On the discussion of these tiny NS2 maps
BentRing
Join Date: 2003-03-04 Member: 14318Members
So I got to wondering the other day when reading the sneaking around thread how the old NS1 maps compared to the NS2 maps. So, of course, I did some testing. I loaded up NS1 for the first time in forever and timed how long it took a marine to traverse the longest outer passages of the maps from marine start though all of the hives and back to start.
My thought process is that in practicality, when referring to a small or large map, especially in two different games, size of the map should only be measured by time traveled from one point to another rather than focus on things such as distance shown when loading in a map editor, or the total area of the map, or other means of measurement.
Now I'm not saying those other ways of describing a map as large or small are wrong or meaningless, since it's obvious that extra hallways add depth to play for things such as sneaking a pg, as well as a number of other things we could discuss, But this is what I was curious about: how long does it take to circle the map as marine without using any mobility enhancers such as trick jumps, wall hugging, wiggle walking, compared to a NS2 marine without sprinting. I traveled from the marine start taking the longest outermost route through every hive in a fairly straightforward manner ending back at marine start.
The NS1 maps (that I checked) minutes:seconds
Eclipse - 2:02
Eon - 1:55
Lost - 1:57
Nancy - 2:10
Nothing - 2:33
Tanith - 2:25
Veil - 2:15
And the NS2 maps
Docking - 2:05
Mineshaft - 2:03
Refinery - 1:45
Summit - 1:54
Tram - 1:51
Veil - 2:10
I was actually surprised to see these results, since I was under the impression that the NS2 maps were quite a bit smaller than the NS1 maps. And I must admit I had a ton of nostalgia walking through the old ones.
A couple of things worth mentioning is that on Nothing, I did stop the timer for the elevators, and that some maps have alternate routes (such as the weldable on Tanith that negates going through Chemical Transport) that could be accessible by marines with higher tech.
Also, I was pleasantly surprised that Veil was very close in both games.
My thought process is that in practicality, when referring to a small or large map, especially in two different games, size of the map should only be measured by time traveled from one point to another rather than focus on things such as distance shown when loading in a map editor, or the total area of the map, or other means of measurement.
Now I'm not saying those other ways of describing a map as large or small are wrong or meaningless, since it's obvious that extra hallways add depth to play for things such as sneaking a pg, as well as a number of other things we could discuss, But this is what I was curious about: how long does it take to circle the map as marine without using any mobility enhancers such as trick jumps, wall hugging, wiggle walking, compared to a NS2 marine without sprinting. I traveled from the marine start taking the longest outermost route through every hive in a fairly straightforward manner ending back at marine start.
The NS1 maps (that I checked) minutes:seconds
Eclipse - 2:02
Eon - 1:55
Lost - 1:57
Nancy - 2:10
Nothing - 2:33
Tanith - 2:25
Veil - 2:15
And the NS2 maps
Docking - 2:05
Mineshaft - 2:03
Refinery - 1:45
Summit - 1:54
Tram - 1:51
Veil - 2:10
I was actually surprised to see these results, since I was under the impression that the NS2 maps were quite a bit smaller than the NS1 maps. And I must admit I had a ton of nostalgia walking through the old ones.
A couple of things worth mentioning is that on Nothing, I did stop the timer for the elevators, and that some maps have alternate routes (such as the weldable on Tanith that negates going through Chemical Transport) that could be accessible by marines with higher tech.
Also, I was pleasantly surprised that Veil was very close in both games.
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