Oh and come on Katze, having a plugin like this in the event of a crash would be worth gold. Especially for a league game! To be honest, if this works without any problems it should be implemented immediately! Just whip some quick rules together about it's not allowed to use it for "tactical timeouts" and stuff and you should be good to go.
JektJoin Date: 2012-02-05Member: 143714Members, Squad Five Blue, Reinforced - Shadow
It's already released, it's a plugin in the DAK mod. You can configure DAK so that the only plugin active is the pause one. It recognizes if tournament mode is enabled in ns2stats so you can use it right now.
I didnt see anything that would work in that way, or atleast in a way that would allow people to still re-connect to the server (they would never load in with some of the other methods I tested). Was there something specific you saw?
Its possible, but I dont think that would work considering the game time advances during the pause, I could reload the ents at a previous state but everythings time would be out of sync. It may be possible to freeze game time also, hmm I might try looking at somethign with that actually. The trickier part of the pause is really extending everything correctly to account for the time the game is paused so time on mist/medpack life and stuff is not lost, not keeping ents in the same 'state' persay.
Yea i would be slightly concerned about the overhead there, plus many of those I dont want to alter during a pause (its more only for certain ent types).
There is the speed (cheats only) command. Couldn't you use this?
I think then players couldn't connect etc.
But would work and would not produce overhead, i've tested it and for my single player mod it works fine
(pause when pressing esc)
Yea I tested the speed command but people couldn't connect, I'm not so concerned about the overhead when paused, as long as its minimized when unpaused.
Comments
nothing will change until season 2 ends :P
Oh and come on Katze, having a plugin like this in the event of a crash would be worth gold. Especially for a league game! To be honest, if this works without any problems it should be implemented immediately! Just whip some quick rules together about it's not allowed to use it for "tactical timeouts" and stuff and you should be good to go.
eta would be awesome
maybe that would work?
and maybe same for onProcessMove
Only problem is (generally with that plugin), you will produce a lot of overhead.
But would work and would not produce overhead, i've tested it and for my single player mod it works fine
(pause when pressing esc)