Laggy/tickrate issue after server left running for a while
AussieKid
Join Date: 2012-08-07 Member: 154896Members, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Shadow
I've noticed that my dedicated servers (and others) suffer from a strange symptom after they have been left running for more than 24 hours or so. You will notice you connect to some servers and it feels like the tickrate is running at about 5, however when you look at net_stats the tickrate displayed is fine sitting at 30 ticks.
The only way to resolve this seems to be to kill the server process and start it again.
This symptoms in this issue feel very similar to the "32 tickrate" bug if anyone remembers that from earlier builds. Since it doesn't appear to happen to all servers across the board, I'm wonding if it has something to do with intel core parking perhaps?
Would like to know if any other admins out there have experienced this.
The only way to resolve this seems to be to kill the server process and start it again.
This symptoms in this issue feel very similar to the "32 tickrate" bug if anyone remembers that from earlier builds. Since it doesn't appear to happen to all servers across the board, I'm wonding if it has something to do with intel core parking perhaps?
Would like to know if any other admins out there have experienced this.
Comments
A server with players that changes maps doesn't appear to degrade as fast but it still does over time. Best bet is just to set up a nightly restart until the server process gets some love from UWE.
The NS2 server hasn't seen any love for quite some time now and there are a lot of ways in which it can be improved and the animation hitching / frame rate bug after X hours of being idle is one that I would love to see fixed.
Now I'm not one for band-aid fixes, but until the server process gets some love by UWE, there isn't much that can be done other than setting up a 24 hour restart schedule.
When is 238 due? Any workarounds to have it automatically restart nightly now?
So in 238, the server will reload the current map if:
1. At least 10 hours have passed.
2. There is no active game being played.
So this will happen either between rounds or when nobody is currently playing on the server.
Nothing else should be affected by this.
Thanks<!--QuoteEnd--></div><!--QuoteEEnd-->
-Brian
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