ns2_Cradle
deathshroud
Join Date: 2010-04-10 Member: 71291Members
in Mapping
So this is my second attempt at an ns2 map, the first one was scrapped in favor of new ideas. The art style i am going for is a sort of aliens/ giger look to it and this is the theme i will try to carry throughout the map as opposed to having every room with different art styles they will all follow the same styling whilst trying to keep them functional. the map will feature 4 tech points and 1 double possibly even triple res node, if i go with triple then the 3 tech points in the middle of the map will share 1 extractor so basically they wouldn't have extractors within the tech point rooms. The power node took some serious work but i am pleased with the way it turned out. Through the window you see the rest of this room which is a sort of testing chamber and most likely alien start, the part of the room that is built is a sort of control room overlooking testing. The res node is still early but i am pleased with it so far.
Comments
they arent ladders they are vents for like air and stuff.
i recently changed those props if you mean the props and not the textures i have used that is. if you mean the textures then they are air vents
more work on the main part of the room. its kinda like 2 rooms in 1, the command area and the testing chamber.
I plan to greybox the whole map after this is finished because i have some interesting ideas i want to test out in practice.
I applaud you for trying something new with map design. This sounds very interesting, but it also sounds tricky to play on if I am right in assuming that the 3 tech points "in the middle" are relatively close to each other. No NS2 map I'm aware of has attempted anything like this.
the 2 central tech points will be linked via a corridor roughly 4 cysts in length, their will be an off shoot corridor with a single extractor in the middle and no extractors in either tech point. so they would share a single tech point in the middle of a corridor area.
the tech point im currently building is alien start
working on the ceiling
Just few tips - try how it will looks with those white atmospherics toned a little bit down and I think that Descent doorframe looks little bit offplace here, because it doesnt match the surrounding materials. Try to create your own original inside the editor.
Also for easier capture of screenshot you can use Steam overlay (hit F12 and it will capture your active window)
is there gunna be some reason as to why its so foggy? Like.. a leak of some sort?
changed the intensity settings and that seems to have fixed it i think.
You could try typing "skulk" in the console, but I think it might only work on aliens. Or you could join alien team then go back to ready room, makes you a skulk. Make sure you enable "cheats 1” first.