lack of servers using custom maps

Rellik_ptRellik_pt Join Date: 2013-01-22 Member: 181205Members
why the servers not using more custom maps? me and my friend we are getting a bit sick of the same official maps every time we play, there is barely any server using custom maps...
the amount of european servers with custom maps is barely none and the ones that have custom maps just vanish form the server list in the next day or always full.

cant the devs open a couple of servers using some custom maps? there is already a couple of decent maps made by players and barely no love by the server owners.

Comments

  • dePARAdePARA Join Date: 2011-04-29 Member: 96321Members, Squad Five Blue
    Its a bit strange with custommaps or mods like the 3d-armory for example.

    In the forum nearly everyone say: Hey this looks great i want to test and play this.
    But these people are not on the servers runnung custom stuff.

    On the servers the most people complain about custom-stuff.
    After 2 min on a custommap they KNOW that his map is alienfrinedly and a ###### map.
    They still know this after an marinewin.

    And there only a handfull finished custommaps out there.
    Most maps are still in an greybox-state for example.
  • Rellik_ptRellik_pt Join Date: 2013-01-22 Member: 181205Members
    edited January 2013
    well that is just silly saying is alien side, even the officials maps are alien side most of the times.

    also just because they are grey dont mean they dont play well, most of the maps i saw already works fine, like jambi map for example. or even the new honourguard
  • Omar - The WireOmar - The Wire Join Date: 2012-11-01 Member: 165320Members
    Maps in this game take a long time to flesh out. There are serious balance issues and aesthetically, they are very complicated. UWE is working on a new map that may, hopefully, be in the next big content update so that'll give a bit of spice.

    For custom maps by people not paid to do this... really you just have to be patient and give it time. Check the mapping forum to see what is being worked on.

    It's not so much that people are unwilling to run custom maps, it's that there only a handful of complete products out there that the creators are happy with and pushing forward.
  • TerranigmaTerranigma Join Date: 2010-04-03 Member: 71158Members
    +1

    Heck, I don't care at all whether the maps are unbalanced or whatsoever, but having a bit more variety would do some good for sure. I'm always glad when I come across a server who runs custom maps but sadly, it's mere luck to find one of those. Whether unfinished, unbalanced, aliens-friendly or whatever, I'd really love to see and play something else like 4 (<i>or 5?</i>) maps all over again. Please admins, give custom maps some love!
  • RumseyRumsey Join Date: 2013-01-21 Member: 181012Members
    Sadly, the reason (at least for me) is an aesthetic one. Most custom maps don't look that pretty, so I haven't really given many of them a chance.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    Custom maps are notoriously poorly balanced. (Not that the official maps are that much better, but they are a bit better)
  • TerranigmaTerranigma Join Date: 2010-04-03 Member: 71158Members
    <!--quoteo(post=2064950:date=Jan 22 2013, 07:30 PM:name=CommunistWithAGun)--><div class='quotetop'>QUOTE (CommunistWithAGun @ Jan 22 2013, 07:30 PM) <a href="index.php?act=findpost&pid=2064950"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Custom maps are notoriously poorly balanced. (Not that the official maps are that much better, but they are a bit better)<!--QuoteEnd--></div><!--QuoteEEnd-->

    True, but after a few months I can deal better with an unbalanced map as long as it offers a new experience than playing the very same rotation again and again.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--quoteo(post=2064955:date=Jan 22 2013, 12:35 PM:name=Terranigma)--><div class='quotetop'>QUOTE (Terranigma @ Jan 22 2013, 12:35 PM) <a href="index.php?act=findpost&pid=2064955"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->True, but after a few months I can deal better with an unbalanced map as long as it offers a new experience than playing the very same rotation again and again.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Itll happen. Thats one thing I get nostalgic about in old ns. I miss the craziness and sheer size of bast, it felt like you were on the nostromo from Alien.
  • Rellik_ptRellik_pt Join Date: 2013-01-22 Member: 181205Members
    edited January 2013
    i dont care the looks anymore since i m force to play on low the game looks bad no matter what, i just want the feel of not being bored with the same map everytime, i just cant stand veil anymore for example. also if the custom maps are unbalanced is because dont even have a change to be tested since barely any servers try then. and i m not looking for custom maps i already read the map section and check the workshop and there is already a couple of good ones, but i m looking for servers with "balls" to try them
  • Know painKnow pain Join Date: 2012-09-04 Member: 157674Members
    Trying to make a map myself but it's a first time for everything, thing. Though it is just a combat map but it's a rebuilt blackmesa one from scrach.
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    The custom maps I've played have been pretty bad as far as balance goes. I enjoy the official maps much more, even if there's only 6 of them (or 7 now with ref?)...
  • SkackySkacky Join Date: 2005-06-05 Member: 53189Members
    Y'know, you can always give detailed balance feedback for level designers who are working on custom maps, they will really welcome it.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Ran a gauntlet of custom map on some of the Team156 servers. People complained, then stopped playing on them. Now I'm just running Jambi, since its in a fairly good state.
  • WhiteWeaselWhiteWeasel Join Date: 2012-11-25 Member: 173197Members
    +1, Makes me think of the days of balloon race and mario kart on TF2.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited January 2013
    Its too bad the bigger part of the community is not willing to play and learn custom maps, while those mappers really want testing and feedback to fix potential issues with it. which are bound to be in there as mapping for a game like NS is VERY complex.

    The age old problem of "<i>don't wannah learn new maps, go play the default ones</i>", which has plagued the NS mapping community for so long and it will probably never change. Their best bet is to get in touch with the clans and have them help...
  • AxehiltAxehilt Join Date: 2003-09-12 Member: 20796Members
    Custom maps I've seen so far have played terribly due to weak understanding of the balance of cover in a game where much of the balance rests on Ranged vs. Melee units fighting against each other.

    And there are some maps which fail even harder, by having campable teleports built into the map (the CO stargate map is really bad.)

    Good maps are starting to take shape though and I've seen youtube videos of people who seemed to understand what they were doing and the way the shape of their map would impact gameplay, so I do expect some fantastic stuff to come out eventually.
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    Knowing what happened to NS1 in the end, I'm kind of glad that not too much customized stuff is on the servers yet. It will come though, and it will hurt the game. Vanilla servers have to tag themselves and will be much less from time to time.
    I'm still looking forward to play some more NS1 maps in NS2 though.
  • FrothybeverageFrothybeverage Join Date: 2003-02-15 Member: 13593Members
    Pretty much every custom map I've played that isn't an NS1 map, has been awful.
  • StriderNS2StriderNS2 Join Date: 2012-12-22 Member: 175867Members
    <!--quoteo(post=2065203:date=Jan 22 2013, 05:52 PM:name=Frothybeverage)--><div class='quotetop'>QUOTE (Frothybeverage @ Jan 22 2013, 05:52 PM) <a href="index.php?act=findpost&pid=2065203"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Pretty much every custom map I've played that isn't an NS1 map, has been awful.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This.
  • SmaugSmaug Join Date: 2011-05-23 Member: 100283Members
    It's a little shocking to see how many people seem to think that a map should be balanced purely by "the mapper's understanding of balance". There are a ridiculous number of factors involved when it comes to balancing Ranged Vs Melee that it simply has to be put through public testing, as you are essentially theorycrafting everything, and not shaping your map to hard evidence otherwise - I would be willing to bet that the official maps were horrible in their original incarnations, the difference being that third party mappers do not have dedicated testers, and so must resort to throwing the map out into the public domain in hopes of getting some feedback (even if the feedback between one group of players to another is contradictory, it's still insight at the end of the day).

    Not only is that argument silly, but a mapper is a player too - he/she might have certain proficiencies in the game, and so will overlook the parts that he/she is weak at performing (just for sake of an example, someone who is terrible at aiming, so long distances don't seem as big of a deal). You want the perspective of all the major skill aspects to affect the map, not just your own.

    There's also the problem of boycotting maps that attempt something a bit different, and that saddens me greatly.

    As for those who profess that their servers die if 3rd party maps are run on their server: it does not have to be a 24/7 deal. Pro Teams could so easily raise their profile in hosting events that can be publicized here, or through NS2HD or any of the team steam-groups. People without teams and no servers could seek those with servers, especially teams, and ask if they could host 3rd party map sessions with minor admin privileges on that server - team gets good publicity and don't have to do any work. Server admins can put the word out that they are willing to host such events. We could even get some kind of refereed list of server admins to message if a new build of a map has been released, and they can get the ball rolling. I am sure there are many more other things that can be done, that won't end up killing a server's popularity.

    (Just as a note, I had a lot of success with the kingkahunagames community, I asked if they would be so kind as to test my map, and within 24 hours the map was being tested with a load of feedback being given, so if any other mappers see this and are trying to get their map played for feedback, I hope that helps.)

    It's a simple case of shooting yourself in the foot, if the few 3rd party maps that are played are deemed bad, that one would boycott the rest. It's a simple case of shooting yourself in the foot, if you don't run a map and give it feedback, whether it's on your own or a populated server. NS2 has made mapping feedback a little easier with annotations, so even a quick phrase here or there is a lot of help, and it's incredibly helpful if you spend 30 minutes and give us some thought-out feedback on the forum or in person.

    If you think a map is awful, tell us why, and better still, let us know how you would improve it, if you're so sure that it's as bad as you claim. The likelihood is that a mapper's been working on it for over a year before you even see it, and that is mentally taxing.

    It is nice to see threads like this pop up once in a while though, as it's nice to know there are some that want to see 3rd party maps thrive. Just like the devs, 3rd party mappers put their work out there and really hope to get feedback (in a nice and constructive manner!), and the more there is of it, the sooner everyone gets out of the rut of "only bad 3rd party maps exist in a world where the same old maps are boring".

    Honestly, we just want you to have fun on our maps at the end of the day.
  • CorpseyCorpsey Join Date: 2011-07-02 Member: 107538Members
    I remember I requested ns2_agora a while back, directly at the admin of the server and he said "why don't you play ns2_go'ef'yourself"

    I said, I had already played that (jokingly avoiding his ignorance), and then just joined up onto a team.. No use in furthering a discussion with someone who was clearly in a foul mood.

    I still haven't played this map and it still needs feedback. <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=125749&hl=agora" target="_blank">http://www.unknownworlds.com/ns2/forums/in...49&hl=agora</a>

    Yeah, sure maybe it's not balanced.... but I know if I created a map and it wasn't used - like Smaug said - that's got to be a little frustrating. I also started mapping but by the time I had the map half-finished, everyone started making much larger maps (mine was closer to the size of the early version of mineshaft). So I scrapped it. While it could be resurrected and potentially used as a co_ map, I just wouldn't want it to be finished and then never played.. I've already mapped for a server and then not had my map played, and to me I just wonder; Why <i>not</i> play it? Is it kainotophobia (fear of change) from these people? Autism? Meh.
  • FrothybeverageFrothybeverage Join Date: 2003-02-15 Member: 13593Members
    If you're gonna make a map, play a bunch first, get a bunch of steam friends, and get them to help you test it.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=2065264:date=Jan 22 2013, 08:42 PM:name=Smaug)--><div class='quotetop'>QUOTE (Smaug @ Jan 22 2013, 08:42 PM) <a href="index.php?act=findpost&pid=2065264"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->wall o' text<!--QuoteEnd--></div><!--QuoteEEnd-->
    I want to add that I'm not opposed to running custom maps on the Team156 servers (or else I wouldn't have included ns2_jambi in our server rotations). Wasabi and I even included a custom map in one of our Friday Night Show Matches (ns2_icarus at 1:31:00 <a href="http://twitch.tv/naturalselection2/b/342494804)" target="_blank">http://twitch.tv/naturalselection2/b/342494804)</a>, which had some technical problems that gave us a bit of a headache.

    However, I'd rank custom maps second to stacking with regards to clearing out server population. At the end of the day, I'm a server hoster first and custom map support second so I need to limit the things that kill server population.
  • SmaugSmaug Join Date: 2011-05-23 Member: 100283Members
    <!--quoteo(post=2065286:date=Jan 23 2013, 07:16 AM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Jan 23 2013, 07:16 AM) <a href="index.php?act=findpost&pid=2065286"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Stuff<!--QuoteEnd--></div><!--QuoteEEnd-->

    I dunno why you're defending yourself. Thank you, I guess, on behalf of the creators of jambi, I'm sure they're very happy, but that response has nothing to do with anything, really.

    I assume, seeing as you've mentioned the Friday Night show Match thing, that after the technical problems that gave you a headache, you do not intend to do it again? Otherwise mentioning having an isolated issue with regards to casting a 3rd party map was a pointless mention. That kind of refers back to the whole things I said about boycotting 3rd party maps based on a bad experience, it's just not good.

    I dunno what mentioning stacking has to do with anything either, other than presenting an example as to what clears servers. Yes, you are a host first, but if you would read the part where I mention that you can use third party maps to boost your server's popularity, aren't I just helping?

    Maybe you felt you needed to defend yourself where I wasn't attacking, and I apologize for the "wall o' text", but do read it, I sometimes say something interesting once in a while!

    Let's be friends, Frothybevarage! :D
  • AxehiltAxehilt Join Date: 2003-09-12 Member: 20796Members
    <!--quoteo(post=2065264:date=Jan 22 2013, 11:42 PM:name=Smaug)--><div class='quotetop'>QUOTE (Smaug @ Jan 22 2013, 11:42 PM) <a href="index.php?act=findpost&pid=2065264"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's a little shocking to see how many people seem to think that a map should be balanced purely by "the mapper's understanding of balance". There are a ridiculous number of factors involved when it comes to balancing Ranged Vs Melee that it simply has to be put through public testing, as you are essentially theorycrafting everything, and not shaping your map to hard evidence otherwise - I would be willing to bet that the official maps were horrible in their original incarnations, the difference being that third party mappers do not have dedicated testers, and so must resort to throwing the map out into the public domain in hopes of getting some feedback (even if the feedback between one group of players to another is contradictory, it's still insight at the end of the day).

    Not only is that argument silly, but a mapper is a player too - he/she might have certain proficiencies in the game, and so will overlook the parts that he/she is weak at performing (just for sake of an example, someone who is terrible at aiming, so long distances don't seem as big of a deal). You want the perspective of all the major skill aspects to affect the map, not just your own.

    There's also the problem of boycotting maps that attempt something a bit different, and that saddens me greatly.

    As for those who profess that their servers die if 3rd party maps are run on their server: it does not have to be a 24/7 deal. Pro Teams could so easily raise their profile in hosting events that can be publicized here, or through NS2HD or any of the team steam-groups. People without teams and no servers could seek those with servers, especially teams, and ask if they could host 3rd party map sessions with minor admin privileges on that server - team gets good publicity and don't have to do any work. Server admins can put the word out that they are willing to host such events. We could even get some kind of refereed list of server admins to message if a new build of a map has been released, and they can get the ball rolling. I am sure there are many more other things that can be done, that won't end up killing a server's popularity.

    (Just as a note, I had a lot of success with the kingkahunagames community, I asked if they would be so kind as to test my map, and within 24 hours the map was being tested with a load of feedback being given, so if any other mappers see this and are trying to get their map played for feedback, I hope that helps.)

    It's a simple case of shooting yourself in the foot, if the few 3rd party maps that are played are deemed bad, that one would boycott the rest. It's a simple case of shooting yourself in the foot, if you don't run a map and give it feedback, whether it's on your own or a populated server. NS2 has made mapping feedback a little easier with annotations, so even a quick phrase here or there is a lot of help, and it's incredibly helpful if you spend 30 minutes and give us some thought-out feedback on the forum or in person.

    If you think a map is awful, tell us why, and better still, let us know how you would improve it, if you're so sure that it's as bad as you claim. The likelihood is that a mapper's been working on it for over a year before you even see it, and that is mentally taxing.

    It is nice to see threads like this pop up once in a while though, as it's nice to know there are some that want to see 3rd party maps thrive. Just like the devs, 3rd party mappers put their work out there and really hope to get feedback (in a nice and constructive manner!), and the more there is of it, the sooner everyone gets out of the rut of "only bad 3rd party maps exist in a world where the same old maps are boring".

    Honestly, we just want you to have fun on our maps at the end of the day.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Of course maps are balance by the mapper's understanding of balance. Do you think testing <i>isn't</i> part of that understanding?

    We're not talking about custom maps being ready for testing though. Out of all the custom maps I've tried only one CO map was remotely at playtesting state (and given how little I've played CO so far, I'm not really sure which maps <i>are</i> official.)

    The rest failed to comprehend basic map fundamentals. Major imbalances in cover, and the distances between nodes and tech points. Perhaps it's a simple matter of making the <a href="http://www.unknownworlds.com/ns2/wiki/index.php/Basic_Mapping_Guidelines" target="_blank">NS2 mapping guide</a> as helpful as the <a href="http://www.unknownworlds.com/ns/static/Mapping_Guidelines.html#Layout" target="_blank">NS1 mapping guide</a>, which helpfully points out things like the time it takes to travel between hive locations (and time between tech points and resource nodes is the most major failing of map makers, with the size of corridors and amount of cover being the other big one.)

    As for feedback, it's not exactly convenient to provide it to map makers when a server you're on randomly switches to a custom map. I'd probably provide some if it was (I've provided feedback through my entire career in the games industry, and just sort of reflexively provide it for the games I play for fun too.)
  • DTEDTE Join Date: 2004-05-03 Member: 28412Members
    Custom maps need time to sprout. NS2 is only a few months out of beta.
    NS1 didn't have (many?) custom maps the first 1,5 year if I remember correctly (or I just didn't notice them)
  • Rellik_ptRellik_pt Join Date: 2013-01-22 Member: 181205Members
    thanks for the feedback Smaug.

    and even if there is barely any maps "balanced" jambi is already well done and barely any server uses...
  • dePARAdePARA Join Date: 2011-04-29 Member: 96321Members, Squad Five Blue
    Lets say aliens dominating marines on an custommap. It must be the map cause this happen. yeah, this map is totally alienfriendly and thats why its crap.

    Aliendomination NEVER happen on an balanced map like summit for sure.

    btw.
    Wasnt summit an community map in the beginning too?
    hmm
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=2065574:date=Jan 23 2013, 12:27 PM:name=dePARA)--><div class='quotetop'>QUOTE (dePARA @ Jan 23 2013, 12:27 PM) <a href="index.php?act=findpost&pid=2065574"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->btw.
    Wasnt summit an community map in the beginning too?
    hmm<!--QuoteEnd--></div><!--QuoteEEnd-->
    It was, but its gone through a huge number of revisions since then (I still remember heliport and before maintenance access existed). Turtle is probably the only custom map that is the closest in number of revisions to adjust balance/gameplay to the official maps.
  • current1yoldcurrent1yold Join Date: 2012-09-10 Member: 158911Members
    edited January 2013
    Personally I have been waiting for a server operator to say on here "well be running 2 custom maps every Monday at 10est", or something similar. I'm not a server operator so its easy for me to say this but I bet if you put a schedule down and make it a SHORT rotation (1-2 maps once a week) people will start to show up to see what map you are trying this week. It probably would even boost player count during the other hours as well.
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