Im extremely dissatisfied with the performance of this game. You'd think a 2500k @ 4.5 ghz and a gtx 680, with a dedicated SSD would be enough to never go below 60fps. I ran a benchmark with fraps earlier, all settings disabled and off except textures on high, and the resolution at 1920x1080, and 20 minutes into Summit I was pulling 30-55fps, with a minimum of 15 and a max of 200 (lol). I really, really wish NS2 was on the source engine, the most current version of it.
I went from being pretty good with skulk and the lmg in the last patch to not being able to hit anything in this patch. From what I am heard it is not just me.
When I loaded the game it took, ~15 sec, whereas before it was near instant. If its that bad on the menu, I don't even wanna know what gameplay is like.
NarfwakJoin Date: 2002-11-02Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
This thread title looks like the kind of e-mails that fill up my spam folder. Just sayin'.
Also, framerate is much better in this version. If you have a performance issue the first time you load up a new build please try to be patient as often this is only going to occur the first time you start the game or load a specific map.
When I loaded the game it took, ~15 sec, whereas before it was near instant. If its that bad on the menu, I don't even wanna know what gameplay is like.
When I loaded the game it took, ~15 sec, whereas before it was near instant. If its that bad on the menu, I don't even wanna know what gameplay is like.
I refuse to play until this is fixed.
You will be sorely missed.
*Snip*
I withhold my reply because it was rude on my part and I apologize.
#-o
FX4100 3.6 @ 3.8
4 Gb Ram
GTX 550 Ti (1Gb 192b)
Win7 with everything *off*, no apps other than steam running, ready boost usb, anything off or performance to claw another frame or two. Lastest drivers and updates.
I play at:
1680x1050
Everything low or off except ansitropic and bloom.
When I loaded the game it took, ~15 sec, whereas before it was near instant. If its that bad on the menu, I don't even wanna know what gameplay is like.
I refuse to play until this is fixed.
You will be sorely missed.
*Snip*
I withhold my reply because it was rude on my part and I apologize.
#-o
1920x1080
Everything on high except ambient occlusion, atmospherics and particles.
40-60 FPS in game and I'm happy with this.
---
Before my old GPU got toasted (GForce 8800 GTS) I had:
1280x800
Everything on low except bloom and infestation. Textures on medium.
20-40 FPS in game and it was playable most of the time.
One thing I want to add:
The i5 is the better choice for gaming over the i7. Because the technology that disables unused cores and increases the GHz of the used cores is getting much better results on it. The i7 is for servers or highly multi-threaded applications. The i5 has better single core support.
Well, they just set themselves back with the build they released tonight. Many players who've *never* had huge performance issues, including myself, are experiencing drastically decreased performance in this build. Server performance in general has also radically declined. My 24 player server that's hosted by ns2servers usually ran solid max 30 tickrate with occasional drops in the 20's late games. Now the graph is all over the place bottoming out regularly around 10-15. Completely unacceptable. Just since 238.
I have gone from 120 fps in ready room (238) to 50 fps (239), and around 50-60 upon game-start (238) to 20-25 (239). Guess I won't be playing for a while.
matsoMaster of PatchesJoin Date: 2002-11-05Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
This is s bug that made it into the patch. And has already been fixed for the next patch which will go out asap.
Could you please tell us what the bug is? I'm curious as to what changed that everyone lost 20fps.
As anyone who runs p_logall and analyses the performance logs regulary can tell you (ie, pretty much ... me ... ) it was because ClientWorld::UpdateRender() had bloated up from .5 to 2.5 ms (on my rig, I7 950 3Ghz, on an empty map). As that is in the logic thread (the bottleneck), that would cut a 237 fps of 100 to about 80 in 238.
Fixed in 239; if rumour has it right, it was related to a not-yet-enabled-future-thingie, so it was quite easy to fix.
Bw, for those interested in analysing where all the CPU goes, running 'p_logall' will generate a time-stamped .plog file in NS2's app-data directory, which can then be analyzed by the the util/Perfanalyser.py script (requires python3).
Bw, for those interested in analysing where all the CPU goes, running 'p_logall' will generate a time-stamped .plog file in NS2's app-data directory, which can then be analyzed by the the util/Perfanalyser.py script (requires python3).
Is there a way to do this on just the server or client if you're running a listen server?
One thing I want to add:
The i5 is the better choice for gaming over the i7. Because the technology that disables unused cores and increases the GHz of the used cores is getting much better results on it. The i7 is for servers or highly multi-threaded applications. The i5 has better single core support.
i7 beats i5 if and when you have your CPU busy with other things while gaming. For example Skype video chat can really slow down the system when gaming on an i5, but it is fine on i7.
This is s bug that made it into the patch. And has already been fixed for the next patch which will go out asap.
Could you please tell us what the bug is? I'm curious as to what changed that everyone lost 20fps.
As anyone who runs p_logall and analyses the performance logs regulary can tell you (ie, pretty much ... me ... ) it was because ClientWorld::UpdateRender() had bloated up from .5 to 2.5 ms (on my rig, I7 950 3Ghz, on an empty map). As that is in the logic thread (the bottleneck), that would cut a 237 fps of 100 to about 80 in 238.
Fixed in 239; if rumour has it right, it was related to a not-yet-enabled-future-thingie, so it was quite easy to fix.
Bw, for those interested in analysing where all the CPU goes, running 'p_logall' will generate a time-stamped .plog file in NS2's app-data directory, which can then be analyzed by the the util/Perfanalyser.py script (requires python3).
I would like to be as much help as I can in fixing the framerate issues, and I would like to submit plog's if it helps. I would just want to know before where I can submit them so they are looked at so I dont do work unnecessarily, if the devs get any help from it at all.
I never had any serious fps issues, from Steam-launch day on.
The only times I have a noticable fps drop, is when 80% of the map is covered with cysts....last time this happened, was on build237.
Build238/239 run flawlessly here.
1650x1080, all settings maxed incl. drivers
VSync ON
When I loaded the game it took, ~15 sec, whereas before it was near instant. If its that bad on the menu, I don't even wanna know what gameplay is like.
I refuse to play until this is fixed.
You will be sorely missed.
*Snip*
I withhold my reply because it was rude on my part and I apologize.
#-o
Did you say rude things!?
I take it back! You will not be missed at all!
Yup, that's exactly the treatment I'd get if I'm not careful with my responses.
IeptBarakatThe most difficult name to speak ingame.Join Date: 2009-07-10Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
I can't really complain about performance because my computer is rather old, I just wish the game performance wasn't bottlenecked as heavily by the cpu.
One thing I want to add:
The i5 is the better choice for gaming over the i7. Because the technology that disables unused cores and increases the GHz of the used cores is getting much better results on it. The i7 is for servers or highly multi-threaded applications. The i5 has better single core support.
i7 beats i5 if and when you have your CPU busy with other things while gaming. For example Skype video chat can really slow down the system when gaming on an i5, but it is fine on i7.
Yes, thats what I wrote. But beside that. Skype isn't for games. Start using mumble, ventrilo or teamspeak.
As anyone who runs p_logall and analyses the performance logs regulary can tell you (ie, pretty much ... me ... ) it was because ClientWorld::UpdateRender() had bloated up from .5 to 2.5 ms (on my rig, I7 950 3Ghz, on an empty map). As that is in the logic thread (the bottleneck), that would cut a 237 fps of 100 to about 80 in 238.
Fixed in 239; if rumour has it right, it was related to a not-yet-enabled-future-thingie, so it was quite easy to fix.
Bw, for those interested in analysing where all the CPU goes, running 'p_logall' will generate a time-stamped .plog file in NS2's app-data directory, which can then be analyzed by the the util/Perfanalyser.py script (requires python3).
Cool, thanks for the info. I'm curious as to what "yet to be enabled feature" would cause someone to change a .5 value to 2.5 though o_O
Comments
I still think Spark will be a better decision in the end. It's just rough around the edges.
I refuse to play until this is fixed.
Also, framerate is much better in this version. If you have a performance issue the first time you load up a new build please try to be patient as often this is only going to occur the first time you start the game or load a specific map.
You will be sorely missed.
I withhold my reply because it was rude on my part and I apologize.
#-o
FX4100 3.6 @ 3.8
4 Gb Ram
GTX 550 Ti (1Gb 192b)
Win7 with everything *off*, no apps other than steam running, ready boost usb, anything off or performance to claw another frame or two. Lastest drivers and updates.
I play at:
1680x1050
Everything low or off except ansitropic and bloom.
I get:
30fps in battle, 80 in readyroom.
I am:
Happy.
Did you say rude things!?
I take it back! You will not be missed at all!
GForce 660 Ti
1920x1080
Everything on high except ambient occlusion, atmospherics and particles.
40-60 FPS in game and I'm happy with this.
---
Before my old GPU got toasted (GForce 8800 GTS) I had:
1280x800
Everything on low except bloom and infestation. Textures on medium.
20-40 FPS in game and it was playable most of the time.
One thing I want to add:
The i5 is the better choice for gaming over the i7. Because the technology that disables unused cores and increases the GHz of the used cores is getting much better results on it. The i7 is for servers or highly multi-threaded applications. The i5 has better single core support.
As anyone who runs p_logall and analyses the performance logs regulary can tell you (ie, pretty much ... me ... ) it was because ClientWorld::UpdateRender() had bloated up from .5 to 2.5 ms (on my rig, I7 950 3Ghz, on an empty map). As that is in the logic thread (the bottleneck), that would cut a 237 fps of 100 to about 80 in 238.
Fixed in 239; if rumour has it right, it was related to a not-yet-enabled-future-thingie, so it was quite easy to fix.
Bw, for those interested in analysing where all the CPU goes, running 'p_logall' will generate a time-stamped .plog file in NS2's app-data directory, which can then be analyzed by the the util/Perfanalyser.py script (requires python3).
i7 beats i5 if and when you have your CPU busy with other things while gaming. For example Skype video chat can really slow down the system when gaming on an i5, but it is fine on i7.
I would like to be as much help as I can in fixing the framerate issues, and I would like to submit plog's if it helps. I would just want to know before where I can submit them so they are looked at so I dont do work unnecessarily, if the devs get any help from it at all.
The only times I have a noticable fps drop, is when 80% of the map is covered with cysts....last time this happened, was on build237.
Build238/239 run flawlessly here.
1650x1080, all settings maxed incl. drivers
VSync ON
i7 960
GTX 570
6Gb RAM
XFi sound
Win7-64b
steady 50-60fps
i5 3570k 4.3GHz OC
GTX670
Corsair 8gb 1600MHz
19020x1080 Res, all max settings
Win 7 Ultimate
Yup, that's exactly the treatment I'd get if I'm not careful with my responses.
Yes, thats what I wrote. But beside that. Skype isn't for games. Start using mumble, ventrilo or teamspeak.
Cool, thanks for the info. I'm curious as to what "yet to be enabled feature" would cause someone to change a .5 value to 2.5 though o_O
Obviously it's a feature that hasn't been officially announced yet, so don't expect to get an answer