Vent protection!
Stripetail
Join Date: 2013-01-10 Member: 178543Members
One of the most difficult things for marines to deal with are vent attacks, mainly from gorges who can easily hold up groups of marines early and into mid game simply by bile bombing a few times before retreating behind a corner. There are very few options for Marines when it comes to dealing with vents, true they can sneak into some of the vents using what some consider exploits, but when these are eventually fixed they'd have no way to defend themselves short of putting buildings in front of vents to prevent direct attacks out of them. (This strategy is not viable for most vents.)
So what if marine commanders could research an upgrade that, at the cost of say 3-5 CRes would allow them to drop Grates over vent entrances in rooms that have working power nodes in them. (Grates having to be built by marines, able to be welded.)
Just for example, grates could have 300 health and 200 armor, would still be affected by bile bomb, take around ten seconds to build (without welder) and when they fall below 50% health (lower if the attacker has silence.) alert the Marine Commander, which would allow a few more precious seconds for Marines to respond and save vital structures. This would also allow Marines to hold vital areas with more ease in some maps. (Such as Skylights in Veil!)
Anyone else interested in discussing the idea? Coming up with possible problems or even good points to go along with this? :D
So what if marine commanders could research an upgrade that, at the cost of say 3-5 CRes would allow them to drop Grates over vent entrances in rooms that have working power nodes in them. (Grates having to be built by marines, able to be welded.)
Just for example, grates could have 300 health and 200 armor, would still be affected by bile bomb, take around ten seconds to build (without welder) and when they fall below 50% health (lower if the attacker has silence.) alert the Marine Commander, which would allow a few more precious seconds for Marines to respond and save vital structures. This would also allow Marines to hold vital areas with more ease in some maps. (Such as Skylights in Veil!)
Anyone else interested in discussing the idea? Coming up with possible problems or even good points to go along with this? :D
Comments
(would also add vent-welding with ease)
Not sure if they are planning to introduce this in the upcomming jan/early feb content patch.