Sensitivity, mouse accleration, and raw imput...
CommunistWithAGun
Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
So, I'm pretty "used" to a single setting and sensitivity, for backround-
I use the default sensitivity within windows itself, and have left mouse acceleration on the entire time I've ever gamed. So, I'm really "used" to it. Now for the weird question- My "ideal" sensitivity is the exact same that I use in L4D2- and my aiming feels very comfortable in that game. NS2, I find myself playing with it a lot, and this results in spotty performance. Sometimes I'm amazing, other times, not, and its always when my mouse feels weird
TL:DR
My mouse settings are perfect in L4D2 and I want to translate them over to NS2- What ways are there for me to do this?
Also, what are the benefits of raw imput and disabling mouse acceleration? Is it worth me "relearning" my aiming style?
I use the default sensitivity within windows itself, and have left mouse acceleration on the entire time I've ever gamed. So, I'm really "used" to it. Now for the weird question- My "ideal" sensitivity is the exact same that I use in L4D2- and my aiming feels very comfortable in that game. NS2, I find myself playing with it a lot, and this results in spotty performance. Sometimes I'm amazing, other times, not, and its always when my mouse feels weird
TL:DR
My mouse settings are perfect in L4D2 and I want to translate them over to NS2- What ways are there for me to do this?
Also, what are the benefits of raw imput and disabling mouse acceleration? Is it worth me "relearning" my aiming style?
Comments
Measure how far you have to move the mouse to do a 180 or a 360 in L4D2.
Adjust your sensitivity in NS2 so that it's around the same distance.
Mouse acceleration can screw with your aim, because it can cause you to overcompensate.
I'd say if you're used to it, either leave it as is, or change it and prepare to get your ass kicked for the next month.
Im wondering if the benefits of raw and disabling mouse acceleration are worth it
I for example still use the arrow keys for movement in every FPS. I do realize the potential benefits of using WSAD but it's simply too late to change that, after almost two decades of gaming. I've tried a couple of times and every time I went back to the good ol' arrows after a short while. My hand is simply so used to the layout that it's a pain to use anything else.
a lot of games don't, though.
I would say at least give it a shot without the accel for a week. I got back to my old level of competence in less then 10hrs of marine play although obviously your experience may vary.
i_sensitivity in console
This.
I often feel like my mouse sensitivity changes on a server basis even though the amount reported remains the same. I can be dead on in 1 server only to move to another and find that I am missing a lot of shots that I should be hitting leading me to get frustrated with my mouse.
There seems to be a great deal of variability with mouse input delay in spark compared to other games. This makes it quite difficult for some users to find a sensitivity that they can stick with as it seems like it keeps on changing depending on the delay they are experiencing.
Would like to see UWE investigate this issue as it is one of the most frustrating aspects of the game right now.
This is why i'm in the no acceleration camp.
I do notice difference in servers but I believe in only some occasions it's the FPS and entity count that counts. In my opinion a server with bad performance is killing. If you get a server with 25< ticktrate then I feel like I can't hit anything. But this is mostly due to the fact that the server isn't registring hits good. Besides tickrate you also have higher pings which tend to wreck hit detection.
Also the minor freezes which happen from time to time (beacon and what not) tend to hit the server as much as they hit your client, therefor I also believe that they contribute to hit detection.