NS2 Kodiak - updated 23/03/2014 (Version to 2.5) - Map "Complete"

LokiLoki Join Date: 2012-07-07 Member: 153973Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
edited March 2014 in Mapping
«13456711

Comments

  • nSidianSidia Join Date: 2012-08-15 Member: 155651Members
    your hive seems to be floating some how? must be low gravity...
  • hozzhozz Join Date: 2012-11-20 Member: 172660Members
    Nice!!! Love the verticality, too.

    Just remove some plants, it looks a bit cluttered and confusing especially for Skulks.
  • MisterYoonMisterYoon Join Date: 2012-08-18 Member: 155747Members
    <!--quoteo(post=2063429:date=Jan 19 2013, 05:01 PM:name=Lokee)--><div class='quotetop'>QUOTE (Lokee @ Jan 19 2013, 05:01 PM) <a href="index.php?act=findpost&pid=2063429"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="http://s1.postimage.org/6q0od46vz/South_Biodome.png" border="0" class="linked-image" />
    <img src="http://s14.postimage.org/vmebuv2nl/South_Biodome_2.png" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Omg this is what i always wanted!! Just fantastic. I'm impressed.
  • HowserHowser UK Join Date: 2010-02-08 Member: 70488Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    looks real nice, the foliage is too green, but otherwise lovely.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    very nice! I think the foliage is perfect :)

    I think lighting wise it would look awesome if the main light source was from the outside (like a star basically) so that you would get some really cool shadows through those amazing grates on the bio dome. And then complement that with some fluorescent lights - but not so bright like it is now ( i know its still WIP) :)

    also you might need to add some more cover against jetpackers like they did in ns2_docking in generator.

    very awesome though.
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    i like it. very biodome. but how's the performance in that room? seems like a lot to render
  • Rudy.czRudy.cz Join Date: 2012-02-13 Member: 145410Members
  • LokiLoki Join Date: 2012-07-07 Member: 153973Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited January 2013
    Currently I get between 45 to 50ish FPS in that room on max graphics and I dont have the most uptodate pc

    I have tweaked the room a little, I am in the process of putting a lit walkway around the area, the rest of the room lighting is external and is not affected by the power node. I have also added some trees.

    <img src="http://s14.postimage.org/4ppr8ok4x/South_Biodome_1.png" border="0" class="linked-image" />
    <img src="http://s8.postimage.org/nys7gv83p/South_Biodome_3_No_Power.png" border="0" class="linked-image" />
  • HowserHowser UK Join Date: 2010-02-08 Member: 70488Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    Looking really good. I would suggest getting a nice lush grass texture to go over the mud, rather than mute the pallet through dropping down the lighting, that would make it look really nice :p
  • =Mr.P==Mr.P= Join Date: 2012-02-20 Member: 147025Members, Reinforced - Shadow
    4 words
    looking awesome love it
  • MisterYoonMisterYoon Join Date: 2012-08-18 Member: 155747Members
    <!--quoteo(post=2064478:date=Jan 21 2013, 03:58 PM:name==Mr.P=)--><div class='quotetop'>QUOTE (=Mr.P= @ Jan 21 2013, 03:58 PM) <a href="index.php?act=findpost&pid=2064478"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->4 words
    looking awesome love it<!--QuoteEnd--></div><!--QuoteEEnd-->

    5 words

    looking freaking awesome love it
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    edited January 2013
    dude I love this, you have already succeeded to capture that green look and managed to differentiate it from the bunch with a very smart use of a few plant props, looking forward for more updates!
  • SamcaiSamcai Join Date: 2013-01-25 Member: 182050Members
    Love it ! Make me think about Jurassic Park !
  • alibialibi Join Date: 2009-11-20 Member: 69445Members
    Great execution. I do say perhaps build some structure around the tech node to give it some.. place. Why would a tech node be in the dirt?
    Also, some light from those lights around the dome ceiling would be nice... and some atmospheric volume.
    :)
  • LokiLoki Join Date: 2012-07-07 Member: 153973Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    yeah that will be the plan alibi I do have several ideas on finishing the tech areas in the bio dome just not sure where to start (if that makes sense). As for the lights and atmospherics indeed plan to add this but that will come later when I am close to getting it tested.

    Currently working on the northern bio dome and the access areas between south and north bio domes. Should be able to make progress on this a lot faster with what I have learned so far. Pictures will follow at some point.
  • LokiLoki Join Date: 2012-07-07 Member: 153973Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Here are some random screenshots

    Connecting room from South Biodome to Biodome Control room

    randomroom.png

    Biodome control room (to bright ?)
    Biodomecontrol.png

    Outside shot from Northern Biodome (still need to work on the lighting)

    Biodomecontrol2.png

    random corridor used as storage

    Newpic2.png
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
  • MisterYoonMisterYoon Join Date: 2012-08-18 Member: 155747Members
    Your architectures are just fantastic, but lightning seems still not as good as your designs. But it's what easily(relatively) to be improved. Nice job.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    yeah im not a big fan of plain white light, but everything else looks great :)
  • GameOverGameOver Germany Join Date: 2003-10-15 Member: 21700Members, NS2 Map Tester, Reinforced - Shadow
    Your Biodome is too open. It's currently more like Cave ... and you know. Cave get's sniped by Marines allll thee timeee.

    And your Biodome looks a pretty nice location for annoying lerkspikes and jetpacks.
  • LokiLoki Join Date: 2012-07-07 Member: 153973Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Alpha version 2has been updated to the workshop

    Changelog

    Changed ventilation its now known as hydroponics
    Changed the layout of Biodome Control
    Revealed some of the external parts of the map (1 area only :D)
    Map is still grey boxed. Lighting is basic (all white cept for 1 area)

    Note the pictures above do not represent any of the current ingame areas.
  • killer monkeykiller monkey Join Date: 2010-02-26 Member: 70743Members, Reinforced - Shadow
    Why are the pictures textured but the game isnt?
  • LokiLoki Join Date: 2012-07-07 Member: 153973Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    once the layout works well I will start adding more of that stuff in, next update will address the feedback I got on sunday concerning the north west side of the map.... still got to wait for the biodomes tho I might add some props in
  • xtcmenxtcmen Join Date: 2004-04-20 Member: 28040Members, Squad Five Blue
    Your lighting could use some work. Can I recommend to use low intensity, large range lights to give the room a nice foundation, and then use high intensity spot lights on your props to give off light from your props. It looks more realistic, and everything is much smoother! Refer to my "evolution of organ donation." The first set of screens look similar to your screen shots, and the last few pictures use this technique.

    http://imgur.com/a/qkNTJ#0
  • 0ni0ni Join Date: 2012-08-30 Member: 156991Members
    WOW hallways. The south side had a nice layout though. North and south biodome need a reason to have more combat in there. It's a cool idea for a room but it felt like there wasn't a lot of point in going there. Although it was just one play through. I'd like to try again next Sunday.
  • LokiLoki Join Date: 2012-07-07 Member: 153973Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Yes I hear you for the upcoming test the entire marine start along with most of the north west of the map has been redone to remove corridors and that stupidly long line of sight but I also bring you this

    First I showed you these basic trees
    South_Biodome_3_No_Power.png

    But now I give you this

    gorge_in_a_tree.png

    could be one hell of a deadly tree so you best watch out marines

  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    THIS TREE IS GONNA KILL US ALL!
  • killer monkeykiller monkey Join Date: 2010-02-26 Member: 70743Members, Reinforced - Shadow
    Sweet tree, but lots of vegetation isn't fun for marines
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    or for persons with low fps on any other map
    Calm down, and only put them where you need them. :)
  • LokiLoki Join Date: 2012-07-07 Member: 153973Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited March 2013
    Alpha release version 3 - Changelog
    Marine start has been redone
    Area known as Communications is now Asteroid Tracking and again been redone
    West Airlock - Partly redone
    Central Biodome is now part of Northern Biodome
    RT has been moved from BioDome checkpoint to Northern Biodome
    Hydroponics to Control + South Biodome corridor - Minor alteration at the end of the corridor
    Line of sight issues fixed
    Map reduced in size by approx 20% (North West side of the map)

    Trees did not make it in to this version of the map!
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