If the game is imbalanced, why are you adding new content?
Frothybeverage
Join Date: 2003-02-15 Member: 13593Members
Not that I'm complaining about getting new guns/structures/maps, but I am curious behind the logic of implementing new things when the game is "broken".
Well, depending on who you talk to that is.
If the forums are to be believed, the marines lose 9999/10000 games, mines are OP, Exos suck, ARCs are imba, and whips are too cheap.
Well, depending on who you talk to that is.
If the forums are to be believed, the marines lose 9999/10000 games, mines are OP, Exos suck, ARCs are imba, and whips are too cheap.
Comments
When the aliens win, it's usually a super long game because they have no real way to break a turtle/siege the enemy(Bile Bomb doesn't count).
When the marines win, it's usually a steamroll with the Exo+ARC Train with Jp/Flamer ball of death rolling around the map.
For all we know, the additions could be because "They look cool."
New life to a game that's less than 6 months old?
The new content they're adding is stuff that they wanted in at launch.
Honestly, this game could have sat in beta for another few months and it would have made a world of difference.
But, there was/is a lot of people whining about how long it did take them to release the game anyways.
Adding new things can actually HELP balance a game. I don't know if that will be the case here, I'm just saying.
>Bile Bomb doesn't count
Nevermind. Mods, you can lock this one.
Don't get me wrong, bile bomb is great, but it's not a turtle ending ability, not versus semi-decent marines.
Lmao, you can't they have no way to counter turtling, if you remove the counter. And sure, if you push the game to the 35 minute mark then sure, marines are going to roll out an arc train, what do you want to do, put a cap on the number of arcs? End the game earlier like you should have.
It's sad that Bile Bomb does more damage to buildings than an onos does.
Why are they adding new content if the game is imbalanced?
I don't know, why does Obama want gun control if the Russian's were the first in space?
I see some people didn't quite understand, and decided to shout troll rather than think for a moment.
The point is that new content and balance tweaks are COMPLETELY UNRELATED. You might as well ask them how they can make map changes while the skulk wall jump is still bad, or something to that affect. There is a production pipeline in place for new content, a pipeline which is almost 100% unaffected by the conception and formulation of balance tweaks.
I come from the CS community and jesus christ if there is a group more worried about balance it's those guys. OMG spray on the m4 is now an inch higher GAME RUINED.
The reality of NS2 is that it is quite balanced. The game is in great shape and besides the occasional nudge of balancing values, they should and will focus on new content. New content makes the game fun to play and brings in new players.
One of these things is not like the others.
Yeah, but that's the story with any game.
New content doesn't really bring in new players, except in the case of games like World of Warcraft.
In FPS games, new maps* don't really bring in new players.
*Most games these days charge for new maps, so it ends up being the old players that pick them up, you know, because they like the game.
Warning anecdotal evidence:
In my experience(~100 hours played since mid-december), the game is not balanced.
Playing as a marine commander is boring, at best.
You have one strategy.
Get Phase, and Rush JPs, GG.
The aliens seem to be stuck on "shift first", which admittedly is pretty great(Aggressive spawn points).
Admittedly, you can go crag or shade first, but shift is so far above either of those two that it's not even worth it most of the time(map/server size depending).
I'm not even talking about celerity, which is pretty awful(except at the early game).
Adding in new things that will change the balance have nothing to do with balance.
Wut, that's exactly what bile bomb was made to do, it SHOULD do more damage than an onos does to buildings. Onos aren't meant to destroy buildings, they're meant to tank and allow pushes to be possible so that other life forms can do their jobs.
So its like 3 months after release, new content is due, and you want to make balance changes based on content that will soon change? So what, balance the current version of the game, then rebalance it in a month when new things are added? Sounds expedient.
Don't believe the forums.
I don't get your point. If the game is already unbalanced why would one stop adding content? If it's already in a poor state, new content won't make things worse, they might even make things better. Also, imagine if the game was perfectly balanced, would that be a better time to add content that could potentially shift balance again? Anyway, I don't see balance as a reason to ever stop adding content.
Don't believe this message.
Perceived imbalance isn't a good reason to do or not do something simply because the perception changes from person to person.
The almost 70% alien winrate on ns2stats in competitive play says otherwise. Which should be alarming considering that is when Marines are potentially being played at their best.
The forums are usually the vocal minority, and I've read a lot of your personal complaints about balance and it's always in favor of nerfing marines. It's hard to take you serious with a stance like that.
I'd also dare say that not adding content is a great way to scorn your community and playerbase. Not everyone's boxers get a dark moist spot in the front reading "Skulk armor adjusted to 15". People cream their jeans when they see NEW LIFEFORM.
Also, balance is a never ending task that won't ever be quite right. Balance can get damn close but nothing is ever perfect. It's better to adapt to the things you feel are overpowered and master the things you feel are weak. Naturally Select'd
He has a point too, but it should be noted that it is NORMAL for aliens to have an edge on marines in comp play. NS1 was the same situation. 70% is not normal, however. I'd say 55% maybe %60 would be acceptable.
What part of that is acceptable? If NS1 wasn't balanced either then it's NS2's job to do it better.
I remember back in NS1 how alien was the low pressure round, and marine was the get your act together round very well. I don't see this being a problem.
You'll never have a 50/50 split in a game that has one team relying on closing the distance, and the other team relying on distance killing. Ever. Too many factors, and the fact the game is asymmetrically balanced. I think there's a few "frustrating" elements of alien play that need to be brought in line, and when they are, and the netcode is improved, or whatever it is that's causing terrible hitreg, we will have a more balanced game. Until then, I will say what I've said in another thread.
Master the weaker elements and adapt to the stronger.
I agree that forums are usually the vocal minority, but the forums are usually also the people that actually care.
I agree.
I just wanted to spur some discussion that wasn't about how badly the game runs.