Specators

xen32xen32 Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
<div class="IPBDescription">Are OP.</div>Ok, so. Yes, you read that correctly.

Spectators see what's researched and what's not. They see progress for each research currently going. They get notifications when something is started.
Why can't teams and commanders see this information? For their said only, of course.

It's easy to forget something as a comm because there is no way to check if you got evolution or not. If something is destroyed, you have to ask for team what's missing. And those people who keep asking for jetpacks or blink when those are already 90% done.

Just press tab and see that blue/orange tab which shows what upgrades and tech we got? This could solve a lot of problems.

I really can't see the reason why spectators have this information, but it's not available to players.

Comments

  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Yeah the spectator UI is like 10 times better than the commander UI.
  • TweadleTweadle Join Date: 2005-02-03 Member: 39686Members, NS2 Map Tester
  • ArgoshArgosh Join Date: 2011-01-21 Member: 78474Members, Reinforced - Shadow
    Rescheduled to 23/01/2013 CET 20.00
  • Brad_RBrad_R pandas | brad Join Date: 2002-11-12 Member: 8273Members, Constellation
    Because someone else made the Spec UI.
  • Reyn89Reyn89 Join Date: 2012-07-08 Member: 153985Members
    Definitely agreed. As you say, a separate key to bring up the information in the same way as the score board would be perfect.

    Reyn
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    I must admit, jumping out of hive to check what upgrades we have is pretty horrible. xD
  • nikodimus86nikodimus86 Join Date: 2012-10-22 Member: 163188Members
    I also have to admit that when I forget to research I have to get out of the hive and check our upgrades. I would be better if we had a UI similar to spectator UI.
  • Arkahm719Arkahm719 Join Date: 2012-05-13 Member: 151988Members
    take this piece of advice we got from UWE some time ago.... "go make it yourself" they said that when people asked about combat mode we have the workshop go ask the guy that made the ui for spectator to make the commander huds
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    the guy who made the spec mod is working for them which is why its official
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=122056382" target="_blank">http://steamcommunity.com/sharedfiles/file...s/?id=122056382</a>
  • YMICrazyYMICrazy Join Date: 2012-11-02 Member: 165986Members
    <!--quoteo(post=2064602:date=Jan 21 2013, 09:51 PM:name=Huze)--><div class='quotetop'>QUOTE (Huze @ Jan 21 2013, 09:51 PM) <a href="index.php?act=findpost&pid=2064602"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=122056382" target="_blank">http://steamcommunity.com/sharedfiles/file...s/?id=122056382</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    Wow very nice
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=2064602:date=Jan 22 2013, 02:51 AM:name=Huze)--><div class='quotetop'>QUOTE (Huze @ Jan 22 2013, 02:51 AM) <a href="index.php?act=findpost&pid=2064602"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=122056382" target="_blank">http://steamcommunity.com/sharedfiles/file...s/?id=122056382</a><!--QuoteEnd--></div><!--QuoteEEnd-->
    You might remember this guy from such innovations as the Insight Spectator mod :P
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    Yes, totally agree.

    And somehow we have to be informed better when a base goes down. Commanders often don't even notice that, because 'Base is under attack' is said for everything. Don't tell me to better watch the map, in some situations you have rushes to support etc.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=2064606:date=Jan 22 2013, 03:10 AM:name=countbasie)--><div class='quotetop'>QUOTE (countbasie @ Jan 22 2013, 03:10 AM) <a href="index.php?act=findpost&pid=2064606"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes, totally agree.

    And somehow we have to be informed better when a base goes down. Commanders often don't even notice that, because 'Base is under attack' is said for everything. Don't tell me to better watch the map, in some situations you have rushes to support etc.<!--QuoteEnd--></div><!--QuoteEEnd-->
    You should keep a better eye on your map :P
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=2064602:date=Jan 21 2013, 09:51 PM:name=Huze)--><div class='quotetop'>QUOTE (Huze @ Jan 21 2013, 09:51 PM) <a href="index.php?act=findpost&pid=2064602"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=122056382" target="_blank">http://steamcommunity.com/sharedfiles/file...s/?id=122056382</a><!--QuoteEnd--></div><!--QuoteEEnd-->
    Have I ever told you that I love you? Because I do. Please marry me.
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    NS2 - the most (needed) moddable game ever
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    <!--quoteo(post=2064606:date=Jan 21 2013, 07:10 PM:name=countbasie)--><div class='quotetop'>QUOTE (countbasie @ Jan 21 2013, 07:10 PM) <a href="index.php?act=findpost&pid=2064606"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes, totally agree.

    And somehow we have to be informed better when a base goes down. Commanders often don't even notice that, because 'Base is under attack' is said for everything. Don't tell me to better watch the map, in some situations you have rushes to support etc.<!--QuoteEnd--></div><!--QuoteEEnd-->
    This is something that was reported and worked on for the last patch (see the changelog) but its technically still "rejected" from us play testers, as we felt it needed something more specific , intuitive, and informative for the same reasons you just mentioned.

    I wouldn't worry as the report is still in there which means its still being worked on :)
  • BlackopsBlackops Join Date: 2009-08-26 Member: 68610Members
    <!--quoteo(post=2064606:date=Jan 21 2013, 10:10 PM:name=countbasie)--><div class='quotetop'>QUOTE (countbasie @ Jan 21 2013, 10:10 PM) <a href="index.php?act=findpost&pid=2064606"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes, totally agree.

    And somehow we have to be informed better when a base goes down. Commanders often don't even notice that, because 'Base is under attack' is said for everything. Don't tell me to better watch the map, in some situations you have rushes to support etc.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Just hit your space bar/jump key if you have the time.
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=2064817:date=Jan 22 2013, 08:24 AM:name=Blackops)--><div class='quotetop'>QUOTE (Blackops @ Jan 22 2013, 08:24 AM) <a href="index.php?act=findpost&pid=2064817"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just hit your space bar/jump key if you have the time.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Even just the audio warning "Observatory is under attack", "Power node is under attack" etc would be a good start tbh! I'm beginning to win more games than I'm losing as marine comm now, though I still definitely suck, but anything to make it just a teeeeeeny bit more accessible and less heart-attack-inducingly busy would be good (I'm not an RTS player, so I need all the help I can get!).
  • nsguynsguy Join Date: 2010-01-03 Member: 69869Members
    I don't think it's necessary to inform the commander which specific structure is under attack. In SC2 you don't get told, but instead you get a visual cue on the map of what's going on, which is very sufficient. Otherwise you'll find yourself just needing to regurgitate to the team what the voice said to you. I do wish the devs and playtesters would read "The Commander Experience" thead in the ideas & suggestions section of these forums. There are many ideas in there that get repeated elsewhere and am most certain don't get seen by many (based on the fact that the commander experience hasn't changed since release).
  • FuleFule Join Date: 2009-06-04 Member: 67683Members
    <!--quoteo(post=2064819:date=Jan 22 2013, 05:59 PM:name=Roobubba)--><div class='quotetop'>QUOTE (Roobubba @ Jan 22 2013, 05:59 PM) <a href="index.php?act=findpost&pid=2064819"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Even just the audio warning "Observatory is under attack", "Power node is under attack" etc would be a good start tbh! I'm beginning to win more games than I'm losing as marine comm now, though I still definitely suck, but anything to make it just a teeeeeeny bit more accessible and less heart-attack-inducingly busy would be good (I'm not an RTS player, so I need all the help I can get!).<!--QuoteEnd--></div><!--QuoteEEnd-->
    I say that "Base is under attack", "Command station under attack" and "Resource tower is under attack" are enough (if they existed...)
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