Nano shield

WhiteWeaselWhiteWeasel Join Date: 2012-11-25 Member: 173197Members
edited January 2013 in NS2 General Discussion
<div class="IPBDescription">It works on structures!!!</div>I was playing a few marine matches and 4 out of 6 comms I played with didn't know this. I haven't commed once and that's sad, and I spend 90% of my time an alien, that's really sad. It might have been just a bad experience though...

... Anyway, just tell the regular schmoes you meet on servers and spread the word!

(If the devs put this in the tool tip, it would help alot)

Comments

  • MiniH0wieMiniH0wie Join Date: 2007-11-25 Member: 63013Members
    It's been there for a long time. ;)
  • WhiteWeaselWhiteWeasel Join Date: 2012-11-25 Member: 173197Members
    <!--quoteo(post=2066667:date=Jan 25 2013, 03:42 PM:name=MiniH0wie)--><div class='quotetop'>QUOTE (MiniH0wie @ Jan 25 2013, 03:42 PM) <a href="index.php?act=findpost&pid=2066667"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's been there for a long time. ;)<!--QuoteEnd--></div><!--QuoteEEnd-->
    I Knew that, just that a lot of players I meet don't.
  • GorgenapperGorgenapper Join Date: 2012-09-05 Member: 157916Members, Reinforced - Shadow
    Too bad it doesn't work on exos. Works on ARCs....but not Exos.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    I love it. 8 Arcs in a rape-train, and i just nano the one they're focusing on.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=2066674:date=Jan 25 2013, 01:46 PM:name=CommunistWithAGun)--><div class='quotetop'>QUOTE (CommunistWithAGun @ Jan 25 2013, 01:46 PM) <a href="index.php?act=findpost&pid=2066674"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I love it. 8 Arcs in a rape-train, and i just nano the one they're focusing on.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Smart aliens just move on to the next ARC until the nano wears off. ARC nanoing was more useful when the ability didn't have a cooldown.
  • sharnrocksharnrock Join Date: 2012-11-02 Member: 166084Members
    also works on power nodes.
  • ChizzlerChizzler Join Date: 2013-01-04 Member: 177532Members
    edited January 2013
    Indeed. About 90% of the times i've used Nano shield it's been on either a power node or extractor. Takes about twice as long to go down giving backup time to arrive.

    Someone bile bombing your main base and no-one nearby? drop a nano shield on the power node before hopping out to deal with it. If you succeed, you saved a beacon...if you fail, you may have bought enough time for backup, or even to respawn
  • WhiteWeaselWhiteWeasel Join Date: 2012-11-25 Member: 173197Members
    As far as I know, I belive it works on <i>any </i>marine structures like a PG *hint *hint
  • ZeframZefram Join Date: 2004-05-11 Member: 28611Members, Forum Moderators, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, WC 2013 - Shadow, Subnautica Playtester, Pistachionauts, Retired Community Developer
    <!--quoteo(post=2066713:date=Jan 25 2013, 04:42 PM:name=WhiteWeasel)--><div class='quotetop'>QUOTE (WhiteWeasel @ Jan 25 2013, 04:42 PM) <a href="index.php?act=findpost&pid=2066713"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As far as I know, I belive it works on <i>any </i>marine structures like a PG *hint *hint<!--QuoteEnd--></div><!--QuoteEEnd-->

    Better to use on the players coming out of the PG to defend *hint *hint.
  • [AwE]Sentinel[AwE]Sentinel Join Date: 2012-06-05 Member: 152949Members
    A shame it targets more often the PG than the player you click on :P
  • WhiteWeaselWhiteWeasel Join Date: 2012-11-25 Member: 173197Members
    <!--quoteo(post=2066724:date=Jan 25 2013, 05:05 PM:name=Zefram)--><div class='quotetop'>QUOTE (Zefram @ Jan 25 2013, 05:05 PM) <a href="index.php?act=findpost&pid=2066724"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Better to use on the players coming out of the PG to defend *hint *hint.<!--QuoteEnd--></div><!--QuoteEEnd-->
    But then again, it will give more time for more players to get though or actually get there if they are far away from the nearest PG, especially if its close to dying/under heavy attack.
  • ZeframZefram Join Date: 2004-05-11 Member: 28611Members, Forum Moderators, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, WC 2013 - Shadow, Subnautica Playtester, Pistachionauts, Retired Community Developer
    <!--quoteo(post=2066726:date=Jan 25 2013, 05:08 PM:name=[AwE]Sentinel)--><div class='quotetop'>QUOTE ([AwE]Sentinel @ Jan 25 2013, 05:08 PM) <a href="index.php?act=findpost&pid=2066726"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->
    A shame it targets more often the PG than the player you click on :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    Not really. Are you trying to nano marines while they've just arrived through the gate? Wait a quarter second for them to clear. If it's really a problem, pre-nano them on the other side.

    <!--quoteo(post=2066727:date=Jan 25 2013, 05:11 PM:name=WhiteWeasel)--><div class='quotetop'>QUOTE (WhiteWeasel @ Jan 25 2013, 05:11 PM) <a href="index.php?act=findpost&pid=2066727"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But then again, it will give more time for more players to get though or actually get there if they are far away from the nearest PG, especially if its close to dying/under heavy attack.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Understand why you're nano'ing marines instead of the PG. Unless it's an onos, the alien(s) attacking will have to shift their attention off the PG or die. The nano'd marine will have double the durability, basically a greater chance to kill the alien(s). If there's more than 1 or 2 aliens chewing on the PG, nano'ing it won't matter anyways since knockback was removed. It's essentially a feedgate and marine streaming through will die and you lose the PG even though it's nano'd and takes longer to be destroyed.

    Nano'ing the marine is most often the best thing to do.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--quoteo(post=2066680:date=Jan 25 2013, 03:51 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Jan 25 2013, 03:51 PM) <a href="index.php?act=findpost&pid=2066680"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Smart aliens just move on to the next ARC until the nano wears off. ARC nanoing was more useful when the ability didn't have a cooldown.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Still doesn't stop me. Plenty of aliens just keep on biting.
  • AxehiltAxehilt Join Date: 2003-09-12 Member: 20796Members
    <!--quoteo(post=2066673:date=Jan 25 2013, 04:45 PM:name=Gorgenapper)--><div class='quotetop'>QUOTE (Gorgenapper @ Jan 25 2013, 04:45 PM) <a href="index.php?act=findpost&pid=2066673"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Too bad it doesn't work on exos. Works on ARCs....but not Exos.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Do you honestly think it's "too bad" it doesn't work on Exos?
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=2066746:date=Jan 25 2013, 03:43 PM:name=CommunistWithAGun)--><div class='quotetop'>QUOTE (CommunistWithAGun @ Jan 25 2013, 03:43 PM) <a href="index.php?act=findpost&pid=2066746"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Still doesn't stop me. Plenty of aliens just keep on biting.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Hence the 'smart' requirement. I don't view relying on your alien opponents to be incompetent a reliable strategy in the long term.
  • ChizzlerChizzler Join Date: 2013-01-04 Member: 177532Members
    <!--quoteo(post=2066745:date=Jan 26 2013, 12:42 AM:name=Zefram)--><div class='quotetop'>QUOTE (Zefram @ Jan 26 2013, 12:42 AM) <a href="index.php?act=findpost&pid=2066745"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not really. Are you trying to nano marines while they've just arrived through the gate? Wait a quarter second for them to clear. If it's really a problem, pre-nano them on the other side.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'll have to try that...personally I nano the PG and spam med kits down so the marines aren't insta-gibbed when they come through
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