[Cinematic editor] Bezier curve keyframes
VonDoom
Knee deep in the latency Join Date: 2009-10-08 Member: 68989Members, Reinforced - Shadow
In the cinematic editor, there are only two keyframe options, linear and KB Spline. It is hard to make complex animations with only these two types of keyframes and avoid strange behavior of the actor/object. I could go into max and do the animation there, but for simple things like a dropship flyby and landing, I'd prefer to use the cinematic editor.
Is there an ETA of bezier curve keyframes? Its neat to adjust the transitions using the handles for more accurate control over the animation.
ALSO
The curve window should be able to stretch (like in 3ds max, the zoom value extents, zoom horisontal extents button) to make it easy to operate with large values. Im flying a dropship across a part of a map, and I have to zoom in and out of the timeline to select the keyframes when I make small adjustments, and it is a bit of a hassle .
Is there an ETA of bezier curve keyframes? Its neat to adjust the transitions using the handles for more accurate control over the animation.
ALSO
The curve window should be able to stretch (like in 3ds max, the zoom value extents, zoom horisontal extents button) to make it easy to operate with large values. Im flying a dropship across a part of a map, and I have to zoom in and out of the timeline to select the keyframes when I make small adjustments, and it is a bit of a hassle .