as much detail as you can provide and I am sure some of the experts there can help you out.
Hoping to hear from "high command" soon.<!--QuoteEnd--></div><!--QuoteEEnd-->
Have you setup your server yourself? If yes, follow the exact same instructions to update it. If not, ask the people that manage your ns2 server to update.
This. I had the same issue with drifters being stuck on the back of the hive in Gen because I had placed a upgrade structure at the back of the hive location.
Because beta builds are only tested with a smaller amount of configurations. Official build, more people, more bug reports.
This client crash bug was actually pretty rare, but enough people bothered to send crash reports that allowed UWE to fix the problem.
A previous build made the spores lighter, which was unintended.
Note: Both Low and Rich infestation is equally broken but the images only show Low.
Example images (All hydras grow automatically, even if they aren't placed on infestation):
<img src="http://imageshack.us/a/img694/5043/2013011700001v.jpg" border="0" class="linked-image" />
<img src="http://imageshack.us/a/img692/8452/2013011700002iu.jpg" border="0" class="linked-image" />
<img src="http://imageshack.us/a/img194/3572/2013012000001i.jpg" border="0" class="linked-image" />
I am deeply upset that this feature was removed.
To continue talks on the cyst chain: I have seen where the cysts become disconnected when the hive goes down, but if that same hive is rebuilt, the cysts do not reconnect until you drop another cyst in the hive's range.
Not even 1 day later and:
<!--quoteo(post=2061579:date=Jan 16 2013, 01:35 PM:name=Strayan (NS2HD))--><div class='quotetop'>QUOTE (Strayan (NS2HD) @ Jan 16 2013, 01:35 PM) <a href="index.php?act=findpost&pid=2061579"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Please post comments on the topic Natural Selection 2 News Update - Build 237 is live on Steam! here<!--QuoteEnd--></div><!--QuoteEEnd-->
Even though it's nice to get updates, I guess the play testers still aren't quite doing their jobs.
We do actually do our jobs well, but sometimes really odd or hard to reproduce bugs find a way in. We don't have a multi-mega-corporation's QA Department testing the game. We have a really dedicated bunch of volunteers who spend 100s of hours a week testing. Feel free to find and submit bugs to us to help if you wish.
Now it feels like I might get 1 kill in 30 with a shotgun. Is anyone have this happening? Somebody said to me in game they also had this experience.