Difficulties vs skulk and AS a skulk (killing)

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Comments

  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    edited February 2013
    lamb wrote: »
    Volcano wrote: »
    use alien vision and hold down mouse1 like all aliens do

    That doesn't help one bit, only makes it even worse.
    Then you need to press mouse1 even harder
    xDragon wrote: »
    Did you read the last line of that statement? Skulk movement is not fine, and needs significant work to scale effectively and at least somewhat linearly with marine aiming levels.

    don't waste your time trying to explain anymore
  • ResRes Join Date: 2003-08-27 Member: 20245Members
    xDragon wrote: »
    Did you read the last line of that statement? Skulk movement is not fine, and needs significant work to scale effectively and at least somewhat linearly with marine aiming levels.

    lol one of the dumbest things I've read...... skulk movement to scale linearly with marine aiming levels? lol.... So if you have terrible players that can't aim at all, then skulk movement should slow to a crawl? Never going to happen, ever.
  • meb2meb2 Join Date: 2010-07-25 Member: 72824Members
    how about instead of nerfing skulk movement you buff marines by removing the ridiculous muzzle flash on all weapons and by improving fps performance
  • eh?eh? Join Date: 2012-03-03 Member: 147997Members
    edited February 2013
  • pearlykpearlyk Join Date: 2013-01-19 Member: 180732Members
    meb2 wrote: »
    how about instead of nerfing skulk movement you buff marines by removing the ridiculous muzzle flash on all weapons and by improving fps performance

    why stop there? I think there should be a cvar to remove weapon models.

    but somehow I feel like this has been debated to death with little to no arguments against it
  • OnosFactoryOnosFactory New Zealand Join Date: 2008-07-16 Member: 64637Members
    "use alien vision and hold down mouse1 like all aliens do "

    Knew I was doing something wrong ...
  • |strofix||strofix| Join Date: 2012-11-01 Member: 165453Members
    edited February 2013
    Res wrote: »
    xDragon wrote: »
    Did you read the last line of that statement? Skulk movement is not fine, and needs significant work to scale effectively and at least somewhat linearly with marine aiming levels.

    lol one of the dumbest things I've read...... skulk movement to scale linearly with marine aiming levels? lol.... So if you have terrible players that can't aim at all, then skulk movement should slow to a crawl? Never going to happen, ever.

    You probably misinterpreted what he was saying.

    By "scaling with marine aim", what was probably meant was that players with sufficient skill should be able to evade marine fire, just as skillful marines can gun down skulks in their numbers.

    At the moment, you reach a skill level where marines don't miss, and skulks don't even bother investing in trying to evade. Case in point; carapace, silence.

  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    "use alien vision and hold down mouse1 like all aliens do "

    Knew I was doing something wrong ...

    It's okay you have to start somewhere
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