(...) I'll fix hive occlusion & set death trigger on fan so you die if you go up there anymore. (...)
Hmm. I would have sealed off the fan with some collision geometry myself, but... I wonder if having it be a death trigger up there would negatively impact aliens (which is a bad thing, given it's in their hive), or if it would hurt those jetpackers who inevitably try to get on top of the hive more. Interdasting.
Hmm. I would have sealed off the fan with some collision geometry myself, but... I wonder if having it be a death trigger up there would negatively impact aliens (which is a bad thing, given it's in their hive), or if it would hurt those jetpackers who inevitably try to get on top of the hive more. Interdasting.
I didn't want anything else to set a shadow there, I like the fan shadow. Maybe I can lower the glass instead.
edit: killing jetpackers with a fan in the hive? Only Core should do that! haha
Personally I find damage/death triggers in combat maps a good thing. "Dodging" these things is part of what defines "skillful" in my book. JPs will have to learn not rubbing their helmets on the ceiling all the time.
I've caught a glaring error with the long hall vents that was in the last patch - some of the 'cover' geometry was made transparent. It's been updated.
I will also say I'm very pleased with how the balance of this map has turned out with last stand. ns2stats for combat should be out soon so I can check the actual balance.
I've caught a glaring error with the long hall vents that was in the last patch - some of the 'cover' geometry was made transparent.
It seems they removed a biolab_floor texture/material, at least that's what caused some geometry to turn transparent in my current project to turn transparent. You should see error messages in the editors output window.
Fixed the size of two of the stair props in the center (the ones that connect to straight hall), so that they no longer poke out and get in your way so much. Thanks for whomever gave me that great tip - I'm sorry I forget your name.
Comments
Hmm. I would have sealed off the fan with some collision geometry myself, but... I wonder if having it be a death trigger up there would negatively impact aliens (which is a bad thing, given it's in their hive), or if it would hurt those jetpackers who inevitably try to get on top of the hive more. Interdasting.
edit: killing jetpackers with a fan in the hive? Only Core should do that! haha
I will also say I'm very pleased with how the balance of this map has turned out with last stand. ns2stats for combat should be out soon so I can check the actual balance.