Model textures, the which ones
DC_Darkling
Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
in Modding
Back when I was redoing some models in NS1 it was fairly easy. Have a texture, edit texture.. perhaps make it so that the left and right side can have a different texture... done.
Now we have:
name.dds
name_normal.dds
name_illum.dds
name_spec.dds
and probably many many more.
I have looked at the textures, and I am still confused.. What do they all do?
Can someone give me a concrete list (with examples if need be) what every texture is supposed to be used for.
Now we have:
name.dds
name_normal.dds
name_illum.dds
name_spec.dds
and probably many many more.
I have looked at the textures, and I am still confused.. What do they all do?
Can someone give me a concrete list (with examples if need be) what every texture is supposed to be used for.
Comments
name_normal.dds - the normal mapping, gives it that 3D effect when you shine a light on it
name_illum.dds - basically means the parts that emit light, the stuff that doesn't emit light is black
name_spec.dds - specular makes it look shiny (ranging from white( more shiny) to black (not shiny)
name_opac.dds - has translucent parts (Drifters, Eggs and Hives should have this effect, but its not implemented yet)