Yes! i finally got there!
Relic25
Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
<div class="IPBDescription">Closest i've ever been to maxing planes</div>This is about as close as you can get and still be able to compile. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Comments
Damn you! I was hoping to beat you in the plane wars <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
I can still try! muahaha
D:
Come on, you can get 1 more in Relic... <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
<!--EDIT|ken20banks|Mar. 29 2002,11:22-->
ps, beaver rules! glad to see you using it.
<!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->
Hmmm.... better check up on that...
-Edit- Heh, I feel kind of stupid asking this, but where exactly do you check your max_patches info?
-chart doesn't seem to list it... (I'm bad at technicalities...)
<!--EDIT|ken20banks|Mar. 29 2002,21:08-->
Yep, that was a typo.
Max_patches is the beast I meant to refer to. Where, exactly, does one check up on his patch use?
<!--EDIT|ken20banks|Mar. 29 2002,21:20-->
Hehe, thanks KFS. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
<!--EDIT|ken20banks|Mar. 29 2002,22:55-->
thats my understanding of it anyway
But, damn... 20 planes away from the maximum. That's cutting it close, Relic <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
I can only hope you're finished with the level, Relic. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
<!--EDIT|ken20banks|Mar. 30 2002,01:14-->
Unless this information is invalid? I havn't tried it personally, but what I gather from that sentence, compiling with -sparse means not having to worry about hitting max patches.
*shrugs*
what would i know?
im most interested in how you got to almost 100% planes without hitting the leaves or clipnodes limit 1st, i may be stupid but those are the limits i usually brush up against first . . .
The only reason I can think of is that I made sure to use Merl's ZHLT compile tools, which keep the func_illusionaries from adding to the clipnode count. I'm only at about 80% of clipnodes and nowhere near the leaves limit.
That -sparse makes a difference in the appearance of a compiled map seems to be a common misconception. I don't know how that rumour got started, but I swear to you that it makes no difference at all.
It's one of those tricky things that can work for or against the mapper, and it all depends on the map's construction. I found that, for me, making Maxnodesize as large as possible and controlling VIS manually through design, layout , and hint brushes worked best for me. I wouldn't advise changing this value if you hadn't built your map from the beginning to suit a different value.
<!--EDIT|Relic25|April 02 2002,11:33-->