Suggestion to replace sentries

BensonBenson Join Date: 2012-03-07 Member: 148303Members, Reinforced - Shadow, WC 2013 - Shadow
edited January 2013 in Ideas and Suggestions
<div class="IPBDescription">What if sentries and electrify had a child?</div>Idea: Replace sentries entirely with a Overcharge Battery.

Costs 10 res
One per room
Attaches to a single structure
Gives the structure a damage AoE of about 2 meters
Deals 10 damage per second (adjustable) to everything in it's AoE
Enough HP that a single skulk cannot kill it without backing of and regenerating
Independant of room power
Cannot be attached to a CC

Like sentries + electrify, but can be made available soon enough to have an impact, as well as not limited to defending a res node, or murdering skulks from across the room

PS, in case you missed it, sentries would be gone completly

Comments

  • iUsurperiUsurper Join Date: 2012-11-12 Member: 170108Members
    What would Alien harvesters get?
  • BensonBenson Join Date: 2012-03-07 Member: 148303Members, Reinforced - Shadow, WC 2013 - Shadow
    edited January 2013
    Alien harvesters get the ability to be built without direct player action, freeing up those players to harass or defend other resource points.

    Marines would get the ability to keep their extractors after a player has built them and its defense.
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