Did you read the last line of that statement? Skulk movement is not fine, and needs significant work to scale effectively and at least somewhat linearly with marine aiming levels.
Did you read the last line of that statement? Skulk movement is not fine, and needs significant work to scale effectively and at least somewhat linearly with marine aiming levels.
lol one of the dumbest things I've read...... skulk movement to scale linearly with marine aiming levels? lol.... So if you have terrible players that can't aim at all, then skulk movement should slow to a crawl? Never going to happen, ever.
Did you read the last line of that statement? Skulk movement is not fine, and needs significant work to scale effectively and at least somewhat linearly with marine aiming levels.
lol one of the dumbest things I've read...... skulk movement to scale linearly with marine aiming levels? lol.... So if you have terrible players that can't aim at all, then skulk movement should slow to a crawl? Never going to happen, ever.
You probably misinterpreted what he was saying.
By "scaling with marine aim", what was probably meant was that players with sufficient skill should be able to evade marine fire, just as skillful marines can gun down skulks in their numbers.
At the moment, you reach a skill level where marines don't miss, and skulks don't even bother investing in trying to evade. Case in point; carapace, silence.
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don't waste your time trying to explain anymore
lol one of the dumbest things I've read...... skulk movement to scale linearly with marine aiming levels? lol.... So if you have terrible players that can't aim at all, then skulk movement should slow to a crawl? Never going to happen, ever.
why stop there? I think there should be a cvar to remove weapon models.
but somehow I feel like this has been debated to death with little to no arguments against it
Knew I was doing something wrong ...
You probably misinterpreted what he was saying.
By "scaling with marine aim", what was probably meant was that players with sufficient skill should be able to evade marine fire, just as skillful marines can gun down skulks in their numbers.
At the moment, you reach a skill level where marines don't miss, and skulks don't even bother investing in trying to evade. Case in point; carapace, silence.
It's okay you have to start somewhere